Ulevo
Smash Master
A new game is coming, and this undoubtedly means that many new faces will be coming to the competitive scene. Subsequently this also means many of those faces will be browsing these forums for information. One of the unfortunate things I have come to realize is that there is a gap in proper understanding on what Advanced Techniques are, what they do, what defines what an advanced technique is, and so on. More so than this, there have been sentiments that advanced techniques are bad for the game by some, and that it would be better if they were excluded or removed from future Smash iterations. While we collectively don't have much of a say on what does or doesn't make it in to the next Smash Bros., it's important we all greet it with an open mind, whether if you are casual or competitive at heart. A good perspective always stems from a foundation of proper knowledge on the subject, hence this thread.
So. What are Advanced Techniques?
Well, it isn't a very easy question to answer, as the Smash community has a funny tendency to give silly names to unorthodox, complicated, or even simple tactics developed over time. To give an you an idea, Wobbling, an infinite performed by Ice Climbers in Melee, was named after a tournament player Wobbles who brought the technique to the forefront of tournament play. The Sex Kick was adopted as the term to any neutral air or other aerial attack that has a long lasting hit box. As you can see, some of these techniques can be not very discriptive, nor informative. More importantly, their association with being an advanced technique does not define whether or not they are difficult to perform, or even advanced in nature.
If a broad definition had to be given, I would say an advanced technique is a technique that has room for application in advanced levels of competitive play.
While the exact origin of where the term advanced techniques came up is quite questionable, it is arguable it was mostly popularized from this series of YouTube tutorial videos, as well as this thread by AlphaZealot detailing the terminology behind the common names used for Smash. I highly recommend watching and reading these, as even if you're not a Melee player yourself, it will familiarize you with a lot of our history and the origins of some of the terms you will undoubtably encounter.
Essentially, an advanced technique can be any technique that a player wishes to label the term to. And this is what is important to understand. A lot of players have the misunderstanding that advanced techniques only include much more complex maneuvers like Wavedashing, Moonwalking, or L-Cancelling, which were native or popularized during Melee's prime, and might be daunted at the idea of their future inclusion. This has created a stigma that advanced techniques are bad, hard to perform, unhealthy for the games quality, and cater to an select elitist few.
The truth is that a lot of techniques many of you might use in games with your friends are not only considered advanced techniques, but are rather simple to both understand and utilize, even if you have yet to apply a name to them. An example would be the short hop. It is one of the simplest aspects of playing Smash Bros., but it is still one of the most important basic elements to master as a competitive Smash player. Another great example is the shield grab. By shielding an attack, you can counter out of the shield with a grab by pressing A. This technique alone is essential to apply in your games if you wish to succeed, and to learn how to work around if you want to avoid taking lots of damage. Despite this, it's incredibly easy to use.
Most advanced techniques are in actuality fairly easy to execute, and to apply. This is of course not true in every case, and there are exceptions, but it holds true as a general rule. Watching the tutorial video I provided the link to above shows a visual demonstration of what I mean.
So what do advanced techniques mean for the next Smash Bros. Wii U?
Advanced techniques, be advanced or not, mean a deeper, more engaging, longer lasting learning and gaming experience for the players. They give you new tools to learn and explore as you continue to play, and let you grow as a player.
A lot of people believe that advanced techniques might create a technical barrier that will prohibit players from enjoying the full experience of Smash. Players shouldn't have to feel this way, and there isn't really a concern to. While it is true that there is a lot to learn about Smash Bros. that allows players of all kinds of ways to ascend to new heights, it doesn't take away from your personal experience. You set your own limitations.
Smash is a very complicated game with a very simple direction on how to approach the player. You're given simple ways to control your character and make them do moves. No action you'll perform ever requires you to use more than one or two buttons together at a time. All this considered, there are so many things you can do at any given moment. True autonomy of your character at all times is something rarely seen in fighting games, and it is the foundation for why Smash can be so simple, so beautiful, and yet so complex.
