Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,693
I slightly feared that they would turn Smash into the model that Nintendo has been using for Splatoon and ARMS: that for the one-time purchase, they release a bare-bones product to start with but it gets steady updates adding more and more content to the game. Capcom even has a similar model that they used for Street Fighter 5, Monster Hunter World, and Marvel vs. Capcom Infinite.
I could see the value in it, as it would help drive hype over a steady period of time and ease up on developmental pressure to release the game soon and add as much characters as possible. But as MVCI showed, it wasn't going to work out for a crossover game where the fans want as much content in as possible.
With that in mind, I'm glad that Smash Ultimate is the way it has always been: a complete game at release.
I could see the value in it, as it would help drive hype over a steady period of time and ease up on developmental pressure to release the game soon and add as much characters as possible. But as MVCI showed, it wasn't going to work out for a crossover game where the fans want as much content in as possible.
With that in mind, I'm glad that Smash Ultimate is the way it has always been: a complete game at release.