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Advanced Brawl techniques in PM

Samus-T

Smash Lord
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I'm in the process of putting together a guide to improving ones smash skill, and need to know the full list of advanced brawl techs that have been integrated into project m(pivot grabbing, wave bouncing, etc.). General and character specific. If there is already a thread containing the info I've requested I'd greatly appreciate it if someone could point me in the right direction. Thank you.
 

trash?

witty/pretty
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DACUS is in melee, it's just not used often because you require to that obnoxious claw-thing, whereas in P:M you can just set a shoulder button to attack and it becomes painless. on top of that, most characters in melee didn't fully require it, compared to wolf, snake and wario, who can get some decent use from it.

one thing to note about it, though: there is some PAINFUL timing on it. this is mostly because there's no buffering, so you can't just hit one after the other.

here is some information-havings to shove into your eyes, as taken from smashmods back when that was a place people held discussions in

-slightly less than half of FD
-Lucas
-Marth

-less than a quarter of FD
-G&W
-Ganon
-Sonic
-Snake
-Wario
-Wolf
-Falco
-Jiggs
-Link

no slide/ less slide than jc usmash
-Captain Falcon
-Bowser
-Dedede
-Charizard

no lenght difference to jc usmash
-Ike
-Lucario
-Luigi
-Mario
-Ness
-Peach
-Pikachu
-Pit
-R.O.B.
-Zelda

no DACUS possible
-Donkey Kong
-Fox
-Shiek
-Toon Link
that's actually a teensy bit out of date, but I don't recall any major DACUS coming from anyone who came in 2.5 and past, correct me if I'm wrong on that
 

TreK

Is "that guy"
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I'm pretty sure I'm forgetting some, but that should be a good place to start.

tl;dr below the wall of text.

1) glide tossing. Cancel the start up of a roll by an item toss to keep the momentum of the roll during the toss, effectively sliding while tossing an item. In PM, you can do the same with an air dodge. Slide length depends on the character you're using, whether you used a front or back roll, and the timing at which you tossed the item. You can also vary between tilt tossing the item or smash tossing it for varying projectile speeds. Characters with no real glide toss worth noting can perform a JCT (Jump Canceled Toss) instead, by dashing, jumping, and canceling the jump squat by an item toss. It has a Diddy-like length for just about everybody. Instant Tossing is a variation of aerial glide tossing, where you catch the item with your air dodge, and then cancel this air dodge by tossing the item you just caught. You simply perform an Aerial glide toss, except you didn't have the item beforehand.
2) wavebouncing (the correct name is B reversal I think ?). Press back in the first few frames after the start of a B move to instantly reverse your horizontal momentum. Can be performed with any special except a few exceptions, but it is most often used with neutral Bs and side Bs.
3) dacus. Cancel the start up of a dash attack with an up smash, to keep the momentum of the dash attack while up smashing. Simple as that. This technique has a handful of variations, which involve canceling the dash attack with other types of moves like grabs, item tosses etc... Some characters like Falco can cancel the dash attack after the hitbox has been created, it is then called the Gatling Combo.
4) platform cancel. Release a 'down' input while your character's bone 0 (~feet) is rising through a tilting, horizontally moving or upwards moving platform to instantly land on said platform. You can do so by inputting a dair on your c stick, but it is advised to learn the proper input.
5) Reverse Aerial Rush (RAR for shorts). Cancel your running turnaround animation with a jump to jump forwards while facing back. Useful for edgehogging, spacing, or if your character has a ridiculously good bair (hint : if you're Ivysaur).
6) Pivot grabbing. A third grab type for your character, performed by pressing back+grab during a dash or a run. It usually has the most range out of your three grabs.
7) Ledge jumping. Though it was in Melee, it is an actually viable option in Brawl/PM, because you regain control of your character a lot earlier than in Melee.
8) dtilt with item : crawl (if your character can) to perform a dtilt instead of a dtoss. fsmash with item : hold A (press it during another move and hold), then C stick forward and release A the next frame to perform a fsmash instead of a ftoss.
9) footstooling, tether recoveries, crawling, wall clinging and gliding. Those are all new mechanics from Brawl, which are all in PM, though some of them are heavily altered.


tl;dr
Glide Toss, aerial glide toss, instant toss, jump canceled toss, b reversal/wavebouncing, dacus, dacit, boost grab, gatling combo, platform cancel, RAR, pivot grab, ledge jump, dtilt with an item, fsmash with an item, footstool, gliding, and tethers.

To sum it up more cleanly, you could say that every universal Brawl AT that did not need buffering to work was transferred to PM (well except dodge dropping/invicibombing, which is still here but is completely useless in PM because of the directional air dodge)

As for character specific stuff... Let's just have 'if it was dumbing the game down, it's gone' as a rule of thumb. In example, all of Brawl's guaranteed strings (banana locks, grab releases, chain grabs, laser/jab locks, Sheik's ftilt, footstool combos) are gone, or altered to be DIable and/or techable. It is not limited to strings though, there are few other things that are gone too, like Metaknight's IDC, for obvious reasons.
A few cooler things like Luigi's jab-upB were lost in translation due to the change in physics too (crouch canceling is such a stupid AT, it's an hype killer :C)
There are a few inputs that are from Brawl and piss off a lot of Melee kids, like being able to do a dash attack by c sticking down during a dash or a run. Idk if it's ever going to change, messing with the input scheme doesn't sound like too much fun.
 

| Kailex |

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I was like "wtf i was able to DACUS in melee?" for a moment, dont scare me
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
DACUS
RAR
Glide Toss
AGT (PM exclusive)
Footstool (Not really an AT, but it's a Brawl mechanic)
Brawl Turnaround Grab (Not an AT, but Brawl mechanic)
B-Sticking (Not sure if AT. Requests C stick set to Special)
B-reversal
Bucket Braking (Existed in Brawl, not sure if it's gone in PM or is just less effective like DACUS)

That's about all i could think up.
 
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