deepseadiva
Bodybuilding Magical Girl
There's a lot of discussion happening about what to include inside the scope of Smash tournaments mainly concerning all these new elements Smash 4 brings to the table. I wanted to highlight the viewpoint and concept of being more inclusionary rather exclusionary with these elements. Change is always a horrible horrible scary thing and should be avoided at all costs, but indeed the cost of this fear is missing out on potentially enriching content that never threatened you in the first place.
With all these new elements Sm4sh brings - customs, Miis, stages, 8-player Smash - a simple, natural way of determining whether they benefit competitive play is to allow them. Allow all of them, and everything with no restrictions, no standardizations, no restraint at all.
Of course that's not realistic. Even before we start we've removed items, equipment, "crazy" stages. Some things are obviously not benefiting competitive play. The muddier things, Mii differences, 8-player, the "weird" stages all deserve the benefit of the doubt. "Innocent until proven guilty" is a system to protect those who have done no harm, with the idea that if there was harm done, it will be evident.
If these elements are harmful, they will be evident soon enough. My bet is a lot of them will never show harm.
Importantly, to note, is community opinion. If nobody wants to play with customs nobody will play with customs. I just hope we can embrace this new game for what it is, rather than imposing what we think this Smash should be.
I ask:
- Does free Mii customization delay tournaments too long?
- Are customs popular enough to be allowed?
- Does free move customization take up too much tournament time?
- Do custom moves pose too much of a challenge for players? Are they too much to learn about?
- Would we all just rather play with all defaults?
Just questions I'm sure TOs everywhere have already discussed. Honestly, this was all coming from my disappointment in how custom moves worked for this game. Palutena and the Miis were revealed to have huge movesets, and I first expected all characters to be the same. The weird variations of specials is honestly laziness on Nintendo's part (or really time restraints). But I envision Smash 5 to have huge movesets for every single character, rather than the 4 lucky ones in this game. There might be more vocal majority once your main has interesting customs, but today, for this game, I believe it is also important to think of the minority. I don't see anything wrong with letting Little Karissa entire a tournament with her lovingly crafted Mii.
Thank you for reading.
With all these new elements Sm4sh brings - customs, Miis, stages, 8-player Smash - a simple, natural way of determining whether they benefit competitive play is to allow them. Allow all of them, and everything with no restrictions, no standardizations, no restraint at all.
Of course that's not realistic. Even before we start we've removed items, equipment, "crazy" stages. Some things are obviously not benefiting competitive play. The muddier things, Mii differences, 8-player, the "weird" stages all deserve the benefit of the doubt. "Innocent until proven guilty" is a system to protect those who have done no harm, with the idea that if there was harm done, it will be evident.
If these elements are harmful, they will be evident soon enough. My bet is a lot of them will never show harm.
Importantly, to note, is community opinion. If nobody wants to play with customs nobody will play with customs. I just hope we can embrace this new game for what it is, rather than imposing what we think this Smash should be.
I ask:
- Does free Mii customization delay tournaments too long?
- Are customs popular enough to be allowed?
- Does free move customization take up too much tournament time?
- Do custom moves pose too much of a challenge for players? Are they too much to learn about?
- Would we all just rather play with all defaults?
Just questions I'm sure TOs everywhere have already discussed. Honestly, this was all coming from my disappointment in how custom moves worked for this game. Palutena and the Miis were revealed to have huge movesets, and I first expected all characters to be the same. The weird variations of specials is honestly laziness on Nintendo's part (or really time restraints). But I envision Smash 5 to have huge movesets for every single character, rather than the 4 lucky ones in this game. There might be more vocal majority once your main has interesting customs, but today, for this game, I believe it is also important to think of the minority. I don't see anything wrong with letting Little Karissa entire a tournament with her lovingly crafted Mii.
Thank you for reading.