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Smash 3DS Anybody else find the 3DS version kind of...boring?

Joined
Apr 23, 2014
Messages
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Sarasota, Florida
Don't get me wrong, I'm not saying the game isn't fun...I've had a bundle of joy thus far. The game is great, and I'm proud to say I own it. My biggest complain is the lack of stages (or fun stages anyways), not to mention unlockable characters. I know the roster is huge, but after I unlocked all of the characters (which felt like it took very little effort) I felt like "Okay, done with this game...now I wait for the Wii U version". In my spare time I've been unlocking trophies, and doing local multiplayer matches with my brother, but everything else as far as Trophy Rush, Home Run Contest, ect just flat out bore me, with the exception of Smash Run. I love me some Smash Run.

Anyways, what do you guys think?
 
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Toon612Link

Smash Journeyman
Joined
Jun 17, 2014
Messages
337
Location
Outset
I agree the 3ds version has too many competitive stages... We don't have anything like hyrule temple. I have also already unlocked every trophy, Either this game is really easy or I play it too much... and what ever happened too "Play 1000 games of smash too unlock mewtwo" time consuming challenges?
 
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AlexAnthonyD

Smash Apprentice
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Sitting here trying to connect to a 1v1 for glory and getting an error about 75% of the time, a laggy opponent 15% of the time and an enjoyable match 10% of the time has been the most boring thing thus far. Sitting here over and over hitting the A button hoping a match will connect. Would gladly pay for an online service that worked than wasting my time with one that does not.
 

WwwWario

Smash Ace
Joined
Jan 16, 2012
Messages
637
Location
Norway
I do agree. I've been afraid of making a similar post because of hate. I feel there's not... much to do. Playing against CPUs are good, but to me, it gets boring fast. This is one of many reasons I look forward to the Wii U version, where we can be 4 people playing on the same screen, same console. The game also lacs Event Matches, Special Smash, etc. but heck, it's a handheld Smash, so I'm happy with what we've gotten of course. But even though Online is better than Brawl, it still lags. I've had maybe 2 or 3 matches with close to no input-lag. The rest have been playable, but they've had input-lag. Some of them have even been very laggy and the game had to load alot - some matches even being unplayable. I also tend to get an error message 90% of the time when searching for a match. So, I actually only find myself playing Smash Run (because it's fun, and to unlock Custom Moves) and online matches, and that's really it. A bit disappointed that Smash Run isn't online as well. Knowing that you're playing against bots is not the same as playing against real people :\ It's a great game, no doubt, but I find myself playing is less than I though I would. But the Wii U version - that will be god-like. I'm sure! :D
 

Lichi

This is my war snarl
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Playing online against friends is really fun and so not boring. All the other modes may kiss my rear-end. This game was made to be played with other people, and that's where it's strength lies.

@ Toon612Link Toon612Link how can we have too many competitive stages when there really is just FD and Battlefield? Everything else is unplayable due to stage hazards, enormous dimensions or some other crap.
 
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Reila

the true enemy of humanity is anime
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It is pretty fun to me, specially playing online. I obviously didn't play the Wii U version yet to compare, though :p
 

Reetrider

Smash Rookie
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Oct 8, 2014
Messages
13
I'm having a blast with the game so far. The 3DS actually has my favorite stage in a smash (Magicant) I will be very happy when the Wii U version comes out though but Ill still play the 3DS version too.
 

Kenith

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I just feel like there's a lot of missed opportunities with the 3DS version.
Though every time I mention anything negative about the game I get flamed so I keep quiet about it.
 

Spirst

 
Joined
Oct 21, 2011
Messages
3,474
If you're just playing single player modes, then yeah, it's going to get boring fast. Smash is primarily a multiplayer game. Playing online with people you can communicate with (like in the 3DS FC thread) makes this game a lot more enjoyable, in my opinion. For Glory can be pretty monotonous which is why I'm suggesting to play with other individuals.
 

Nixon Corral

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Yeah, the game is a little lacking when compared to other Smash games, but it's a pretty impressive 3DS title. Plus, I'm having fun with Smash Run while I can (since I doubt I'll put much time into the 3DS version after the Wii U version comes out).

Mostly, though, I've been playing For Glory. I haven't experienced as many issues with that as others, it seems. I think people are quick to blame Nintendo instead of their own connection. Don't get me wrong, I'm sure Nintendo's servers have some issues, but if your or the other person's connection sucks, Nintendo can't do much.

When possible, I've also played locally with friends. Obviously, that's the most fun.

