busken
Smash Ace
- Joined
- Nov 28, 2014
- Messages
- 677
Bowser
Ftilt (up-angled)
Fire Breath (up-angled)
Bowser Jr.
Ftilt(angled up)
Captain Falcon
Ftilt (up-angled & straight forward)
Fsmash (up-angled)
Grab(max range)
Charizard
Ftilt (up-angled)
Flamethrower (up-angled)
Diddy Kong
None.
Donkey Kong
Ftilt (up-angled)
Dr.Mario
None.
Black Hat Gunman
Falco
Ftilt (up-angled)
Blaster
Fox
Ftilt (up-angled)
Blaster
Ganondorf
Jab
Fsmash (up-angled)
Warlock Punch (mid-end range)
Wizard's Foot
Mr. Game & Watch
Utilt
Greninja
None.
Ike
Ftilt (up-angled, end range)
Jigglypuff
None.
King Dedede
Utilt
Little Mac
Jolt Haymaker
Kirby
Ftilt (up-angled)
Link
Jab (last hit)
Usmash (2nd & 3rd hits only; front only; mid-end range; if you crouch during the first hit, you can usually avoid hits 2 & 3)
Gale Boomerang (hitbox only; still affected by wind)
Lucario
Usmash
Lucas
N/A
U-tilt( front only)
Luigi
Fsmash (up-angled)
Mario
None.
Marth
Utilt (front only, mid-end range)
Megaman
None.
Meta Knight
None.
Ftilt (up angled, not close range)
Ftilt (forward angled, maximum range)
Utilt (maximum range)
Utilt (when behind mewtwo)
Neutral B (uncharged, close range, projectile "waves" as it travels)
Down B
Ness
Utilt (end range)
Olimar/Alph
None.
Palutena
Utilt
Pac-Man
None.
Peach
None.
Pikachu
Ftilt (up-angled)
Pit/Dark Pit
Utilt (end range)
Palutena's Arrow (neutral position)
Robin
Thunder,El Thunder, Arc Thunder, Thoron
Luma Shot
R.O.B.
Ftilt (up-angled)
Fsmash (up-angled & straight forward)
U-smash
Robo Beam (neutral position)
Arm Rotor (up-angled & straight forward)
Samus
Ftilt (up-angled & straight forward)
F-smash (up-angled)
Jab 1 (1st hit only, mid-end range)
Super Missile
Charge Shot (small-mid sized)
Sheik
None.
Sonic
None.
Vilager
None.
Toon Link
Arrow(close range)
Wario
Ftilt (up-angled, mid-end range)
Wii Fit Trainer
Grab(max range)
Yoshi
Ftilt (up-angled)
Fsmash (up-angled)
Zelda
Utilt
Usmash
Ftilt (up-angled)
Zero Suit Samus
Jab (1st & 2nd hits only)
Ftilt (up-angled & straight forward)
Paralyzer
Grab(close range)
Note: Some moves still need to be further tested. Any contributions to make this as accurate as possible would be greatly appreciated.
Ftilt (up-angled)
Fire Breath (up-angled)
Bowser Jr.
Ftilt(angled up)
Captain Falcon
Ftilt (up-angled & straight forward)
Fsmash (up-angled)
Grab(max range)
Charizard
Ftilt (up-angled)
Flamethrower (up-angled)
Diddy Kong
None.
Donkey Kong
Ftilt (up-angled)
Dr.Mario
None.
Black Hat Gunman
Falco
Ftilt (up-angled)
Blaster
Fox
Ftilt (up-angled)
Blaster
Ganondorf
Jab
Fsmash (up-angled)
Warlock Punch (mid-end range)
Wizard's Foot
Mr. Game & Watch
Utilt
Greninja
None.
Ike
Ftilt (up-angled, end range)
Jigglypuff
None.
King Dedede
Utilt
Little Mac
Jolt Haymaker
Kirby
Ftilt (up-angled)
Link
Jab (last hit)
Usmash (2nd & 3rd hits only; front only; mid-end range; if you crouch during the first hit, you can usually avoid hits 2 & 3)
Gale Boomerang (hitbox only; still affected by wind)
Lucario
Usmash
Lucas
N/A
U-tilt( front only)
Luigi
Fsmash (up-angled)
Mario
None.
Marth
Utilt (front only, mid-end range)
Megaman
None.
Meta Knight
None.
Ftilt (up angled, not close range)
Ftilt (forward angled, maximum range)
Utilt (maximum range)
Utilt (when behind mewtwo)
Neutral B (uncharged, close range, projectile "waves" as it travels)
Down B
Ness
Utilt (end range)
Olimar/Alph
None.
Palutena
Utilt
Pac-Man
None.
Peach
None.
Pikachu
Ftilt (up-angled)
Pit/Dark Pit
Utilt (end range)
Palutena's Arrow (neutral position)
Robin
Thunder,El Thunder, Arc Thunder, Thoron
Luma Shot
R.O.B.
Ftilt (up-angled)
Fsmash (up-angled & straight forward)
U-smash
Robo Beam (neutral position)
Arm Rotor (up-angled & straight forward)
Samus
Ftilt (up-angled & straight forward)
F-smash (up-angled)
Jab 1 (1st hit only, mid-end range)
Super Missile
Charge Shot (small-mid sized)
Sheik
None.
Sonic
None.
Vilager
None.
Toon Link
Arrow(close range)
Wario
Ftilt (up-angled, mid-end range)
Wii Fit Trainer
Grab(max range)
Yoshi
Ftilt (up-angled)
Fsmash (up-angled)
Zelda
Utilt
Usmash
Ftilt (up-angled)
Zero Suit Samus
Jab (1st & 2nd hits only)
Ftilt (up-angled & straight forward)
Paralyzer
Grab(close range)
Note: Some moves still need to be further tested. Any contributions to make this as accurate as possible would be greatly appreciated.
Last edited: