NESSBOUNDER
Smash Master
Lucas was playable at Jump Fiesta, and we got some information back on his rope snake, PK freeze and a few other things, but it seems people have missed the most important tidbit of information of all:
Can lucas's second jump's trajectory be changed by an attack?
In Melee, one of Ness's greatest strengths was the variable trajectory and acceleration of his second jump. With careful timing, a good Ness player can make Ness travel in just about any direction they want while in the air thanks to this wonderful jump.
Yoshi was another character who could do it to some extent, however, his jump cannot be canceled in Brawl, and he just continues along the normal flight path.
What info do we have on Lucas's second jump? If his jump has been changed to be more like Yoshi's, then he will have lost a lot of the aerial power that Ness did in Melee.
Can lucas's second jump's trajectory be changed by an attack?
In Melee, one of Ness's greatest strengths was the variable trajectory and acceleration of his second jump. With careful timing, a good Ness player can make Ness travel in just about any direction they want while in the air thanks to this wonderful jump.
Yoshi was another character who could do it to some extent, however, his jump cannot be canceled in Brawl, and he just continues along the normal flight path.
What info do we have on Lucas's second jump? If his jump has been changed to be more like Yoshi's, then he will have lost a lot of the aerial power that Ness did in Melee.