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Advices on this Falcon

Norb

Smash Rookie
Joined
Oct 17, 2015
Messages
2
Hello everyone!

I know I have lots of room for improvement, I just dont know where to start so could you guys tell me all the things Im doing wrong and what should I start practicing in order to get better? ( my offstage game sucks, how do I fix that? )

Also some advices on kirby and DDD matchup would be amazing.

 

Kathuzada

Smash Cadet
Joined
Jan 31, 2015
Messages
61
Location
Oregon
NNID
Kathuzada
Initially what I am seeing is you fading back, dashing in with a dash grab and the kirby already having a hit box out. Since they often to the down air with Kirby, what I suggest is that you add running in and shielding (If you let go of the stick before you shield you have significantly more frames of lag, shield first) you can grab him after the last hit of the stage.

Some threads you might be interested in:
http://smashboards.com/threads/safe-pressure-and-conditioning.420167/#post-20307301
http://smashboards.com/threads/falcons-neutral-game.395847/
http://smashboards.com/threads/my-captain-falcon-is-too-aggressive.390679/
http://smashboards.com/threads/captain-falcon-approach-and-at.397963/
For King Dedede
http://smashboards.com/threads/optimal-option-against-dededes-gordos.413984/#post-20130241
http://smashboards.com/threads/king-dedede-matchup-help.409623
 

Gawain

Smash Lord
Joined
Sep 7, 2014
Messages
1,076
NNID
Gawain
3DS FC
5069-4113-9796
While you should really post this in the Video thread, something I noticed that you do a lot is just throw out moves at seemingly random. Sometimes this can be good to keep your opponent guessing, but you really should have a more defined purpose for every button you push.

There's this thing that everyone tells newbies in fighters like Guilty Gear. It's something to the effect of "don't push any buttons unless you have a clear reason for doing so beforehand". The idea is that every action you make should be planned in advance. "I'm going to dash in and jump to bait a move, and then i will space an up air because he's at footstool/knee percent. If he blocks I'll dash away, if I hit I will footstool him" That's the kind of thought process you should be using, though obviously you have "cookie cutter" responses like what to do when an attack is shielded etc.

So, just try to put more active thought into your movements, attacks, grab attempts. Its harder than you might think, many players slip into this autopilot mode and it makes you easy to exploit.

Also, for the Kirby matchup, my personal opinion is just to have a secondary. I don't find Captain vs Kirby (Or Luigi/Yoshi and the like) to be enjoyable at all. You can't play your normal punish heavy game with them, you gotta play this lame defensive Falcon and it's annoying. I use Roy for these types of matchups, since having the disjoint means I can play my combo game while they are the ones who have to be careful.
 
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