I started exploring this idea in this thread:
http://www.smashboards.com/showthread.php?t=199323
I don't know if anybody has already discovered it (Which is likely the case with NinjaLink
)
I'll explain it very basically and you can see the results for yourself.
(Also, I assume you use a standard setup for GC controller)
1. Hold Shield - And keep holding it for the duration of this tech
2. Jump (Try it with a full jump first)
3. Keep mashing B
Now with step three, what happens when you hit B? On the default setting for Brawl, you'll fire a peanut, but since you're holding shield, the peanut gun will cancel on the very earliest frame, and you'll be left in the neutral falling animation from which you can do anything as normal.
Now, since you're mashing B whilst holding L, it will basically do this over and over til you hit the ground.
Now, the odd thing about all this is, is that as far as I can tell, Diddy is the only character capable of doing this. Every other character with a shield button cancelable special that I've tried this with doesn't have the same effect at all.
Try it with different characters. I've found that all that happens, is that they charge their specials in the air, and they bring their shield back up on the earliest possible frame upon landing.
As for the usefulness/practicality of this tech, I've not a clue whether it could be used for anything more than a funny mindgame or two. You could cancel the first charge, and release the second from a short hop and that kind of thing.
In a way, this is already known. If you cancel the pop gun in the air very very quickly, Diddy won't fall into an air dodge animation, instead, he'll return to the neutral airborne animation from which you can do anything you normally could.
Anyway, I'll leave it to you guys to try out post your thoughts on.
http://www.smashboards.com/showthread.php?t=199323
I don't know if anybody has already discovered it (Which is likely the case with NinjaLink
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
I'll explain it very basically and you can see the results for yourself.
(Also, I assume you use a standard setup for GC controller)
1. Hold Shield - And keep holding it for the duration of this tech
2. Jump (Try it with a full jump first)
3. Keep mashing B
Now with step three, what happens when you hit B? On the default setting for Brawl, you'll fire a peanut, but since you're holding shield, the peanut gun will cancel on the very earliest frame, and you'll be left in the neutral falling animation from which you can do anything as normal.
Now, since you're mashing B whilst holding L, it will basically do this over and over til you hit the ground.
Now, the odd thing about all this is, is that as far as I can tell, Diddy is the only character capable of doing this. Every other character with a shield button cancelable special that I've tried this with doesn't have the same effect at all.
Try it with different characters. I've found that all that happens, is that they charge their specials in the air, and they bring their shield back up on the earliest possible frame upon landing.
As for the usefulness/practicality of this tech, I've not a clue whether it could be used for anything more than a funny mindgame or two. You could cancel the first charge, and release the second from a short hop and that kind of thing.
In a way, this is already known. If you cancel the pop gun in the air very very quickly, Diddy won't fall into an air dodge animation, instead, he'll return to the neutral airborne animation from which you can do anything you normally could.
Anyway, I'll leave it to you guys to try out post your thoughts on.