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Adavntages of Heavy/Light charictors

TheMastermind

Smash Ace
Joined
Jul 16, 2007
Messages
516
I have some predictions about Brawl, im almost positive this is the way bralw will be
considering some of the dojo updates we've recieved.

There will be these types of charictors

-Lightweight
-Medium weight
-Heavy weight

Lightweight Charictors
These charictors will either be extreamly fast or be floaters.
The fast charictors will have alot of low damageing moves that can be used repeadedly
Light weight charictors will have the easyest time useing combos that can quickly defeat an
opponent the floaters will be able to dodge attacks alot easer, then attack at the right moment.

Mediumweight harictors
There charictors will have very high damageing moves, yet they wont have the speed that
most lightweight charictors will have.

Heavyweight Charictors
This is the main reason for starting the topic, in the past heavy weights have generally
not been very good charictors. In the Ike update at the Dojo it said heavy charictor will have several moves that make them invincible to knockback for a short period of time.
Heavyweight Charictors will have very high damageing attacks as well but they will be slow.

Heavy charictors will be hard to knockback. most of there attack will make them immune
to knockback at certain times. So a player who masters a heavy charictor, will know how to
use his moves at the right time so that he can counter attack after takeing no knockback.

Also an advantage that heavy charictors will have is damage priority. If two charictors attack at the same time the heavyer one will still take the damage, but it wont suffer
as big of a knockback as the other charictor.

Also Heavyer charictors should be able to take more damage then in melee.
So Bowser and Donkeykong could very easly be top tier and used in tournements
 

RazeveX

Smash Ace
Joined
Jul 13, 2007
Messages
727
Location
2nd cardboard box to your right
I have some predictions about Brawl, im almost positive this is the way bralw will be
considering some of the dojo updates we've recieved.

There will be these types of charictors

-Lightweight
-Medium weight
-Heavy weight

Lightweight Charictors
These charictors will either be extreamly fast or be floaters.
The fast charictors will have alot of low damageing moves that can be used repeadedly
Light weight charictors will have the easyest time useing combos that can quickly defeat an
opponent the floaters will be able to dodge attacks alot easer, then attack at the right moment.

Mediumweight harictors
There charictors will have very high damageing moves, yet they wont have the speed that
most lightweight charictors will have.

Heavyweight Charictors
This is the main reason for starting the topic, in the past heavy weights have generally
not been very good charictors. In the Ike update at the Dojo it said heavy charictor will have several moves that make them invincible to knockback for a short period of time.
Heavyweight Charictors will have very high damageing attacks as well but they will be slow.

Heavy charictors will be hard to knockback. most of there attack will make them immune
to knockback at certain times. So a player who masters a heavy charictor, will know how to
use his moves at the right time so that he can counter attack after takeing no knockback.

Also an advantage that heavy charictors will have is damage priority. If two charictors attack at the same time the heavyer one will still take the damage, but it wont suffer
as big of a knockback as the other charictor.

Also Heavyer charictors should be able to take more damage then in melee.
So Bowser and Donkeykong could very easly be top tier and used in tournements

CHARACTER.

but yeah, didnt read it. Sorry.
 

Sir James

The Doctor
Joined
Aug 19, 2007
Messages
464
Location
Connecticut, USA
Sorry, but speed is still the best. Foxes and Falcos and Shieks are still better comparing the Bowser and DK whose moves are... slow.

Also just in 1 sentence you have 2 speeling i mean spelling errors.
That's all going to change when Bowser and other heavy characters won't be flinching as much. I can see it now...Fox goes in for a jab or two but Bowser just stares at Fox (still taking some minor damage) and claws him in the face. I believe heavy characters will be much better than what they were in Melee.
 

Demon_machinE

Smash Journeyman
Joined
Oct 9, 2005
Messages
314
The no knockback thing isnt new, it was in melee, except you actually had to do something. This is basically just automatic crouch cancelling for heavy character users too lazy to learn proper spacing. Just one more thing about melee that they are noobifying for brawl by making it automatic.

Fox goes in for a jab or two but Bowser just stares at Fox (still taking some minor damage) and claws him in the face.
Melee scenario :

Fox goes in for a jab or two but Bowser crouch cancels (still taking some minor damage) and claws him in the face.

Anyone who thinks this ''no flinching'' nonsense is going to drastically change the top level competitive game is probably wrong. It will however make bowser and Ike easier entry level characters for people too lazy to master the oh so advanced *sarcasm* technique of holding down to eliminate knockback.
 

Blackshadow

Smash Ace
Joined
May 24, 2006
Messages
900
Location
Adelaide, Australia. Along with my Mad Duck.
But DemonmachinE, it isn't the same as crouch cancelling. Tell me, would said Bowser be able to effectively crouch cancel Fox's jab at 300% or so? The answer is no (in fact, at exactly 263% Bowser automatically falls over when crouch cancelling Fox's jab, I just tested it). Now with these "invincibility" frames, Bowser would be able to continue attacking Fox. Though I do agree that in general Sakurai is making things a little too easy ( The Tether Recovery update made me raise an eyebrow), crouch cancelling is not being noobified through "invincibility" frames.
 
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