BrimeZ
Smash Journeyman
1) Spacing with the claw shot and Bomb
-Have a bomb in hand, then short hop in the air, air dodge, and press 'A' to clawshot. This way you won't end up throwing the bomb.
After using the clawshot, when hit the ground at zero lag, throw the bomb. A good way for spacing
-If your opponent shielded the clawshot, the clawshot should have weakened it a good amount since the claw shot does multiple hits. And if your opponent is still shielding when you hit the ground, throw the bomb to weaken the shield even more. Usually your opponent will get hit by the claw shot and then dodging or shielding with countering or vice versa.
-You can also use the boomerang as a follow up attack which can help diminsh the shield or push your opponent back even more.
2)Throwing the bomb while spacing backwards
- You run(I find it more useful) or stand still and shorthop with a bomb, the bomb in front of you using the C-stick and hold backwards in the other direction on the control stick at the same time. Then immediately take out another bomb
-By doing this will give you more distance from your opponent from throwing you bomb at full speed, and give you more time to pull at another a repeat the process. It kinda makes an illusion that you bomb father than he actually can a little bit.
-I find it a very usefull way to spame against characters like Marth for instance
3) Ledge hop arrows
-Simply ledge hop and shoot arrows, similar to Pit
-Less useful than pits but is still very usefull
4)Ledge hop spin attak
-Ledge hop back onto the stage and spin attack
-Use it when some body has their shield up and expects to do a regualr ledge. They will usually try to grab or attack, but you should be able hit them out of it with the spin attack's priority
-Is minorly usefull
4)Spin attack canceling to the edgegrab(Has nothing to do with spacing, but I don't think it's worth making another thread about it)
-Just like in Melee, you can cancel onto the ledge by dashing towards the ledge and spinattack right when your feet reaches the edge of it.
- This time is not as useful or as cool looking, but I believe it's a bit faster than running off the stage and grabing on the legde, and you don't have to press back to grab the ledge
-Have a bomb in hand, then short hop in the air, air dodge, and press 'A' to clawshot. This way you won't end up throwing the bomb.
After using the clawshot, when hit the ground at zero lag, throw the bomb. A good way for spacing
-If your opponent shielded the clawshot, the clawshot should have weakened it a good amount since the claw shot does multiple hits. And if your opponent is still shielding when you hit the ground, throw the bomb to weaken the shield even more. Usually your opponent will get hit by the claw shot and then dodging or shielding with countering or vice versa.
-You can also use the boomerang as a follow up attack which can help diminsh the shield or push your opponent back even more.
2)Throwing the bomb while spacing backwards
- You run(I find it more useful) or stand still and shorthop with a bomb, the bomb in front of you using the C-stick and hold backwards in the other direction on the control stick at the same time. Then immediately take out another bomb
-By doing this will give you more distance from your opponent from throwing you bomb at full speed, and give you more time to pull at another a repeat the process. It kinda makes an illusion that you bomb father than he actually can a little bit.
-I find it a very usefull way to spame against characters like Marth for instance
3) Ledge hop arrows
-Simply ledge hop and shoot arrows, similar to Pit
-Less useful than pits but is still very usefull
4)Ledge hop spin attak
-Ledge hop back onto the stage and spin attack
-Use it when some body has their shield up and expects to do a regualr ledge. They will usually try to grab or attack, but you should be able hit them out of it with the spin attack's priority
-Is minorly usefull
4)Spin attack canceling to the edgegrab(Has nothing to do with spacing, but I don't think it's worth making another thread about it)
-Just like in Melee, you can cancel onto the ledge by dashing towards the ledge and spinattack right when your feet reaches the edge of it.
- This time is not as useful or as cool looking, but I believe it's a bit faster than running off the stage and grabing on the legde, and you don't have to press back to grab the ledge