I'd say my biggest disappointment in terms of lacking content is the soundtrack. It has a couple really nice tracks, but there's a lot of uninspired arrangements. Looking forward to the Wii U soundtrack. I'm still confident it will be quite good.
 

sprusr

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As others have said, and I will repeat, Smash is a game best played together with other people. I'm finding the single player game modes okay - but compared with being in the same room, and experiencing other's reactions when something crazy happens, playing alone isn't even close!

Buuut... You're probably right about the Wii U version. When it comes out it'll kick ass, and all our eyes will be opened to how inferior the 3DS version is.
Then again - you can play the 3DS version whilst sitting on the toilet...
 

Raijinken

Smash Master
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Just as boring as every past Smash game.

Which is to say, not at all. Though I do agree on the stage selection. A game without Temple just doesn't feel quite right.
 
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K-45

Smash Journeyman
Joined
Sep 16, 2014
Messages
317
I feel the stages are the worst in this game there are to many hazards in almost every stage. (Most of them are just reused) I do like the FD of every stage but I find it a bit boring. (Only if there was a battlefield of every stage.) Also the lack of a event/story makes the game feel empty. Smash is fun but it's only fun for so long I wish u can atleast pick your events in smash run. For glory is also annoying because of the overly popular :4littlemac::4littlemac::4littlemac:.

On the bright side this maybe the best classic mode we had in the game yet. Also I love how they remaster the master hand fight.
 
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ferioku

Smash Ace
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Jun 30, 2014
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766
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United Kingdom
Nothing wrong with the fun aspects of the game. In fact like the previous comments above ,there are too many stages that have waay too many stage hazards. We can only hope that we have more balanced stages when the Wii U version is out.
 

warionumbah2

Smash Master
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Jun 7, 2012
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Playing KOF XIV
Wii U version will make me pass out from nostalgia.

Putting the disc of smash bros into the console...OH LAWD can't match that.

I consider this version a filler, its fun but im not hooked.
 

SmashBro99

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Can't wait for the real version :D

3DS version was a nice treat to help me wait for the Wii U version, but that's all it is.
 

CostLow

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I'm going to have to take the 3DS's side on this one. As far as 3DS games go, I think this one is top notch. It's not capable of being the Wii U version so expecting Wii U quality is kind of delusional, you know? Also, I simply don't want to spend the money on a Wii U, just to get Sm4sh U. I figure, I can play my 3DS when I'm alone or with others that can't afford the big boy version, and when I'm with the big boy players I can take my "controller" along for the ride. I never expected the 3DS version to be as good as the Wii U version, but I now know that it has all of the features I need to be content (fun characters, a few good stages, and rule variability).

I'm currently on an overseas mission where I never know if I'll even have a place to set up a TV. Factors like that make me so very grateful for Sm4sh 3DS. I got the game on release day and have put at least 2 hours into it every day since. I don't regret any of it. :)
 

Conda

aka COBBS - Content Creator (Toronto region)
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I realised upon release that Smash Run couldn't be vs random online people. Why bother with making the mode, then? Super pointless to fight CPUs after a 5 min adventure, no payoff for the effort.

But the online lag is the main problem for me. Being limited to crappy wifi and connected to people in Japan constantly sucks. Nintendo dropped the ball yet again, and this is not a 2014 online gaming experience.
 

Chakra-X

Smash Cadet
Joined
Sep 16, 2014
Messages
30
I disagree, for a few reasons.1. It's the handheld version of Smash, and I am honestly impressed with how much content they squeezed in to a multiplayer fighter on a handheld with, imo, outdated technology for a handheld gaming machine. Expect the Wii U version to offer a richer experience in terms of content simply because of the improvement of tech.

2. The single player I would argue is better than brawl. Brawl had a story and cutscenes, which were really cool, but I only touched Subspace Emissionary once. I had no reason to go back because there wasn't much left to do. The stickers were a cool attempt, but I think Smash Run/Equipment improved upon the system by making them more intuitive and usable outside a single mode. Smash Run in itself is a more repayable version of Subspace imo.

3. The stages I think were limited graphically, but I have enjoyed a lot what it has to offer. The new Kid Icarus, Fire Emblem and Animal Crossing stages are some of my new favorites, and I think having the option of a Final Destination version of each is a neat idea. I wish some had battlefield-like platforms, but it was a welcome attempt to appease competitive matches.

4. The roster is absolutely fantastic. I may not have had to unlock characters with the same, more intense requirements of melee, but that is fine. Let's say half the cast was locked and it took me 3 times as long to unlock everyone, and let's say one of them I REALLY wanted to play as. Once I unlock him, that would mean I arbitrarily "finished" the game and have nothing else to do.

