Massive
Smash Champion
Versus Fox/Falco (pretty common opponents nowadays)
d-throw > forward shorthop-bair (NOT djc bair... you won't move forward enough)
While it is possible to DI out of it, they have to DI all the way over, and this is a set-up for another well-known combo(fair)... use at your discretion.
note: To make it easier to preform, I recommend the use of the C-stick for the bair as it allows you to keep forward momentum.
note # 2: I discovered this combo when I forgot i was playing ness for a second and tried to Jigglypuff WoP someone.
Depending on what part of Ness's bair they collide with it will send them in one of 3 directions:
Ness's Knee: In front of you, still lightningy and staggered for a bit, they will fly forward a little ways; you can combo with another bair if your timing is perfect, and possibly a third if they didn't tech the landing, this is probobly the ideal outcome.
Ness's Head: They just kind of pop up in the air a little bit, this is an undesirable position because they can land and punish
Ness's Foot: They go backwards like any other bair; very good for knocking them away.
It's really not any better than an U-throw > u-air, but if you use it as a change-up, this can be very deadly (Effectively KO's falco/sets Fox up for a nasty edgeguard ~80%).
d-throw > forward shorthop-bair (NOT djc bair... you won't move forward enough)
While it is possible to DI out of it, they have to DI all the way over, and this is a set-up for another well-known combo(fair)... use at your discretion.
note: To make it easier to preform, I recommend the use of the C-stick for the bair as it allows you to keep forward momentum.
note # 2: I discovered this combo when I forgot i was playing ness for a second and tried to Jigglypuff WoP someone.
Depending on what part of Ness's bair they collide with it will send them in one of 3 directions:
Ness's Knee: In front of you, still lightningy and staggered for a bit, they will fly forward a little ways; you can combo with another bair if your timing is perfect, and possibly a third if they didn't tech the landing, this is probobly the ideal outcome.
Ness's Head: They just kind of pop up in the air a little bit, this is an undesirable position because they can land and punish
Ness's Foot: They go backwards like any other bair; very good for knocking them away.
It's really not any better than an U-throw > u-air, but if you use it as a change-up, this can be very deadly (Effectively KO's falco/sets Fox up for a nasty edgeguard ~80%).