Outthere
Smash Cadet
- Joined
- Sep 27, 2013
- Messages
- 26
- 3DS FC
- 3325-3164-3360
Hello Samus players! Just went to my first P:M tournament today, and did pretty damn well. Out of around 30 people, I got 13th. This is surprising because I'd only really played computers up to this point, less that 10 matches against human players up to today(with my Samus, that is). However, I've watched a bunch of how to plays and mastered most of the basic techniques, like platform missile canceling, SWD, and Samus's bread-and-butter combo game. I also come from Melee where I'm a Falco main, if that helps.
Anyway, I came back from the tournament brimming with questions. I'd like full and complete answers to these as much as possible, as I really want to improve my Samus game to the next level.
1) What are ALL of Samus's options when recovering from the ledge? And what's the best time to use each? I regularly use L-canceled fair from ledge to dsmash, jab, or ftilt, depending on the enemy's distance from the ledge and percent. This works alright but can be shieldgrabbed fairly easy. I also use wavedash on to dmash/fsmash/dash attack. Those are the two I use most often, but I also try for some mixups with ledgejumps -> nair or ledgejump -> airdodge into a platform/towards the center of the stage, and sometimes missile on to the stage if the enemy is far away. The most trouble I had was when playing a character like Marth: If I wavelanded on he'd fmash, if I ledgejump he uptilts/up airs, and he'd shield missiles and get a free shieldgrab. So again, am I missing any important ones? And whats the best situation to use each?
2) What are the best situations to use Samus's Charge Shot? Are there any particular combos or grabs that lead into it? During the tournament I entirely stayed away from the Charge Shot, which I think hindered my play. Obviously you can charge it after a kill or when the enemy's plenty far away, but what are the best situations to use the charge?
3) How do you deal with projectile spam? In particular Link. I played a Link in the tournament and had a very difficult time countering his projectiles, he'd always throw several bombs and then a boomerang, after which he'd grab.(much like Samus, actually) Usually you'd have to jump to avoid the grab, but he just as easily start comboing me in the air. I tried pushing him away with zairs, but it didn't deter him as much as I'd hoped.
4) What are the most effective ways to edgeguard? I usually stay on the stage and try to land a fmash, ftilt, or dmash if they go for the ground, or nair or uair if they jump upward. If they were high up and I thought I could out-priority them, I'd jump off with a nair and try and him them off(or dair, if I'm feeling lucky). I'd imagine this could also work with ice fair.
5) Uses of jab? Okay right here I feel like a noob. I honestly don't know all the uses of jab, other than pushing your enemy away from you faster than ftilt. Reading other threads and watching youtube matches of Plup, it seems like a good move to use quite often, but how exactly?
6) Uses of Morph Ball Crawl? Again, I feel there's some use for this but haven't found it yet. I know it goes under a lot of attacks(projectiles in particular), but what's the best use? Also, if you do get a Crawl attack to hit, what followups are good, and in which situations should you use them?
Again I'd like as complete of answers as you can provide. Like I said I can do most of or all of the tech required for Samus, but just want to take my game to the next level. Thanks in advance!
Anyway, I came back from the tournament brimming with questions. I'd like full and complete answers to these as much as possible, as I really want to improve my Samus game to the next level.
1) What are ALL of Samus's options when recovering from the ledge? And what's the best time to use each? I regularly use L-canceled fair from ledge to dsmash, jab, or ftilt, depending on the enemy's distance from the ledge and percent. This works alright but can be shieldgrabbed fairly easy. I also use wavedash on to dmash/fsmash/dash attack. Those are the two I use most often, but I also try for some mixups with ledgejumps -> nair or ledgejump -> airdodge into a platform/towards the center of the stage, and sometimes missile on to the stage if the enemy is far away. The most trouble I had was when playing a character like Marth: If I wavelanded on he'd fmash, if I ledgejump he uptilts/up airs, and he'd shield missiles and get a free shieldgrab. So again, am I missing any important ones? And whats the best situation to use each?
2) What are the best situations to use Samus's Charge Shot? Are there any particular combos or grabs that lead into it? During the tournament I entirely stayed away from the Charge Shot, which I think hindered my play. Obviously you can charge it after a kill or when the enemy's plenty far away, but what are the best situations to use the charge?
3) How do you deal with projectile spam? In particular Link. I played a Link in the tournament and had a very difficult time countering his projectiles, he'd always throw several bombs and then a boomerang, after which he'd grab.(much like Samus, actually) Usually you'd have to jump to avoid the grab, but he just as easily start comboing me in the air. I tried pushing him away with zairs, but it didn't deter him as much as I'd hoped.
4) What are the most effective ways to edgeguard? I usually stay on the stage and try to land a fmash, ftilt, or dmash if they go for the ground, or nair or uair if they jump upward. If they were high up and I thought I could out-priority them, I'd jump off with a nair and try and him them off(or dair, if I'm feeling lucky). I'd imagine this could also work with ice fair.
5) Uses of jab? Okay right here I feel like a noob. I honestly don't know all the uses of jab, other than pushing your enemy away from you faster than ftilt. Reading other threads and watching youtube matches of Plup, it seems like a good move to use quite often, but how exactly?
6) Uses of Morph Ball Crawl? Again, I feel there's some use for this but haven't found it yet. I know it goes under a lot of attacks(projectiles in particular), but what's the best use? Also, if you do get a Crawl attack to hit, what followups are good, and in which situations should you use them?
Again I'd like as complete of answers as you can provide. Like I said I can do most of or all of the tech required for Samus, but just want to take my game to the next level. Thanks in advance!