For me the replay ability isn't just playing long enough or doing weird requirements to get characters. Don't get me wrong, I would have enjoyed it and would have liked some more characters to be hidden away, but I would not come close to calling the game boring simply because characters were available to soon.

5. Smash is a multiplayer game at heart, so basing the entertainment purely on the single player portion is a bit slanted I feel like? Almost all the content you unlock is designed to give you more tools and toys for you to use against other players or CPUS. To me just requiring grinding to unlock an item or character is not the only way to define value of a game. It helps, because I like seeking custom moves, but just adding more things to unlock I don't think is the magic answer

6. I am satisfied with the single player. Between Smash Run (minus points for not being online), kids Icarus uprising inspired Classic Mode, a plethora of unlock able moves/equipment/Mii costumes, multi-man smash, trophy rush, home run contest, target smash, and all star mode, I would say a lot of effort went in to keeping you occupied offline/by yourself. Yes I would have loved an Event Mode but I don't think for me that's a qualifier for the game being boring or not.

7. and finally, all the above has just described why the game is fun to me for single player, less than half the game. I am having a blast sky ping my friends and playing online, which at it's best comes very close to local play. I have spent hours winning or hating myself in For Glory 1 vs. 1, or I will take a break and fight on a team competitively, something I rarely did before they had a dedicated mode for that in Smash 4. I practice and test various custom moves to tailor my character to my style, to prepare myself for when I fight my friends in person or online.

All of these combined make Smash 3DS far from boring for me. Your reasons are valid, I am just curious if you are either missing out on huge portions of the game or simply just don't find value it them.
 
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Hayzie

Smash Lord
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You can also do so with the GamePad.
GamePad range sucks so hard, so no.

Also, 3DS version is a more portable-like experience. More options would be nice, but with what's given, ah well. Luckily the game is about playing with other people. So boring? You're boring. :smash:
 

Chakra-X

Smash Cadet
Joined
Sep 16, 2014
Messages
30
disagree, for a few reasons.1. It's the handheld version of Smash, and I am honestly impressed with how much content they squeezed in to a multiplayer fighter on a handheld with, imo, outdated technology for a handheld gaming machine. Expect the Wii U version to offer a richer experience in terms of content simply because of the improvement of tech.

2. The single player I would argue is better than brawl. Brawl had a story and cutscenes, which were really cool, but I only touched Subspace Emissionary once. I had no reason to go back because there wasn't much left to do. The stickers were a cool attempt, but I think Smash Run/Equipment improved upon the system by making them more intuitive and usable outside a single mode. Smash Run in itself is a more repayable version of Subspace imo.

3. The stages I think were limited graphically, but I have enjoyed a lot what it has to offer. The new Kid Icarus, Fire Emblem and Animal Crossing stages are some of my new favorites, and I think having the option of a Final Destination version of each is a neat idea. I wish some had battlefield-like platforms, but it was a welcome attempt to appease competitive matches.

4. The roster is absolutely fantastic. I may not have had to unlock characters with the same, more intense requirements of melee, but that is fine. Let's say half the cast was locked and it took me 3 times as long to unlock everyone, and let's say one of them I REALLY wanted to play as. Once I unlock him, that would mean I arbitrarily "finished" the game and have nothing else to do.

For me the replay ability isn't just playing long enough or doing weird requirements to get characters. Don't get me wrong, I would have enjoyed it and would have liked some more characters to be hidden away, but I would not come close to calling the game boring simply because characters were available to soon.

5. Smash is a multiplayer game at heart, so basing the entertainment purely on the single player portion is a bit slanted I feel like? Almost all the content you unlock is designed to give you more tools and toys for you to use against other players or CPUS. To me just requiring grinding to unlock an item or character is not the only way to define value of a game. It helps, because I like seeking custom moves, but just adding more things to unlock I don't think is the magic answer

6. I am satisfied with the single player. Between Smash Run (minus points for not being online), kids Icarus uprising inspired Classic Mode, a plethora of unlock able moves/equipment/Mii costumes, multi-man smash, trophy rush, home run contest, target smash, and all star mode, I would say a lot of effort went in to keeping you occupied offline/by yourself. Yes I would have loved an Event Mode but I don't think for me that's a qualifier for the game being boring or not.

7. and finally, all the above has just described why the game is fun to me for single player, less than half the game. I am having a blast sky ping my friends and playing online, which at it's best comes very close to local play. I have spent hours winning or hating myself in For Glory 1 vs. 1, or I will take a break and fight on a team competitively, something I rarely did before they had a dedicated mode for that in Smash 4. I practice and test various custom moves to tailor my character to my style, to prepare myself for when I fight my friends in person or online.

