666blaziken
Smash Journeyman
- Joined
- Jan 26, 2013
- Messages
- 419
First, let me get this out of the way. I like how he plays. I enjoy seeing Jcaesar and Oracle using him in battle. He is fun, does a lot of combos, and is a good gimper. With that being said, I feel that he still needs some tuning. He has way too many recovery options. He has a total of 5 jumps if you use his up special, plus momentum from his dair, and he can also aerial dodge, like jigglypuff, but he is the 3rd heaviest character in the game; he shouldn't have so much defense in comparison to the rest of the cast. I think it is toxic to the project m environment because his recovery is ridiculously good My suggestion is to keep his up b with 2 jumps. Most of the time when I see Jcaesar combo opponents, he doesn't use his 3rd up b jump. because it isn't needed. Recovering will still be fair as he can use dair for the extra boost as well as his fair for attacking opponents who try to gimp him. The 3rd jump just feels unnecessary as other characters don't have a recovery as good as his. In the most recent match I saw, it took sheik 5 fairs and 170% damage to take Rob's first stock. It shouldn't take that long for a fair as powerful as sheik's. I know I am going to get hate for this, but it is something I would like to be discussed.