The Blitzkrieg
Smash Apprentice
So.... anything?
It's been kinda silent over here in quite some time.
It's been kinda silent over here in quite some time.
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i think thats just modern ridleys voice, aka other M ridleyI wouldn't say everyone had rightful voices, from what I've seen, Ridley sounds like a ******** parrot.
To be honest, I'd suggest the Discord server if you're looking for more interaction/frequent updates. We'll be posting major stuff here like update releases etc.So.... anything?
It's been kinda silent over here in quite some time.
So will you say when Legacy XP Lite is released?To be honest, I'd suggest the Discord server if you're looking for more interaction/frequent updates. We'll be posting major stuff here like update releases etc.
Yeah, I'm trying to load it from a USB on the Homebrew Channel. Asked for help in the PM section and I got ignored super-hard. -_-Anyone know when Legacy XP Lite's gonna be? I kinda don't want to hack my Wii. I also don't know how to
Well what do you mean by "online"? If you're talking about Wiimmfi, both players need to be holding down the same button combination in order for it to work.Question: Do ALL the alternate stages in Legacy work properly online, because I've had major issues with this in my own build. Everyone always ends up on different versions of the same stage instead of all getting the same form. If any of you guys know how to fix this, could ya please tell me so I can restore all of my alt. stages and play them online correctly. I'd really appreciate it. Thanks.
Yes, I'm talking about with Wiimmfi Wifi. With my build, even if everyone chooses the exact same version of a stage that has multiple forms (whether it's the default or an alternate), we still end up on different versions. Also, what happens in Legacy if players choose different alternate stages, does it just mess up er what?Well what do you mean by "online"? If you're talking about Wiimmfi, both players need to be holding down the same button combination in order for it to work.
TurboNoob
https://www.youtube.com/watch?v=KOLEGbNh1bI&t
This is what i followed, it worked perfectly for me.
If you already have usbloader you should be able to use SD card of more than 2GB?
holy crap violetdevilThis is lit
for the characters none of them will be likely, because most of the new characters they added were being worked on by community members, not saying its impossible but unless people start actually makings PSAs for those characters I wouldn't count on it.I will include a "short" list of specific characters.
Does that they might add "Metal Face" and "King K. Rool" from @BaganSmashBros? cuz that would be cool too...for the characters none of them will be likely, because most of the new characters they added were being worked on by community members, not saying its impossible but unless people start actually makings PSAs for those characters I wouldn't count on it.
The reason this mod is not tourney legal is because the vast majority of content doesn't come from the official source. There also numerous issues with the build to be played to be played at a tournament level, such as the massive amount of stages and high probability of freezes. To add to this some of the characters aren't up to complete quality standards and are somewhat unfinished (Kirby hats). It also currently contains a work-around that breaks Mario as well.Also why isn't this mod tournament viable?
I does the exact same thing project m does. It adds some more stages.(Including legal variants of every single one.)It brings back characters from melee and add a small number of completely new ones. It even adds more costumes... It is pretty much Project M if they had more content... It doesn't modify how the game was played in Project M... so... in my opinion it is tournament viable...I think that I am going to create a tournament rule-set for this mod to prove it...
Does that mean when the build is officially released out of beta that it may be tourney legal?The reason this mod is not tourney legal is because the vast majority of content doesn't come from the official source. There also numerous issues with the build to be played to be played at a tournament level, such as the massive amount of stages and high probability of freezes. To add to this some of the characters aren't up to complete quality standards and are somewhat unfinished (Kirby hats). It also currently contains a work-around that breaks Mario as well.
But the biggest issue would be it changing the existing meta of project m. By add new content you essentially change how the game can be played and how certain situations could play out.
Even with all that, there isn't really anything from stopping you from hosting a LXP tourney.
No.Does that mean when the build is officially released out of beta that it may be tourney legal?
oh... I misunderstood... I thought that when you said that LegacyXP was not "Tourney Legal" that you meant it couldn't be used in any type of official tourney... I didn't know that you just meant it couldn't be used at project m 3.6 tourneys... Thank You for Clarifying that... and keep up the great work!No.
People need to stop throwing around the term "tourney legal," especially when you have no idea what it means.
Like what Popthekirby said, "tourney legal" needs to refer to the rules for tournaments for official Project M 3.6 builds. It's confusing as it is since different regions have different stagelists/bans/counter pics etc.
LXP will never be appropriate for PM 3.6 tourneys since there are tiny balance changes like "fixed" Link grab, jump out of shield for Yoshi, etc. Not to mention other factors that would disqualify it from being used at PM 3.6 tourneys.
For a build to be "tourney" it must have no balance/moveset changes to the characters, and must have the "accepted" set of tourney stages form PM 3.6 that are untouched.
If you are interested in something like that, I suggest looking at Legacy TE.