Smash Bros. is about making proper reactionary play with all of the options you have to use at any given time more so than whether or not you can perform seemingly impossible mechanical moves. By viewing these advanced techniques as tools to help you in these moments, and not obstacles that get in your way, you open yourself up to whole new exciting way to play.
It's my hope that the new Smash Wii U has something for everyone, and that it brings some new things we can all come to learn together as a community.
So. What are Advanced Techniques?
Well, it isn't a very easy question to answer, as the Smash community has a funny tendency to give silly names to unorthodox, complicated, or even simple tactics developed over time. To give an you an idea, Wobbling, an infinite performed by Ice Climbers in Melee, was named after a tournament player Wobbles who brought the technique to the forefront of tournament play. The Sex Kick was adopted as the term to any neutral air or other aerial attack that has a long lasting hit box. As you can see, some of these techniques can be not very discriptive, nor informative. More importantly, their association with being an advanced technique does not define whether or not they are difficult to perform, or even advanced in nature.
If a broad definition had to be given, I would say an advanced technique is a technique that has room for application in advanced levels of competitive play.
While the exact origin of where the term advanced techniques came up is quite questionable, it is arguable it was mostly popularized from this series of YouTube tutorial videos, as well as this thread by AlphaZealot detailing the terminology behind the common names used for Smash. I highly recommend watching and reading these, as even if you're not a Melee player yourself, it will familiarize you with a lot of our history and the origins of some of the terms you will undoubtably encounter.
Essentially, an advanced technique can be any technique that a player wishes to label the term to. And this is what is important to understand. A lot of players have the misunderstanding that advanced techniques only include much more complex maneuvers like Wavedashing, Moonwalking, or L-Cancelling, which were native or popularized during Melee's prime, and might be daunted at the idea of their future inclusion. This has created a stigma that advanced techniques are bad, hard to perform, unhealthy for the games quality, and cater to an select elitist few.
The truth is that a lot of techniques many of you might use in games with your friends are not only considered advanced techniques, but are rather simple to both understand and utilize, even if you have yet to apply a name to them. An example would be the short hop. It is one of the simplest aspects of playing Smash Bros., but it is still one of the most important basic elements to master as a competitive Smash player. Another great example is the shield grab. By shielding an attack, you can counter out of the shield with a grab by pressing A. This technique alone is essential to apply in your games if you wish to succeed, and to learn how to work around if you want to avoid taking lots of damage. Despite this, it's incredibly easy to use.
Most advanced techniques are in actuality fairly easy to execute, and to apply. This is of course not true in every case, and there are exceptions, but it holds true as a general rule. Watching the tutorial video I provided the link to above shows a visual demonstration of what I mean.
So what do advanced techniques mean for the next Smash Bros. Wii U?
Advanced techniques, be advanced or not, mean a deeper, more engaging, longer lasting learning and gaming experience for the players. They give you new tools to learn and explore as you continue to play, and let you grow as a player.
A lot of people believe that advanced techniques might create a technical barrier that will prohibit players from enjoying the full experience of Smash. Players shouldn't have to feel this way, and there isn't really a concern to. While it is true that there is a lot to learn about Smash Bros. that allows players of all kinds of ways to ascend to new heights, it doesn't take away from your personal experience. You set your own limitations.
Smash is a very complicated game with a very simple direction on how to approach the player. You're given simple ways to control your character and make them do moves. No action you'll perform ever requires you to use more than one or two buttons together at a time. All this considered, there are so many things you can do at any given moment. True autonomy of your character at all times is something rarely seen in fighting games, and it is the foundation for why Smash can be so simple, so beautiful, and yet so complex.
Smash Bros. is about making proper reactionary play with all of the options you have to use at any given time more so than whether or not you can perform seemingly impossible mechanical moves. By viewing these advanced techniques as tools to help you in these moments, and not obstacles that get in your way, you open yourself up to whole new exciting way to play.
It's my hope that the new Smash Wii U has something for everyone, and that it brings some new things we can all come to learn together as a community.