Crystanium
Smash Hero
All right, so last night I had a very difficult time beating a friend of mine who goes to SWF. He played as Pit, and for some unusual reason, I was never able to beat him. I only won once, and that was with Pit. Well, I noticed that in Tudor's videos where he is fighting against Mold, who plays as Pit, he drops off from the edge and fires his Charge Shot in the opposite direction that he was facing (4:02-4:05). He does this a few times in this video, but the one that I pointed out is more noticeable. So, I wondered, How did Tudor do that? I tried it out on Final Destination in Training Mode, and I found out how.
You do not need to have your Charge Shot fully charged. It can be uncharged or partially charged. When you grab onto the edge, the best way to keep Samus' floaty fall is by tilting your analog the opposite direction from the edge. In other words, if you're on the left side of the stage while on the edge, tilt to the right. Don't press down, because you may cause yourself to fall faster. It's possible to lightly tap it down to continue the floaty fall, but it takes a bit more valuable seconds. When you tilt the opposite direction, you'll let go of the edge, and then all you have to do is press neutral B. You don't need to be holding the analog stick in the direction that you did while letting go of the edge. You'll automatically turn the opposite direction.
This can also be used on the stage. All you do is tap the opposite direction from which you are facing. If you are facing left, tap the opposite direction. You'll be moving backwards as if you jumped backwards without using a somersault. Don't hold onto the analog stick, because if you do, you'll end up using your Homing Missiles. I think this can be used as a sort of mind game. Normally I'll jump backward, tilt my analog stick forward and end up looking in the opposite direction and firing a Homing Missile. Now, you can trick your opponent into thinking that you're going to use a Homing Missile or another attack. What I don't think they'll be aware of is that Samus doesn't need to face the direction of her opponent to perform this. So, while you're on the stage, just do a short hop backwards, and do it lightly. Once you do this, tap neutral B.
You do not need to have your Charge Shot fully charged. It can be uncharged or partially charged. When you grab onto the edge, the best way to keep Samus' floaty fall is by tilting your analog the opposite direction from the edge. In other words, if you're on the left side of the stage while on the edge, tilt to the right. Don't press down, because you may cause yourself to fall faster. It's possible to lightly tap it down to continue the floaty fall, but it takes a bit more valuable seconds. When you tilt the opposite direction, you'll let go of the edge, and then all you have to do is press neutral B. You don't need to be holding the analog stick in the direction that you did while letting go of the edge. You'll automatically turn the opposite direction.
This can also be used on the stage. All you do is tap the opposite direction from which you are facing. If you are facing left, tap the opposite direction. You'll be moving backwards as if you jumped backwards without using a somersault. Don't hold onto the analog stick, because if you do, you'll end up using your Homing Missiles. I think this can be used as a sort of mind game. Normally I'll jump backward, tilt my analog stick forward and end up looking in the opposite direction and firing a Homing Missile. Now, you can trick your opponent into thinking that you're going to use a Homing Missile or another attack. What I don't think they'll be aware of is that Samus doesn't need to face the direction of her opponent to perform this. So, while you're on the stage, just do a short hop backwards, and do it lightly. Once you do this, tap neutral B.