• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Another Roy?! - My Way, My Style

Virum

Smash Ace
Joined
Jun 1, 2010
Messages
682
Location
London, England
NNID
SiLeNtDo0m
3DS FC
3368-3441-2801
ROY



Now before any of you say anything, let me straight away make one thing clear. I am completely aware that Thany and a few others are making a Roy moveset. However this one will not recreate how he was in Melee, but give him an ENTIRELY NEW MOVESET. A moveset that will define Roy to be more than a Marth clone. Now without further ado, here is my moveset:



STATS

Size - 6/10 Medium height. A tad smaller than Marth generally.
Running Speed - 6/10 Sort of average. About the same speed as Pit.
Air Speed - 6/10 Again rather average, nothing special
Combo Speed - 7/10 Smooth graceful and fiery combo attacks that string together quite nicely
Priority - 7/10 Pretty well rounded priority. Similar to Marth's
Jump Height - 6/10 A tad smaller than Marth's jumps
Power - 7/10 Above average power. He really packs a punch when his moves are edged too.
Weight - 87 (Lightweight)


MOVESET

Normals

AA combo: A horizontal slash followed up by a vertical swipe. Like Marth's it has good reach but is rather slow. 10% edge 7% tip

F Tilt: A double spin of the sword with one hand. A generally well rounded move with nice range and decent power. 14% edge 8% tip

U Tilt: An upward stab. Good vertical reach and power but heavily DIable. 14% edge 8% tip

D Tilt: Same as Marth's, but hits the foe in a slightly different direction and comes out a tad slower. 10% edge 5% tip

Dash Atrack: A graceful spinning body slash. Deals two seperate hits. 12% edge 7% tip

Smashes

F Smash: A fiery stab reminiscent of his standard attack animation in FE6. 19-26% edge 14-19 tip

U Smash: A graceful overhead fiery slash. Deals multiple hits. Fastest of his smashes. 16-21% edge 11-17% tip

D Smash: Same as Marth's but with the edge system and hits at a lower and more favourable angle. 18-23% edge 12-18% tip


Aerials

N Air: A "round the world slash" somewhat like Ike's N Air but significantly faster and deals multiple hits. 12% edge 8% tip

F Air: A fast horizontal slash that knocks the foe forwards. 10% edge 6% tip

B Air: Same as Marth's but knocks the foe more upwards in flames. 11% edge 8% tip

U Air: A spinning slice followed by an upward slash. 13% edge 8% tip

D Air: Same as Marth's but cannot spike at all. Edge hits foes up. Tip hits the away at 45 degrees. 12% edge 7% tip

Specials

Neutral B: Flare Blade - His signature move. With the power of the Sword of Seals he does a chargable overhead slash. Exactly like it is in Melee, so if you land it when it's fully charged it's an automatic one hit kill dealing huge damage and recoil to Roy. 5-50% (10% recoil at full charge)

Side B: Wild Fire - Similar to Ike's Side B. The longer you hold down B, the further he will travel and the stronger the attacks will be if the dash connects. If the dash connects, Roy will flail his sword wildly with fire imbuned to strike the foe forward. 6% 12% 18%

Up B: Blazing Tornado - Roy will spiral upwards like a fiery tornado. Goes along a similar flight path to Marth's Up B, but is slower, deals more damage and a bit more predictable. 14%

Down B: Burst Counter - Roy holds a stance. If he is hit during the stance he will summon a field of fire around his enire body to propel the foe away. It hits foes from every angle and does a bare minimum of 8% but initiates slower than even Ike's counter. 1.5x damage normally received (just like Roy's Counter in Melee).

Final Smash: Infernal Twister - Roy spins his sword around above his head, creating a tornado of fire with massive vertical range. It also has a slight suction effect to bring opponents into the fiery inferno. At the end opponents get spat outwards. The move is long lasting and is pretty hard to avoid initially, but it is heavily DIable. 60%


PLAYSTYLE

Roy is definitely a rather well rounded character, reflecting how his growth rates are in Fire Emblem 6. He doesn't have the speed that Marth does, but he's by no means slow and he's stronger than Marth in some aspects. Not only this, but he combines the grace of Marth as well as the wildness of Ike to allow for some interesting variation. His "edge" system acts similarly to as it did in Melee. He does more damage and knockback at the centre and edge of the sword rather than the tip. This means that, unlike Marth, his playstyle will be a lot more "up close and personal". Whereas Marth will always want to keep the foes a set distance away from him to deal as much damage as possible with the tip (and the way his attacks function allow him to do this), Roy wants them up close (but in Melee his moveset wasn't as well catered to this purpose and that's what I hope the achieve with my moveset).


PROGRESS

Animations:
Wait1 - DONE
Wait2 - DONE
Wait3 - DONE
+
All animations before Attack11 tweaked to fit and transition properly into the Wait1

PSA:
Not started


Any feedback on the moveset is welcome. This project hopefully won't take too long (definitely not as long as Viewtiful Joe) but it shall be by no means rushed. Polish and presentation are two of the most important factors of a moveset for me. I hope you enjoy the PSA when it's released ^^
 

JetAurion

Smash Journeyman
Joined
Apr 19, 2009
Messages
392
Location
Bay Area
When I saw "Dash Atrack: A graceful spinning body slash", I laughed. It's just that I never saw Roy as a very graceful character; it was more of Marth's thing.

Is the Side B you posted similar in function to Cloud's Side B?
 

Virum

Smash Ace
Joined
Jun 1, 2010
Messages
682
Location
London, England
NNID
SiLeNtDo0m
3DS FC
3368-3441-2801
When I saw "Dash Atrack: A graceful spinning body slash", I laughed. It's just that I never saw Roy as a very graceful character; it was more of Marth's thing.

Is the Side B you posted similar in function to Cloud's Side B?
Somewhat. It doesn't send the foe upwards to allow for an aerial combo though. It keeps the foe level with Roy and you don't have to press another button to follow with more attacks. As I said in the moveset, it's more like Ike's Side B where you hold it and he rushes forward. Main difference is that instead of doing one strike, he does a series.

As for the grace thing, that's open to interpretation. Since Roy was only in one game besides Melee, it's hard to truly label it down. I felt that because he uses a Rapier as a Lord (which is very much a graceful weapon) and his animation as a Lord is somewhat graceful he should have some grace. Whilst at the same time, he swings much more wildly with the Sword of Seals so I thought it'd be nice to incorporate both these aspects into the moveset.
 

JetAurion

Smash Journeyman
Joined
Apr 19, 2009
Messages
392
Location
Bay Area
Ahh. I've never played Fire Emblem, but I've seen characters that wield rapiers; they do indeed have rather fluid and graceful movements.

Usually.
 

Thany

Smash Journeyman
Joined
Feb 19, 2010
Messages
240
Location
Off to a distant place
Cool :3 The more the merrier :D

If you wanna borrow any animations I've made(Or...Will get around to making ._.')
you can use any of them if you want, but don't forget that it was Magus who made the Shield Breaker/Flare Blade animation that our Roy uses. ^_^'

(I'm still in the midst of making a few, though...)
 

Virum

Smash Ace
Joined
Jun 1, 2010
Messages
682
Location
London, England
NNID
SiLeNtDo0m
3DS FC
3368-3441-2801
Thank you Thany ^^ And best of luck with your Melee Roy too. I'm sure it'll turn out great.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
A NEW Roy, huh? Sounds interesting, I'll definitely give him a spin, see how that new moveset feels. ^_^
 
Top Bottom