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Activating a final smash - Pity Smashes?

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So I'm trying to figure out how to make a character "activate" a final smash (as if they had just broken open a smash ball). The closest I got was having Shanus tell me that you need the requirement to be "Not 17". How to set not 17 is however a mystery.

In fact, not much is really known about final smashes, AFAIK. This is a bad thing when one thing you want is to implement a heavily-changed form of final smashes into your hack.

Basically, I need to be able to trigger the readying of a final smash and make it so that if it does get knocked out of you, it just vanishes. However, I know nothing about this, and it doesn't seem like all that many do. Opening the smash ball item in OpenSA proved fruitless; it was about as comprehensible as the average steven hawking work. >.>

Help?
 

Higure Hokousha

Smash Rookie
Joined
Aug 6, 2009
Messages
23
I found this Event on the PSA documentation wiki.
HexID: 0C060000
Label: Enter Final Smash State
Effect: Allows use of Final Smash locked articles, variables, etc. Highly unstable.

I'm not sure if it will help, but I couldn't find anything else.
 

JoeGrandma

Smash Journeyman
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Dec 11, 2008
Messages
368
What happens if you just Change Action to the Final Smash action?
 

pokelover980

Smash Ace
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What happens if you just Change Action to the Final Smash action?
It doesn't work from what I've experienced. There's a requirement or two to make certain things in an FS work.

Also, Higure, the event you really should be listed as broken. It rarely works, and it also freezes a lot if it does work. Mainly in the example of Mario. I tried this out before it was known what it was and nearly found what it was. I knew that it had something to do with the FS because it allowed for Mario to go into his FS's animation, but it froze right before he shot his flames, so I had no clue what it did really. If I tried without that, the game normally froze.

But now that I know how to use PSA better, I'll see what I can do on this entire situation. I'll see if I can find a way to make Mario's FS work over his side-b.
 

[TSON]

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I found this Event on the PSA documentation wiki.
HexID: 0C060000
Label: Enter Final Smash State
Effect: Allows use of Final Smash locked articles, variables, etc. Highly unstable.

I'm not sure if it will help, but I couldn't find anything else.
10lookcloser
 

[TSON]

Hella.
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oTSONo
If it was flat out broken then why is it at the start of every final smash action? There are obviously other things that go with it.
 

pokelover980

Smash Ace
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If it was flat out broken then why is it at the start of every final smash action? There are obviously other things that go with it.
It rarely ever works on moves other than a FS action (or from what I've experienced it doesn't), except on... I think it was Lucario. I'll have to check, I have the file somewhere :U
 

[TSON]

Hella.
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That's not a problem with the event is the point. The FS simply requires other things to be done first before allowing you to use it.
 

Amazing Ampharos

Balanced Brawl Designer
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If I had to guess, it puts your character in a state to begin using their final smash, but actually breaking the smash ball is what the game uses to load the final smash files which at the very least contain the final smash files (which is also why calling final smash articles like Kirby's chef hat tends to cause crashes). So, you are trying to call an article that doesn't exist; yeah that's going to crash it. The real question is how you can force the game to load the final smash file.

I don't know if Wario and Bowser have unique final smash files, but I do know that you can force them to transform into their final smash forms at will. Final smashes are weird, and every one is unique. I suspect any work on them would be very arduous.
 
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Hmm... :(

Changing the action to a final smash is not really what I'm looking for either.

Does anyone know if it's possible to make a hitbox only interact with items; or rather, not with characters? If that was possible, I'd just make the action "Spawn Smashball, Super strong instant fast hitbox that only hits items" to give the char an FS.
 

Phantom Wings

Smash Apprentice
Joined
Jul 29, 2008
Messages
150
Not that this'll be too much help, but setting LA-Bit[20] will enable the use of final smashes - but of course, it will freeze if the final smash requires an article from the final smash file. So far, Jigglypuff, Bowser and Wario work. Additionally, if you set LA-Bit[22] after enabling the final smash, it'll create the FS aura around your character. (alternatively, you can set LA-Bit[22] while LA-Bit[20] is disabled to remove the aura. And it should also be noted that LA-Bit[22] should only be set once during either operation or else you'll get a glitchy/laggy red aura effect)

On a side note, the event mentioned above is part of the 0C group - specifically, the group of events that belong directly to the character's module file - so it's to be expected that it will only work under the most specific circumstances with only the right character.
 
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