Saikyoshi
Smash Master
I see For Glory mode being constantly bashed for featuring Final Destination instead of Battlefield.
However, I'm fairly sure that the metagame has been adjusted to make it a lot more suitable for competitive play.
Let's look at the common arguments:
People cite that Little Mac will be overpowered on FD because he can charge through projectiles. However, if you knock him in the air even once, it's all over. On Battlefield, however, there's hardly any air at all; Knock him upwards, and there's more ground for him to counterattack from.
Now, let's get to another point - Palutena. There's no question in my eyes that Battlefield is severely skewed in her favor, with massive area-of-effect attacks making any kind of counterattack except on the main platform a total impossibility.
Finally, the fact that projectile and speed gaming, which has made FD unbalanced before, has been nerfed. Slower characters who were put at an insurmountable disadvantage due to it before now have a form of defense against it in Super Armor. They'll still take damage , making projectiles and hit-and-runs not worthless, but they at least stand a chance now.
Keep in mind that I'm far from a professional. This is just my personal observation and I'm probably wrong about some things.
However, I'm fairly sure that the metagame has been adjusted to make it a lot more suitable for competitive play.
Let's look at the common arguments:
People cite that Little Mac will be overpowered on FD because he can charge through projectiles. However, if you knock him in the air even once, it's all over. On Battlefield, however, there's hardly any air at all; Knock him upwards, and there's more ground for him to counterattack from.
Now, let's get to another point - Palutena. There's no question in my eyes that Battlefield is severely skewed in her favor, with massive area-of-effect attacks making any kind of counterattack except on the main platform a total impossibility.
Finally, the fact that projectile and speed gaming, which has made FD unbalanced before, has been nerfed. Slower characters who were put at an insurmountable disadvantage due to it before now have a form of defense against it in Super Armor. They'll still take damage , making projectiles and hit-and-runs not worthless, but they at least stand a chance now.
Keep in mind that I'm far from a professional. This is just my personal observation and I'm probably wrong about some things.
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