Also... I have been working on coming up with some Legacy XP tournament rules... Once I have finished them I will post them here. I have a few new ideas that I am experimenting with the rules now...oh... I misunderstood... I thought that when you said that LegacyXP was not "Tourney Legal" that you meant it couldn't be used in any type of official tourney... I didn't know that you just meant it couldn't be used at project m 3.6 tourneys... Thank You for Clarifying that... and keep up the great work!
Neat stuff, but I don't think all Alpha stages are viable.So I finished building a rule-set for tournament play with Legacy XP... I am including a few experimental features in this rule-set. Including: Stage Alternate Striking and Stage List Striking. Please tell me what you guys think and what I can do to improve it!
Legacy XP Ruleset
General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are best of 5.
Gentleman Rule: If all the players in a match agree upon a stage and stage variant to play on you may skip the stage striking process and go straight to that stage (Regardless of whether the stage is banned or not), unless that stage is not on the list selected at the beginning of the match. Stages in the “Other” category can only be selected in this fashion. This rule also applies to selecting the stage list that shall be used.
Items are disabled.
Input assist is disabled
All chain grabs and infinites are legal
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage and stock are both tied, or a game ends with both characters being KO’d simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters played on the same stage.
Playing as Giga Bowser or Wario Man is banned
Playing with the emerald costume variant of you character is banned. (Because if both players choose the same character and both hold Z they will have the same costume…)
All “Alpha” stage variations are banned. (They are usually too big and can have endless camping for 1v1 matches…)
All Kappa Stages are banned.
You may not choose the last stage or stage variation you have previously won on during a set, unless the Gentleman Rule has been applied.
You may choose any stage alternate for starter stages or counter-pick stages. UNLESS STATED OTHERWISE IN THE RULESDoubles Rules
Team Attack enabled
Sharing stocks is allowed
All “Alpha” stage variations are legalStage Select Key
Press and hold A, then push correct button immediately after to use alternate.
Omega = Z = Small / no extra platforms
Alpha = Y = Big / extended
Legal = L = Hazardless/Neutral
Remix = R = Self Explanatory
Special = B = Stage that loosely relates to the main stage
Extras = D-Pad = Other stages that relate to the main stage
Retro = X = Generally it is somewhat of a Gameboy edition of the stage… but… sometimes its not…?
Kappa = X + Y + A = Just don’t ask… (Try it on the WarioWare stage…Lol)
p.s. Sometimes a stage alternate is actually a completely different stage. If this is true of one of the stages listed you may only use the stage that is named. E.g. Congo Jungle has 4 alternates that are actually the 75m stage from brawl.Stage List
The Classics
Starter Stages
Final Destination (64)
Metal Cavern
Battlefield (64)
Dream Land
Yoshi’s Island (64)Counter-Pick Stages
The Beginning
Hyrule CastleOther Stages
Kongo Jungle
Planet Zebes
Sector Z
Mushroom Kingdom
Saffron CityRetro Remix
(Players can only select the Retro versions of the stages)
(Players do not ban any stage alternates or do Stage Alternate Striking)
Starter Stages
Battlefield (64)
Dream Land
Green Green’s
Pokémon Stadium
Wily CastleCounter-Pick Stages
Peach’s Castle
Great BayOther Stages
Mushroomy Kingdom
Saffron City
Hyrule CastleMelee Line-Up
Starter Stages
Battlefield (M)
Final Destination (M)
Dream Land
Yoshi’s Story
Fountain of Dreams (1v1)
Pokémon Stadium (Doubles)Counter-Pick Stages
Pokémon Stadium (1v1)
Kongo Jungle (Doubles)Brawl Line-Up
Starter Stages
Battlefield (B)
Final Destination (B)
Lylat Cruise
Smashville
Yoshi’s Island (B)Counter-Pick Stages
Battleship Halberd
Pokémon Stadium
Castle SiegeTourney Favorites
Starter Stages
Battlefield (M)
Final Destination (4)
Smashville
Lylat Cruise
Fountain of Dreams (1v1)
Pokémon Stadium (Doubles)Counter-Pick Stages
Pokémon Stadium (1v1)
Kongo Jungle (Doubles)
Castle Siege
Battleship HalberdMatch Procedure
1. Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
2. Players play Rock-Paper-Scissors. Winner chooses between selecting first List Strike or first Stage Strike. Then play a second round of Rock-Paper-Scissors to determine who chooses ports first.
3. Players take turns removing the different Stage Lists from the section above according to the results of step 2. The first player to strike removes one (1) list; the second player removes two (2), the first player then selects from the remaining two Stage Lists to use for the match.
4. Players take turns removing stages from the Starter Stages of the list selected above based upon the results of step 2. The first player to strike removes one (1) stage from the list; the second player removes two (2), the first player then selects from the remaining two stages to play on.
