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Animation /SFX Changes in Project M

turtletank

Smash Journeyman
Joined
Jan 12, 2013
Messages
498
So I've noticed quite a few changes to sfx in 3.5, some from Melee and (I think) some brand new ones entirely.

Notable examples include:
  • Marths sword + dolphin slash uses melee sfx
  • Sound plays for G&W is up smash connects succesfully
  • Pit has new sfx in general
Changelog aside, there also seems to be quite a few animation changes.

Has anyone else noticed any general changes (big or small)?
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Ike's jump sound is different; less muffled and deeper. He also makes his tech/ukemi voice when he QD wall jumps.

Link has both a hop and double jump voice call now.
 

BridgesWithTurtles

Smash Champion
Joined
Apr 18, 2013
Messages
2,174
Location
The long road to nowhere
3DS FC
3523-2059-7939
Only sound change I've noticed while playing today is in regard to Sonic's Dthrow, which no longer uses the standard "spin dash" sound effect, but rather something new.
 

Riddlrr

Smash Rookie
Joined
Nov 25, 2013
Messages
19
I've noticed different SFX for Samus' ice beam attacks, also Link's slashes sound like Melee too.
Link's, Marth's, and Roy's sword swooshes are actually brand new sfx. They're based off of the melee sfx but with an aesthetic that works better with the Brawl/PM sound engine.
 
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