This is something that has been touched upon in the past, but my friend and I decided to dive a little bit deeper.
In this video I made you'll see an intro to the technique. How it's done, and a character using it.
Several characters have some very concrete applications with this technique (Lucas, Marth, Zelda, Lucario have the largest boost), but you can see for yourself in the second and third videos listed here.
Please enjoy, and bear in mind that this is only the tip of the iceberg. There are other effects to wavebouncing - alternate jumps, easier aerial turn-arounds, etc. to name a few, and I'm sure in the future we will be seeing this open up more and more.
The name was something my friend and I (Qinopio), agreed on, and I'm sure you all won't mind. It fits, and sticks with the Smash theme of things =P (if not, B-Sticking works too. I really don't care what it's called, I'm just getting it out there)
http://www.youtube.com/watch?v=53Wix_KsK5g
Character Demo One:
http://www.youtube.com/watch?v=Kox5-m5JM3w
Demo Two:
http://www.youtube.com/watch?v=GG098jC4in0
As a side note, I'd like to point out that I am by no means taking credit for the technique's discovery, as I'm sure people in Japan have known about this for a long time. Moreover, I was unaware of Samurai Panda's information prior to the recording of this video. I at least take pride in the direct-feed video, and the soon-to-come character demonstrations.
As far as the name, Qinopio and I thought it fit just fine. The momentum has a similar look and feel of wavedashing of old, and the whole "wave" theme has stuck with the series for quite some time. Adding a new prefix would just be a bother.
In this video I made you'll see an intro to the technique. How it's done, and a character using it.
Several characters have some very concrete applications with this technique (Lucas, Marth, Zelda, Lucario have the largest boost), but you can see for yourself in the second and third videos listed here.
Please enjoy, and bear in mind that this is only the tip of the iceberg. There are other effects to wavebouncing - alternate jumps, easier aerial turn-arounds, etc. to name a few, and I'm sure in the future we will be seeing this open up more and more.
The name was something my friend and I (Qinopio), agreed on, and I'm sure you all won't mind. It fits, and sticks with the Smash theme of things =P (if not, B-Sticking works too. I really don't care what it's called, I'm just getting it out there)
http://www.youtube.com/watch?v=53Wix_KsK5g
Character Demo One:
http://www.youtube.com/watch?v=Kox5-m5JM3w
Demo Two:
http://www.youtube.com/watch?v=GG098jC4in0
As a side note, I'd like to point out that I am by no means taking credit for the technique's discovery, as I'm sure people in Japan have known about this for a long time. Moreover, I was unaware of Samurai Panda's information prior to the recording of this video. I at least take pride in the direct-feed video, and the soon-to-come character demonstrations.
As far as the name, Qinopio and I thought it fit just fine. The momentum has a similar look and feel of wavedashing of old, and the whole "wave" theme has stuck with the series for quite some time. Adding a new prefix would just be a bother.