5. Players then take turns removing stage alternates from the stage that was selected based upon the results of step 2. The first player to strike removes one (1) alternate from the list; the second player removes two (2), then continue going back and forth removing one (1) alternate each until there are 2 left. (If there is a case where there are < 3 alternates follow this step until there are 2 stages left. If there is only 1 alternate skip this step and just select a stage.)
6. The players play the first match of the set
7. Winning player of the preceding match bans one (1) stage from either the Start or Counter-pick list for the rest of the match.
8. Winning player then bans one (1) stage alternate for the rest of the match. (e.g. “Omega” “Alpha” etc.)
9. The Losing player of the preceding match picks a stage for the next match from the Starter Stages or the Counter-Pick. Cannot choose the stage or stage alternate banned in the previous step, nor the last stage or stage alternate they've already won on during this set, unless agreed.
10. The winning player of the preceding match may choose to change characters.
11. The losing player of the preceding match may choose to change characters.
12. The losing player of the preceding match may change their controller port.
13. The next match is played
Repeat Steps 7 through 13 for all subsequent matches until the set is complete.
p.s. do you think you could add some previews for the costumes that are added to legacy xp?
Btw... my favorite costume in the entire Legacy XP mod is the Light suit Samus Aran Costume alternate... I even set it as my new profile image!!!
You are most definitely right about that... That is why I took that into consideration when selecting the stages for the stage lists...Neat stuff, but I don't think all Alpha stages are viable.
There are updates coming.davidvkimball Will there be any updates coming up on the mod? I've waited since release for the update that fix some bugs like the Wii motion sounds errors or the freezes when plays the mod with all items activated...
(Sorry for my bad english, but i'm not a master with the languajes :,D)
Amazing work creating this. I don't know how this could be used but I applaud your efforts in organizing the content in this way and actually creating a ruleset.So I finished building a rule-set for tournament play with Legacy XP... I am including a few experimental features in this rule-set. Including: Stage Alternate Striking and Stage List Striking. Please tell me what you guys think and what I can do to improve it!
Legacy XP Ruleset
General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are best of 5.
Gentleman Rule: If all the players in a match agree upon a stage and stage variant to play on you may skip the stage striking process and go straight to that stage (Regardless of whether the stage is banned or not), unless that stage is not on the list selected at the beginning of the match. Stages in the “Other” category can only be selected in this fashion. This rule also applies to selecting the stage list that shall be used.
Items are disabled.
Input assist is disabled
All chain grabs and infinites are legal
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage and stock are both tied, or a game ends with both characters being KO’d simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters played on the same stage.
Playing as Giga Bowser or Wario Man is banned
Playing with the emerald costume variant of you character is banned. (Because if both players choose the same character and both hold Z they will have the same costume…)
All “Alpha” stage variations are banned. (They are usually too big and can have endless camping for 1v1 matches…)
All Kappa Stages are banned.
You may not choose the last stage or stage variation you have previously won on during a set, unless the Gentleman Rule has been applied.
You may choose any stage alternate for starter stages or counter-pick stages. UNLESS STATED OTHERWISE IN THE RULESDoubles Rules
Team Attack enabled
Sharing stocks is allowed
All “Alpha” stage variations are legalStage Select Key
Press and hold A, then push correct button immediately after to use alternate.
Omega = Z = Small / no extra platforms
Alpha = Y = Big / extended
Legal = L = Hazardless/Neutral
Remix = R = Self Explanatory
Special = B = Stage that loosely relates to the main stage
Extras = D-Pad = Other stages that relate to the main stage
Retro = X = Generally it is somewhat of a Gameboy edition of the stage… but… sometimes its not…?
Kappa = X + Y + A = Just don’t ask… (Try it on the WarioWare stage…Lol)
p.s. Sometimes a stage alternate is actually a completely different stage. If this is true of one of the stages listed you may only use the stage that is named. E.g. Congo Jungle has 4 alternates that are actually the 75m stage from brawl.Stage List
The Classics
Starter Stages
Final Destination (64)
Metal Cavern
Battlefield (64)
Dream Land
Yoshi’s Island (64)Counter-Pick Stages
The Beginning
Hyrule CastleOther Stages
Kongo Jungle
Planet Zebes
Sector Z
Mushroom Kingdom
Saffron CityRetro Remix
(Players can only select the Retro versions of the stages)
(Players do not ban any stage alternates or do Stage Alternate Striking)
Starter Stages
Battlefield (64)
Dream Land
Green Green’s
Pokémon Stadium
Wily CastleCounter-Pick Stages
Peach’s Castle
Great BayOther Stages
Mushroomy Kingdom
Saffron City
Hyrule CastleMelee Line-Up
Starter Stages
Battlefield (M)
Final Destination (M)
Dream Land
Yoshi’s Story
Fountain of Dreams (1v1)
Pokémon Stadium (Doubles)Counter-Pick Stages
Pokémon Stadium (1v1)
Kongo Jungle (Doubles)Brawl Line-Up
Starter Stages
Battlefield (B)
Final Destination (B)
Lylat Cruise
Smashville
Yoshi’s Island (B)Counter-Pick Stages
Battleship Halberd
Pokémon Stadium
Castle SiegeTourney Favorites
Starter Stages
Battlefield (M)
Final Destination (4)
Smashville
Lylat Cruise
Fountain of Dreams (1v1)
Pokémon Stadium (Doubles)Counter-Pick Stages
Pokémon Stadium (1v1)
Kongo Jungle (Doubles)
Castle Siege
Battleship HalberdMatch Procedure
1. Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
2. Players play Rock-Paper-Scissors. Winner chooses between selecting first List Strike or first Stage Strike. Then play a second round of Rock-Paper-Scissors to determine who chooses ports first.
