LiteralGrill
Smokin' Hot~
SmashCapps hopes people will find the video helpful. To keep up with him and all things Smash follow him on Twitter and check out Beefy Smash Doods on Twitter as well.
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Meh. I personally liked it better when you had to work hard for the ledge, but I can see how others could like this system more.I'm still not sure how I feel about ledge trumping, but the system is a lot better than Melee's...
I don't really have a problem with ledge hogging (although, it's kind of bothersome and benefits characters that may have balance changes to their recovery due to the fact that they can't sweetspot ledges), I mostly dislike how campy you can be on ledges.Meh. I personally liked it better when you had to work hard for the ledge, but I can see how others could like this system more.
That's not part of anything new.=.=
The "hold down to prevent yourself from grabbing the ledge" thing was discovered such a long time ago.
He names the tech as if it were something that he discovered new though. The guide would've done just as well if he just taught the inputs that makes you up-B and not grab the edge.That's not part of anything new.
It's to clearify the following stuff.
I thought this would be kinda obvious.
This is totally legit to call out. These "doods" are just trying to promote themselves in trying to get this name to stick. It's dishonest at worst and clueless at best. Even if they thought this was new tech, it's fine to note that, hey, it's simply not. Also, the name is dumb? :\=.=
The "hold down to prevent yourself from grabbing the ledge" thing was discovered such a long time ago. I don't know when, but I remember Brawl Toons and other characters using it as a recovery mixup for a long time.
I saw this video posted on Reddit and ignored it because the Reddit community is kinda hivemind-ey against certain things, and one of those certain things is bashing "new techs" without proof.
I didn't really have any proof to back it up-- the only thing I kinda remember is a VOD of either MJG or Kingtoon using it against some MK in 2012 or 2013 or something, probably Anti or Nairo.
Sigh.
I'm really sorry for being "that guy", but it just feels really weird because this has been a tech that I've been familiarized with for a long time, and I thought everyone already knew. And the fact that the person who "discovers" it names it after himself just makes it feel even weirder.
I mean, imagine if I "discovered" some unnamed, useful tech, say, fastfalling off of the ledge of the lower Battlefield platforms and I named it the "Curry fall".
That was kind of bad. Ok, imagine how you would feel if I had "discovered" the wavedash today, named it the "Curry Slide", put it in a video, it gains popularity among the competitive scene, and people started using the term?
That's how I feel right now.
Sorry for bashing this video, I just wanted to get that out.
Hey man, I did most of this guide, and belive me, I also dont wanna start a reply chain^^ but I thought I could reply to this matter, since I also had concerns about if I actually should "name it" and if that would make a good - sorta funny - impression or would rather seem arrogant or self-promoting.=.=
The "hold down to prevent yourself from grabbing the ledge" thing was discovered such a long time ago.
[......]
Ok, imagine how you would feel if I had "discovered" the wavedash today, named it the "Curry Slide", put it in a video, it gains popularity among the competitive scene, and people started using the term?
That's how I feel right now.
Sorry for bashing this video, I just wanted to get that out.
It was meant to be a party game. So they had to make it easier for the casuals.Ledge trumping is so dumb. Almost as dumb as tripping. I also hate the brawl mechanic of "every recovery = sweetspot.. no spacing needed"
Why could they just not go back to what was prove to create a fun edge game in 64 and melee, where grabbing the ledge was a challenge and there was good reward for agressive off stage play.... I'll never know.
Ledge trumping + Low shield stun + rolls being a good option are the main reasons I don't enjoy smash 4 as a competitive game. Which sucks, because I really like the game aside from these 3 factors.
does the up b technique work with C.falcon???When Smash 4 was released a new mechanic came with it in ledge trumps. While many players have been experimenting in how it can be used in competitive play it is still a confusing concept to many. For those players that may have encounters opponents well versed in how to maximize punishes from a ledge trump Beefy Smash Doods have created a tutorial specifically on how to avoid getting trumped. Give it a watch and use the information to improve your Smash game!
SmashCapps hopes people will find the video helpful. To keep up with him and all things Smash follow him on Twitter and check out Beefy Smash Doods on Twitter as well.
neverminddoes the up b technique work with C.falcon???
The system is a lot better than Melee's...
SHUT UP MELEE IS PERFECT!I'm still not sure how I feel about ledge trumping, but the system is a lot better than Melee's...
Gotta love all these dillusional people that say it adds depth to the game though, or even worse "encourages off stage play even more" Nope. Not when the ledge is free like EAAAASSSY MONEYYYYLedgetrumping... The worst change in the history of Smash bros... I would take tripping any day of the week if I could get my old ledge mechanics back. This is one of the reasons I can't take this game seriously as a competitive game.
Look guys, we all know melee is great. It's very intense and technical and it's arguably better for competitive play than Brawl. But can you honestly say that Melee's ledge grab mechanics are as interesting as Smash 4's, what with not only ledge trumping existing, but anti-ledge trumping as well? Can you honestly say that holding onto the ledge for a second at the right time (melee/brawl) is more interesting to have than, say, the possibility of predicting a ledge trump, acting accordingly by doing a "up-beefy," grabbing the ledge after they do, and then punishing them? And that being just one fhe many ways to act in such a situation, with multiple opportunities and choices for mix-ups there? I would think that Smash 4 obviously has the superior ledge game because it's much more technical in that area.Gotta love all these dillusional people that say it adds depth to the game though, or even worse "encourages off stage play even more" Nope. Not when the ledge is free like EAAAASSSY MONEYYYY
You're forgetting that the ledge game in melee requires PERFECT sweetspotting. A mechanic removed in brawl to water the game down for casuals.Look guys, we all know melee is great. It's very intense and technical and it's arguably better for competitive play than Brawl. But can you honestly say that Melee's ledge grab mechanics are as interesting as Smash 4's, what with not only ledge trumping existing, but anti-ledge trumping as well? Can you honestly say that holding onto the ledge for a second at the right time (melee/brawl) is more interesting to have than, say, the possibility of predicting a ledge trump, acting accordingly by doing a "up-beefy," grabbing the ledge after they do, and then punishing them? And that being just one fhe many ways to act in such a situation, with multiple opportunities and choices for mix-ups there? I would think that Smash 4 obviously has the superior ledge game because it's much more technical in that area.