Nothingman
Smash Cadet
Back in older Melee days, me and a buddy of mine where fans of time mode, especially in team battles, so we would play time instead of stock from time to time.
eventually we figured out that if you kill you opponent, he gets a -1 score and you get a +1 score by default, bringing you ahead 2 points. But if you commit suicide, it only gives you a -1 and nothing for your opponent setting you back by only 1 point.
so after a while, whenever either of us got into the high percentages (certain death soon) we would just commit suicide, and forfeit the 1 point knowing the opposition wouldnt get the chance to bump up 2 points.
fight, kill you opponent, he comes back, you do some more damage, but when it looks like you're about to die, kill yourself. now both of you have died once, but you're still ahead in points.
we realized this was a flaw in time mode (i mean you shouldnt be wanting to kill yourself in any fighting game) and it seems nintendo did too because there was a specific option to make suicides count as -2 (which is what we eventually did).
this hasnt been so much a problem in melee, because the general mass prefers stock, which i think works fine in 1v1s. now unless theres more to "with anyone" mode than sakurai has told us, it looks like games are 2 minute timed matches. Also, i doubt that the default point loss for suicides has changed from -1.
1 points is a big deal in a match thats only 2 minutes long, since there wont be many kills in that short of a time. I expect eventually there will be a big number of people that will end up exploiting this online, using suicides towards their advantage. This would just make online somewhat less of a good experience. (not that it sounds much better than fighting 3 comps anyway
)
what do you all think? Discuss
eventually we figured out that if you kill you opponent, he gets a -1 score and you get a +1 score by default, bringing you ahead 2 points. But if you commit suicide, it only gives you a -1 and nothing for your opponent setting you back by only 1 point.
so after a while, whenever either of us got into the high percentages (certain death soon) we would just commit suicide, and forfeit the 1 point knowing the opposition wouldnt get the chance to bump up 2 points.
fight, kill you opponent, he comes back, you do some more damage, but when it looks like you're about to die, kill yourself. now both of you have died once, but you're still ahead in points.
we realized this was a flaw in time mode (i mean you shouldnt be wanting to kill yourself in any fighting game) and it seems nintendo did too because there was a specific option to make suicides count as -2 (which is what we eventually did).
this hasnt been so much a problem in melee, because the general mass prefers stock, which i think works fine in 1v1s. now unless theres more to "with anyone" mode than sakurai has told us, it looks like games are 2 minute timed matches. Also, i doubt that the default point loss for suicides has changed from -1.
1 points is a big deal in a match thats only 2 minutes long, since there wont be many kills in that short of a time. I expect eventually there will be a big number of people that will end up exploiting this online, using suicides towards their advantage. This would just make online somewhat less of a good experience. (not that it sounds much better than fighting 3 comps anyway
what do you all think? Discuss