xXTOPWOLFXx
Smash Apprentice
I realize tilts are a big part of playing good but I have a hard time pulling them off most of the time I end up smashing...can someone give me some advice on performing tilts quickly?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Having it off limits a lot of options (usmash OoS/up b OoS ect). Those are all possible without tap jump, but it just makes it a lot harder. The only benefit to having tap jump off is so you don't accidently jump trying to use utilt? Doesn't really make sense to limit your options just to perform one move that is very easy to use after you practice it for a bit.Is tap jump really that useful in the long run?
iirc JC U-smash is possible with C-stick in Brawl and PM, and can still be charged by holding Z with it.Having it off limits a lot of options (usmash OoS/up b OoS ect). Those are all possible without tap jump, but it just makes it a lot harder. The only benefit to having tap jump off is so you don't accidently jump trying to use utilt? Doesn't really make sense to limit your options just to perform one move that is very easy to use after you practice it for a bit.
All of these are non-issues if you just get used to it, and nobody who takes this game seriously uses tap jump to jump. At least, I hope.You are limiting your options with having tap jump on normally, you just need to claw with the right hand if you have tap jump off and you can do everything (no limits).
Tap jump on has problems with:
- Slower up-tilts
- DI up on aerials while not burning your second jump
- DK Cargo Stuff: Jumping without cargo up-throwing
- If you normally jump with tap jump, you probably have non-optimized horizontal aerial mobility control which requires a side direction pressed at the last frame of jumpsquat
- Pivot up-tilts only have a shortcut with tap jump off
- many more details
The biggest advantage of tap jump on is only that you don't have the difficult transition from and to Melee
I've actually heard that Hungry box only jumps with tap jump (no buttons)... I also heard he doesn't use the c-stick to aerial... I don't know if it's true though... anyone know for sure?All of these are non-issues if you just get used to it, and nobody who takes this game seriously uses tap jump to jump. At least, I hope.
Doesn't have tap jump off help you not burn a jump when trying to Aerial Glide Toss also?You are limiting your options with having tap jump on normally, you just need to claw with the right hand if you have tap jump off and you can do everything (no limits).
Tap jump on has problems with:
- Slower up-tilts
- DI up on aerials while not burning your second jump
- DK Cargo Stuff: Jumping without cargo up-throwing
- If you normally jump with tap jump, you probably have non-optimized horizontal aerial mobility control which requires a side direction pressed at the last frame of jumpsquat
- Pivot up-tilts only have a shortcut with tap jump off
- many more details
The biggest advantage of tap jump on is only that you don't have the difficult transition from and to Melee
How.. aerial glide toss is air dodge up c stick throw, I guess if you time it wrong, like really wrong. The point is tap jump off is a short cut for problems that are easily overcame that limits your options in the long run.Doesn't have tap jump off help you not burn a jump when trying to Aerial Glide Toss also?
Or change your controls. There are configurations that give you the flexibility of claw grip without having to actually claw.You are limiting your options with having tap jump on normally, you just need to claw with the right hand if you have tap jump off and you can do everything (no limits).
Don't you have to press up on the control stick so the air dodge goes upward...? C up to throw the bomb up, R or L to dodge, and then the control stick up to indicate air dodge direction?How.. aerial glide toss is air dodge up c stick throw, I guess if you time it wrong, like really wrong. The point is tap jump off is a short cut for problems that are easily overcame that limits your options in the long run.
You do have to hold up as you press L/R to air dodge up but it's pretty hard to burn your double jump doing an air dodge, then you just c stick in the directions you want the projectile to go that's all there is to it.Don't you have to press up on the control stick so the air dodge goes upward...? C up to throw the bomb up, R or L to dodge, and then the control stick up to indicate air dodge direction?
Or have I been doing it very ineffectively this whole time..