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Am I a fluid Marth?

Imperial Wraith

Smash Journeyman
Joined
Apr 29, 2007
Messages
359
Location
London, United Kingdom.
Yes your Marth is prettu fast, and fluid. However, that doesn't seem to be a good thing for now. In favour of speed, your Marth has trading in his spacing and his ability to think ahead. You seem to play extremely reactively, without luring or forcing your opponent to play how YOU want them to play.

I suggest that you try and slow down your Marth a bit, and concentrate on your mindgames and spacing. I promise you you'll be 10x better for it. :)
 

SOPF

Smash Apprentice
Joined
Jun 3, 2007
Messages
107
Location
Apopka, Fl
Well, your Marth doesn't seem too fast but you're somewhat fluid. Like Imperial Wraith said you NEED some mindgames. For example after you have thrown Fox and he's laying on the ground, rather than wait for a second grab opportunity every time you could run through his body, his reaction will probably be to get up, then hit him with an F-smash. This is just a small example though, mindgames seem to stick better mentally if you develop some on your own so I suggest focusing on controlling your opponent mentally rather than just straight up attacking or repeatedly dashing forward then WD back and attacking. Be a bit more random. I hope that helps.
 

KevinM

TB12 TB12 TB12
BRoomer
Joined
Jan 30, 2007
Messages
13,625
Location
Sickboi in the 401
How to Critique A Video if you don't play competively:

1. Watch SOME of the video
2. Compliment and say they are DECENT or Getting THERE
3. Tell them they need more mindgames
4. Tell Them Good luck

MIRITE?
 

Nike.

Smash Hero
Joined
Sep 18, 2006
Messages
5,823
Location
SA-Town, Texas
Wow, I must say that you're actually very good in tech skill. I've never seen anyone powershield a falco's SHL consistently (I think it was 4 times in that match), so kudos to you.

BUT, as Imperial Marth said, you're lacking in mindgames, but that is something thats going to take a while to develop, since you can't just learn it in training mode.

You MUST learn how to punish fastfallers in chaingrabbing. In you're first match, you seemed really nervous and would always mess up after the first or second up-throw. Marth has the ability to make a fastfaller's only mistake into a death by just simply having control of them while chaingrabbing. USE THAT ADVANTAGE!

Theres a couple threads somewhere in this forum that focuses on chaingrabbing. If I find them I'll add them to this post. But the way I practice chaingrabbing is just playing fox/falco (always swap the 2 after a while to get used to the slight differences) at lvl 1 until i get used to what should be done at what %, what % it takes until they can DI out of it, the works. Once you get the hang of it, switch the cpu lvl to 4 because it's DI is always random.

Hope that helped
 

mog87

Smash Ace
Joined
Jun 17, 2004
Messages
603
Location
North NJ
I think youre getting the hang of it, but your mindgames seem i dunno a bit lacking to me, and you are still kinda clunky in movement. And you can learn mindgames from cpu...heres my fav cpu learned mindgame..walk up to them and walk away and forward smash.; it sometimes it always works most of the time. Anywho keep at it, and best wishes.

:seriously though its funny how the first 2 posts have opposite opinions...which is right!?!?!
 

Nike.

Smash Hero
Joined
Sep 18, 2006
Messages
5,823
Location
SA-Town, Texas
I think youre getting the hang of it, but your mindgames seem i dunno a bit lacking to me, and you are still kinda clunky in movement. And you can learn mindgames from cpu...heres my fav cpu learned mindgame..walk up to them and walk away and forward smash.; it sometimes it always works most of the time. Anywho keep at it, and best wishes.

:seriously though its funny how the first 2 posts have opposite opinions...which is right!?!?!
I hope that was a joke.

Seriously, I think you guys should watch both vids, and at least help him other than saying, "U NeEd MoRe MiNdGaMeS!!!!"
 

sagemoon

Smash Lord
Joined
May 22, 2006
Messages
1,162
Location
Lynnwood, WA
1st match, DI his up airs better
2nd match, punish him the moment you see him do a wall jump to try and recover from the ledge.

overall: you grabbed a alot but your chainthrowing is not to good, work on that. Knowing what to do after a grab can help
You approached with nair too much
your ledguarding needs work. There was a lotta times where a jab could have set you up in a position to kill.

against fox and falco, if you are right next to the ledge and not in a position to space out a tilt or f-smash, use counter (if they wont sweetspot the ledge) it sets them up in a position to get ***** by a following f-smash.

I'd say you arent a 'fluid player' yet, but i do see potential.
 

xstompx

Smash Cadet
Joined
Jul 6, 2007
Messages
49
I would suggest hitting them more and getting hit less while doing it in a stylish and, thusly, entertaining way.

*writes in very small font* Very clever, xstompx, good job. *waits for people to take his post seriously*
 

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
make sure u do what everyone else says, they know what they're talking about. marth doesn't exactly strike me as a character who needs that much fluidity. u just can't let other people move while ur comboing them. i think the problem here is approach. u both use the same one every time. u shffl a nair, he shffls a dair, both after unnecessarily long bouts of dashdancing. mix it up a little. try fairs, dash in wavedash out, run in and do something weird he doesn't expect.
 

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
^ Marth is a very fluid character, if you look at any good marth you'll notice how well their moves flow with each other.
good players are fluid, it's true, but the fluidity is just because they can do the advanced techniques and combos they know consistantly. IMO, fluidity is just a way to tell the good from the great, not anything to be rated on, ergo my response to the thread.
 
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