3. Players take turns removing the different Stage Lists from the section above according to the results of step 2. The first player to strike removes one (1) list; the second player removes two (2), the first player then selects from the remaining two Stage Lists to use for the match.
4. Players take turns removing stages from the Starter Stages of the list selected above based upon the results of step 2. The first player to strike removes one (1) stage from the list; the second player removes two (2), the first player then selects from the remaining two stages to play on.
5. Players then take turns removing stage alternates from the stage that was selected based upon the results of step 2. The first player to strike removes one (1) alternate from the list; the second player removes two (2), then continue going back and forth removing one (1) alternate each until there are 2 left. (If there is a case where there are < 3 alternates follow this step until there are 2 stages left. If there is only 1 alternate skip this step and just select a stage.)
6. The players play the first match of the set
7. Winning player of the preceding match bans one (1) stage from either the Start or Counter-pick list for the rest of the match.
8. Winning player then bans one (1) stage alternate for the rest of the match. (e.g. “Omega” “Alpha” etc.)
9. The Losing player of the preceding match picks a stage for the next match from the Starter Stages or the Counter-Pick. Cannot choose the stage or stage alternate banned in the previous step, nor the last stage or stage alternate they've already won on during this set, unless agreed.
10. The winning player of the preceding match may choose to change characters.
11. The losing player of the preceding match may choose to change characters.
12. The losing player of the preceding match may change their controller port.
13. The next match is played
Repeat Steps 7 through 13 for all subsequent matches until the set is complete.
p.s. do you think you could add some previews for the costumes that are added to legacy xp?
Btw... my favorite costume in the entire Legacy XP mod is the Light suit Samus Aran Costume alternate... I even set it as my new profile image!!!
Problem is, like I mentioned previously, "viable" becomes meaningless at this point. Viable for what? It's an arbitrary measure since there's no formal definition of what makes something "tourney legal" for LXP or not. You'd be inventing it.Neat stuff, but I don't think all Alpha stages are viable.
Alright so a few things. You absolutely must use the boot.elf that comes with LXP or it won't load properly. Also, if you're not finding Letterbomb, I'd try using a different, smaller SD card, JUST put the Letterbomb files on it. Then, when the letter appears in the Wii menu, take out that SD card and put in your 8GB one with LXP on it and try and launch it from there. Good luck!Alright, so I've got an 8bg SDHC card, formatted to FAT32, I've moved codes and the gameconfig.txt to the root of the card, and I'm using the gecko launcher instead of the PM3.6 one because that always sends me back to the Wii Menu whether I'm going hackless or not, but everytime I try and boot the game through Homebrew it loads up regular Brawl except multiple copies of Pokemon Stadium and Hanenbow appear and when I enter a match the game crashes with a loud buzz. I also tried letterbomb, but the letter never appeared. Am I doing something wrong, or am I just screwed?
Wow... Thanks for the compliment! I kid you not... I spent 8.8 hours editing that... If anyone has anymore ideas for different stage list themes I would be glad to hear them!There are updates coming.
Amazing work creating this. I don't know how this could be used but I applaud your efforts in organizing the content in this way and actually creating a ruleset.
Problem is, like I mentioned previously, "viable" becomes meaningless at this point. Viable for what? It's an arbitrary measure since there's no formal definition of what makes something "tourney legal" for LXP or not. You'd be inventing it.
Alright so a few things. You absolutely must use the boot.elf that comes with LXP or it won't load properly. Also, if you're not finding Letterbomb, I'd try using a different, smaller SD card, JUST put the Letterbomb files on it. Then, when the letter appears in the Wii menu, take out that SD card and put in your 8GB one with LXP on it and try and launch it from there. Good luck!
Can't you turn off the expansion stages in the extra rules section... like turning off items?There will be a Legaxy XP without the stage expansion??, many of the stages run laggy on the wii and it will be nice to have one with the original PM stages and the Legacy XP content, like the project EX that have two
Keep up the good work