Nintendo dropped the ball yet again, and this is not a 2014 online gaming experience.
And I feel this is subjective because I would say 75% of my matches are virtually lag free/limited lag when it come to 1 vs. 1. Even against people in Japan. Granted I live in a one bedroom apartment and my router is less than 20 feet away, but the online works great for the most part. Nintendo definitely did not drop the ball on this, they clearly saw their mistakes in Brawl and improved upon it fantastically. As opposed to Mario Kart or a shooter, lag is a lot more noticeable in a fighter, especially on a handheld, so the experience is not going to be seamless. I would say it's slightly lower quality than MvC3 online for the Vita (which is a stronger machine anyway)

All of these combined make Smash 3DS far from boring for me. Your reasons are valid, I am just curious if you are either missing out on huge portions of the game or simply just don't find value it them.
 
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Dsull

Smash Ace
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536
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Why would you want it to be much harder to unlock everything?
Point of the game is to fight other players not get all the trophies, thats just a side thing.

The difficulty of a lot of trophies in Melee ticked me off. Any idea how long it took me to beat Gigabowser, Mewtwo, and Gannon at once lol
 

Nixon Corral

Southland Scion
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GamePad range sucks so hard, so no.

Also, 3DS version is a more portable-like experience. More options would be nice, but with what's given, ah well. Luckily the game is about playing with other people. So boring? You're boring. :smash:
My bathroom adjoins the room with my Wii U in it and the GamePad works just fine. Sounds like a personal problem! :chuckle:
 
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XxBHunterxX

Smash Journeyman
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I agree it is getting kind of boring, the lack of single player modes hurt its longevity and with the online being as bad as it is only one mode works and that's only 70% of the time, the others you're guaranteed a laggy match. I don't accept the excuse of "its meant to played with other people so of course its lacking single player modes" because Nintendo doesn't encourage any type of communication in the game itself, you cant send friend requests after a really good match, you cant even send your friends invites you have to manually tell them you made a lobby. There is no real ranking system so you're always being paired up with people of varying skill levels and Nintendo did a half*** job with the omega stages, instead of making every stage FD they could have either had a selection of maps they felt were competitively viable or have the omega versions have their own set of platforms like battle field or Smashville.

Pokemon has most of the features I listed above so I really don't understand why its lacking online interactions that are basic especially in 2014, all that truly holds this game from greatness and ultimately making it more boring than it deserves to be
 

Enigma14

Smash Champion
Joined
Aug 22, 2007
Messages
2,435
If the game design was better I'd like it more, but it feels like a counter part to Smash64.

Don't get me wrong, some modes like Target Smash are fun but the way its designed is not.

Homerun contest can only be done at 4K+ ft. with Ganondorf.

Smash Run is random and drop rate for something new is up to chance. Also I feel as though defense is useless when enemies gang up on you. Also heavies with fast equipment seem like the only way to go.
Although thinking about it, I guess grinding is supposed to make you keep coming back for more, but the way it was handled is frustrating.

Trophy Rush is best with Fox and characters with vertical attacks.
The stages are pretty easy to manipulate (walk off) or have stage hazards where you fight the map more.
Trophy shop is random and you need to frequently check if theres something new for you.
9.0 Classic mode is not light character friendly.
Lack of stage builder, special smashes, events, break the targets (individual cases not the ones in Smash Run) and board the platforms

I love the roster and Smash will always be fun to me, but the modes are boring/poorly designed besides regular Smash.
 
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PACT_hacker

Smash Rookie
Joined
Oct 15, 2014
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Maybe it's the sense of progression on the single player side of the game that I've found lacking. Characters, stages and the other challenge items are just easier to unlock in this game. It's a bit too streamlined, but hell, it's on the freaking 3DS. Everything else (the fighting, the roster, stage selections) is great though.
 

9Blades

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I feel like, for a handheld Smash, it really does well. But it really is lacking in some departments that makes it feel like a watered-down Brawl, just with better online. But at least there's a lot to do, with the challenges, custom moves, and plenty of trophies.
 

CosmicFuzz

Smash Apprentice
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It might be the fact that you aren't playing too often with friends or other Smashers in a close vicinity.

Normally I get bored of all the single player options such as Classic/All Star/ Home Run about 2 days into any new Smash game. Smash is a very social game in my experience so you may need some of us here on Smashboards to liven up your day!
 
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