pkrocking
Smash Rookie
I don't know if this happens to anyone else, (or on the Wii U version for that matter, since I only own the 3ds version) but does Ness's second PK Thunder after hitting a wall go higher than usual after start-up?
If I miss PK Thunder and hit a wall, then try to recover using his second one, it always ends up going way higher than it normally should, and it always ends up either not reaching me in time, or I thunder crash myself down and die.
Is it only me, or...?
If I miss PK Thunder and hit a wall, then try to recover using his second one, it always ends up going way higher than it normally should, and it always ends up either not reaching me in time, or I thunder crash myself down and die.
Is it only me, or...?