GPEternity
Smash Journeyman
I know there is a Q/A topic but i had a question that i feel may require more than a quick answer.
I've seen quite a few marth's combo an aerial db1 -> fair. I was wondering if this is actually a viable attack given DB's cooldown time and hitstun. does DB have less cooldown in the air? because i know that on the ground if you end the DB combo, your opponent can hit you before you can get off another attack, so why is this not true in the air.
i suppose it is possible to use it as a mindgame gimp, use the DB in a position where if they attack or airdodge the lag causes them to fall out of recovery range.
really, what are marth's options for using DB in the air? I've only ever done it as an aerial stall or used the full combo to punish when i don' want to wait til i hit the ground.
I've seen quite a few marth's combo an aerial db1 -> fair. I was wondering if this is actually a viable attack given DB's cooldown time and hitstun. does DB have less cooldown in the air? because i know that on the ground if you end the DB combo, your opponent can hit you before you can get off another attack, so why is this not true in the air.
i suppose it is possible to use it as a mindgame gimp, use the DB in a position where if they attack or airdodge the lag causes them to fall out of recovery range.
really, what are marth's options for using DB in the air? I've only ever done it as an aerial stall or used the full combo to punish when i don' want to wait til i hit the ground.