B stick makes it the easiest input in the whole world. You just hold down on the analog stick, and then side b your c stick in whatever direction you wanna go.
You'll never mess it up, and you'll start using it more guaranteed.
That sounds like a good idea.
I will definitely try that out, thanks!
Talking about miss inputs.
In order to do the double UP B, do you guys prefer to set the jump button on Z with the gamecube?
I feel like doing in on the pro controller is much easier since you can just do a quick slide from Jump to B with your thumb.
But with Z, it needs precise and well timed muscle memory since you need to put your thumb down a button two times very quick.
Back to topic,
it's strange but I also don't have a problem with Ryu's Hadouken input.
Maybe it's because Hadouken does not require timing in Smash4 while dABK needs to be very precise. Hadouken just comes out of nowhere and it's fast.
But if you are not fast enough with the input on dABK the player can easily shield it.
And dABK is input in most cases right after a jump, which is technically a much harder input.
So it's Jump + immediate dABK, I think that's what makes it hard. And you don't want to spend time thinking, it has to be done fast otherwise the player will know you want to go for it after the jump.
Bayonetta is so precise!!!!
If we can master the muscle memory she will be very fun. It's easy to do all the cool tricks in training mode but once I'm in a real tournament, the pressure makes me do lots of mistakes, and I see it very often on other Bayonetta players too.