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Belive me I try that till I blue in the face, He just immediately does it again and again if necessary until I screw up and then he smashes me.keep your distance (learn to space attacks as far as possible), try experimenting with dashdancing or empty jump-ins to trick him into spotdodging then grab afterward
But he's not really spamming it. He doesn't do it when he doesn't need to. If I don't attack him when In the situations where he spot dodges I wont be attacking him at all.if hes spotdodging all ur attacks then ur being too aggressive, hes reading when ur going to try and attack. be more unpredictable. unpredictability is a counter for spot dodge spammers. now go do some ownage!
That's WAY too complicated. Try picking peach and ignore the part about holding A =]i have an idea that will DEFINITELY work. it will help with the spotdodge problem and ull just be better over all.
Choose Zelda> Hold A before ur stage loads up > Dsmash.
Jiggs is my best and most frequently used character, but I sometimes use Link, Samus, Fox, Zelda(not Skeik), and DK on occasion.If you can't get your grab before he smashes you out of the spot dodge.. try......... lcanceling? lol
It might be helpful if we knew who you used.. I know that if your Marth then you can space Fairs and Dtilts.
This is interesting. It seem the other way around to me. Could you expand on this?Wait for his spot dodges. There's acualy a lot more vulnerability then invulnerability when spotdodging repeatedly. .
I do try to change things up all the time, but it never seams to make a difference. And Its not so much the fact that he dodges my attacks that is the problem its that hes able to come out of a spot dodge with a second move so d*** quickly, sometimes its a smash attack sometimes its a second spot dodge or a roll or what ever. I mean if he just did a spot dodge and then was vulnerable after wards I wouldn't have any problems. I can actually spot dodgem him almost as predictability its just that he always gets me coming out of it.As some people here have also said, if he spotdodges every attack you make, you're way too predictable. Try using fake approaches. Most characters can also jab/shine/grab after an L-canceled aerial really, really quickly (read: Marth, Shiek, space animals). Even Ganon can get his jab out after a shffled fair to catch someone comming out of a spotdodge if you time it right.
i have an idea that will DEFINITELY work. it will help with the spotdodge problem and ull just be better over all.
Choose Zelda> Hold A before ur stage loads up > Dsmash.
Honestly... these will work >.<That's WAY too complicated. Try picking peach and ignore the part about holding A =]
well he wasnt exactly right...from mew2king's statistic list:This is interesting. It seem the other way around to me. Could you expand on this?
mew2king said:Dodge Ratings - Here's a list I made of everyone's dodge ratings, statistically proven with frames counts on the frames of the dodge that you're ALWAYS invincible to ALL attacks. The number on the left half of the fraction is the amount of frames you're actually dodging (in other words, how many frames you're invincible and can't be harmed) while the number on the right half of the fraction is the total time that the dodge lasts. The percent of the dodge that you're ALWAYS invincible is written in a percent, and a ..... means it's a repeating decimal. Note: almost all of the dodges start on frame 2, so in other words, for most of the dodges when you start them, you can only be hit the FIRST frame of the dodge. Some characters, like Captain Falcon and Zelda, start their invincible part of the dodge on the 3rd frame, and Bowser starts his on the 4th frame. Note that for 99% of attacks, Zelda is invincible for the 2nd frame + (but certain explosion moves can hit her on the 3rd frame of the move so it still counts as starting it on the 3rd frame)
---Go here for more information about dodging: http://smashboards.com/showthread.php?s=&postid=493089#post493089
63.6363.....% or 14/22 - Dr. Mario / Falco / Fox / Kirby / Link / Luigi / Mario / Pichu / Pikachu / Samus / Sheik / Yoshi / Young Link
62.962962.....% or 17/27 - Ice Climbers / Marth / Ness / Peach / Roy
59.459459.....% or 22/37 - DK
59.375% or 19/32 - Ganondorf
56.25% or 18/32 - Captain Falcon / Zelda
54.054054.....% or 20/37 - Mewtwo
51.88888.....% or 14/27 - Jigglypuff
50% or 21/42 - Bowser
34.375% or 11/32 - Mr. Game and Watch
Peach's d-smash will solve both the problem of his crouch cancelling, and about not hitting him when he's dodging.On The note about attacks with long durations. I can on occasion hit him with such attacks but the problem is most are really week and he'll just CC them.
Ah that's informative. In general it looks like most characters are vulnerable for that later third of the dodge.well he wasnt exactly right...from mew2king's statistic list:
No, please do. Thats exactly what he does.Then they could spot dodge twice, but i wont go into that....>_>
rest = no margin of error for timing either (it's only out for one frame)Since you play jiggs just jump at him, watch him spotdodge and hit him during the lag of it with a rest. Rest comes out on like the first frame, so you CAN'T miss if you time it.
You could also just nair and if he always CCs do nair into rest. Basically what I'm trying to say is rest.
Actually, haxing keyboard DI can get out of the drill before the rest, usually.I remember the good old days of Puff on the 64.
Dair -> Rest = Instapwnage
_On_Topic_Line_
Nair into rest should do the trick depending, of course, on the nature of the crouchcanceller in question.
Which begs the question: who does he use?