Jackson
Smash Lord
- THE TECHNIQUES -
Hey guys: I've found new advanced techs that I'm very excited about. Here's the deal: When you run off the ledge and Side B the opposite direction, Shiek will throw the burst nade and then IMMEDIATELY grab the ledge. You're already out of lag as the nade explodes, free to get up however you want. To sweeten the deal, you can also perform this after a ledge drop, which is much more useful: drop, jump, and side B quickly without landing on the stage. You should grab ledge and be free to recover. It's awesome. The input isnt all that easy though... when doing the onstage version, if you side B too far from the ledge, you're dead, and if you side B too early you're lagging with it onstage. For the ledge drop version, if you Side B too late you just fall past the ledge and die. The timing is strict. I found that you kind of want to DI a bit away from the edge as you jump to grab it consistently. Also note that to do nade instead of Bouncing Fish you need to move the control pad COMPLETELY to the side. If it's even slightly downwards, you get Down B, which happens often. This should be much easier on Wii U with a GC controller. I call this tech the Ledge Nade.
Speaking of Down B, this tech works with Down B as well! If you do Bouncing Fish back onto the stage the MOMENT you drop off it, Shiek will do a sort of cartwheel to a standing position when she lands instead of having to get back up normally. The lag reduction here is very significant. Note that when performing this technique Sheik will NOT hurt your opponent unlike normal Bouncing Fish, she will pass through them. And guess what? Just like Side B, you can perform this off of a ledge drop as well. Drop down, jump, and Down B. You should do a nice little flip onto the stage, ready to act after a split second. Something important is that the length of your flip onto the stage seems to be determined by whether your Down B brushes the ledge or not. Doing Bouncing Fish close to the ledge should give you the short version. Also, you will wall jump if your down B hits the ledge, which can be another mixup in itself. I call this Ledge Flip, and I feel that this is an awesome movement option from the ledge, It's kind of a slightly laggier but longer (if you want) version of ledgedashing in melee. I'll go as far as to say this might be our preferred ledge recovery method as it is so versatile.
- APPLICATIONS AND NOTES -
A great application in my opinion is combining these two techs. When on the ledge, Ledge Nade, regrab, then Ledge Flip, You can flip right into the explosion. This seems virtually unpunishable. Another option after Ledge Nading is to do a normal, laggy Down B that will have damage/knockback.
The Ledge Nade may also kill a high % opponent who isn't ready for it.
Something really cool looking you can do using the Down B wall jump is to run off the ledge, Down B to it, wall jump, hit A to knock a recovering opponent back, and then up B to safety.
Suggested by @ Tristan_win , you can do run off Side B to create a sort of " explosion wall" for recovering opponents to land onto. If you jump before side B the explosion will be off the ground a bit.
To use the nades to edgeguard out over the blast zone, hop past the ledge, side B, and grab ledge. This produces a similar effect to normal Ledge Nades except the explosion is past the edge instead of onstage.
Pressing left or right during the Down B controls how far it goes. The max distance is almost half of FD, and the shortest distance is practically in place. Manipulating distance with Ledge Flips can produce differing effects such as grabbing the ledge or going very far onto the stage (about a quarter of FD from runoff Ledge Flip).
You can Ledge Nade from edge but throw the Nade over the blast zone and regrab. This makes for an effective edge guard and forces opponents to either recover high or low.
- CLOSER -
Try Ledge Nade/Flip (that's what i'm gonna call 'em since I discovered them) out, I feel that these techs are amazing and will be incredibly useful. The tough part will be getting the timing down. Remember to give me credit (my name/tag is Jackson). Tell me what you guys think. I'll do further experimenting with Shiek and post other things if I find out anything cool. Also, I will update this post as we discover more about these techniques.
Hey guys: I've found new advanced techs that I'm very excited about. Here's the deal: When you run off the ledge and Side B the opposite direction, Shiek will throw the burst nade and then IMMEDIATELY grab the ledge. You're already out of lag as the nade explodes, free to get up however you want. To sweeten the deal, you can also perform this after a ledge drop, which is much more useful: drop, jump, and side B quickly without landing on the stage. You should grab ledge and be free to recover. It's awesome. The input isnt all that easy though... when doing the onstage version, if you side B too far from the ledge, you're dead, and if you side B too early you're lagging with it onstage. For the ledge drop version, if you Side B too late you just fall past the ledge and die. The timing is strict. I found that you kind of want to DI a bit away from the edge as you jump to grab it consistently. Also note that to do nade instead of Bouncing Fish you need to move the control pad COMPLETELY to the side. If it's even slightly downwards, you get Down B, which happens often. This should be much easier on Wii U with a GC controller. I call this tech the Ledge Nade.
Speaking of Down B, this tech works with Down B as well! If you do Bouncing Fish back onto the stage the MOMENT you drop off it, Shiek will do a sort of cartwheel to a standing position when she lands instead of having to get back up normally. The lag reduction here is very significant. Note that when performing this technique Sheik will NOT hurt your opponent unlike normal Bouncing Fish, she will pass through them. And guess what? Just like Side B, you can perform this off of a ledge drop as well. Drop down, jump, and Down B. You should do a nice little flip onto the stage, ready to act after a split second. Something important is that the length of your flip onto the stage seems to be determined by whether your Down B brushes the ledge or not. Doing Bouncing Fish close to the ledge should give you the short version. Also, you will wall jump if your down B hits the ledge, which can be another mixup in itself. I call this Ledge Flip, and I feel that this is an awesome movement option from the ledge, It's kind of a slightly laggier but longer (if you want) version of ledgedashing in melee. I'll go as far as to say this might be our preferred ledge recovery method as it is so versatile.
- APPLICATIONS AND NOTES -
A great application in my opinion is combining these two techs. When on the ledge, Ledge Nade, regrab, then Ledge Flip, You can flip right into the explosion. This seems virtually unpunishable. Another option after Ledge Nading is to do a normal, laggy Down B that will have damage/knockback.
The Ledge Nade may also kill a high % opponent who isn't ready for it.
Something really cool looking you can do using the Down B wall jump is to run off the ledge, Down B to it, wall jump, hit A to knock a recovering opponent back, and then up B to safety.
Suggested by @ Tristan_win , you can do run off Side B to create a sort of " explosion wall" for recovering opponents to land onto. If you jump before side B the explosion will be off the ground a bit.
To use the nades to edgeguard out over the blast zone, hop past the ledge, side B, and grab ledge. This produces a similar effect to normal Ledge Nades except the explosion is past the edge instead of onstage.
Pressing left or right during the Down B controls how far it goes. The max distance is almost half of FD, and the shortest distance is practically in place. Manipulating distance with Ledge Flips can produce differing effects such as grabbing the ledge or going very far onto the stage (about a quarter of FD from runoff Ledge Flip).
You can Ledge Nade from edge but throw the Nade over the blast zone and regrab. This makes for an effective edge guard and forces opponents to either recover high or low.
- CLOSER -
Try Ledge Nade/Flip (that's what i'm gonna call 'em since I discovered them) out, I feel that these techs are amazing and will be incredibly useful. The tough part will be getting the timing down. Remember to give me credit (my name/tag is Jackson). Tell me what you guys think. I'll do further experimenting with Shiek and post other things if I find out anything cool. Also, I will update this post as we discover more about these techniques.
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