Squiiidzoid
Smash Cadet
- Joined
- Mar 3, 2015
- Messages
- 70
- 3DS FC
- 5026-5302-6885
As we all know, Downthrow Down B is one of Luigi's best and most reliable killing options, but i have found an advanced way to make this kill even earlier, and still be just as reliable and unavoidable. Basically, the combo goes Downthrow> Fullhop> Instant Nair (Nair as soon as you leave the ground)> Double jump> Down B (mash, move to the side, and use double jump momentum to make it rise more). A more in-depth description is first you Dthrow, then you do a fullhop and Nair instantly, so the very end of Nair (weak hit) hits the opponent, meaning you get a tiny amount of endlag, and your opponent gets sent straight up and in more hitstun. You then double jump and Down B, going way closer to the blastzone (with optimal mashing you can take them far offscreen). You have to be quite precise with this to make it a true combo, which is why i called it advanced.
I just thought i should share this, since it should make Luigi do a lot better, earlier kills are always nice, and it might make him used more or make his MUs better. Also i haven't seen any top players ever do this. Slightly unrelated, but you can also do Upthrow Down B for really early kills, but this requires you to read whether they will airdodge or not (not too bad, Diddy players have to do it all the time for Upthrow Upair). Also if you ever land a weak Nair you can combo it into a double jump Down B, and if you miss it should be impossible for them to punish if you make it rise, since you will be very far away from them and not in freefall.
I just thought i should share this, since it should make Luigi do a lot better, earlier kills are always nice, and it might make him used more or make his MUs better. Also i haven't seen any top players ever do this. Slightly unrelated, but you can also do Upthrow Down B for really early kills, but this requires you to read whether they will airdodge or not (not too bad, Diddy players have to do it all the time for Upthrow Upair). Also if you ever land a weak Nair you can combo it into a double jump Down B, and if you miss it should be impossible for them to punish if you make it rise, since you will be very far away from them and not in freefall.
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