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A tip to practice Nair OOS

hectohertz

Smash Ace
Joined
Aug 20, 2006
Messages
800
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Brooklyn, NY
So Nair OOS is amazing. I was told by zoso a long time ago that a good way to practice it is to stand next to a kirby and try to hit him on the "way up".

i had been practicing this for a while, and felt like even with the exact same timing, sometimes i would get it and sometimes i would not. so i decided to go into debug mode and see whats what. because of kirby bobbing up and down in his standing animation, doing a frame perfect nair OOS will not always hit kirby on "way up"! it depends where he is in his standing animation!

luckily, theres a very simple solution. practice against puff! you will hit puff no matter what if you do the nair frame perfectly (first airborne frame). if you are even a frame off, you will not hit her rising, you will hit her later on, its very noticeable.

tl;dr practice nair OOS on puff, not kirby
 

KirbyKaze

Smash Legend
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Spiral Mountain
I swear I've said this a bazillion times...

ZoSo must have gotten Puff and Kirbs confused.

Puff is who you practice nair OOS on.

Kirbs is for SH FF fair AC.
 

hectohertz

Smash Ace
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Messages
800
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Brooklyn, NY
What inputs do you use? I wanna play more Sheik but I've been reluctant because I'm unsure of my nair OoS

I use X and Z, two different fingers :D


I swear I've said this a bazillion times...

ZoSo must have gotten Puff and Kirbs confused.

Puff is who you practice nair OOS on.

Kirbs is for SH FF fair AC.


and KK, can you explain the SH FF Fair AC on kirby? what am I looking for here? i've never heard of this practice routine, what is the goal?
 

KirbyKaze

Smash Legend
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It's for speed because some defense patterns demand that. But by hitting Kirby, who's very small, you're making sure you can still accurately hit low targets like, say, a dashing Fox or Marth with your fair.
 

WWGenesis

Smash Cadet
Joined
Jul 10, 2013
Messages
30
How does everybody go about Nair OOSing?

I slide Y to A, but that has something like less than 5% consistency when I attempt to Nair OOS to hit Jiggys from the way up. I probably don't have enough practice, but I'd be more than grateful to hear how everybody else does the actual execution itself. Thanks!
 

ZoSo

Smash Champion
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Jul 7, 2003
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I swear I've said this a bazillion times...

ZoSo must have gotten Puff and Kirbs confused.

Puff is who you practice nair OOS on.

Kirbs is for SH FF fair AC.
My bad.

Unless I was misquoted.

In which case **** you Jesse.
 

The Lemon

Smash Cadet
Joined
Feb 23, 2011
Messages
43
You should be able to do it moving forward backward and not at all.
Do you use c-stick for this? or do you just move the analog really fast and use A?
And if you don't use c-stick, would the input be:
backwards jump-->fair-->hold back (3 directional inputs)?

And on a general note, do you use c-stick at all?
 

KirbyKaze

Smash Legend
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I use c-stick to butter my fucking toast in the morning.

I use it for everything except my super fast dash SH uairs and SH rising bair.
 

Omni

You can't break those cuffs.
BRoomer
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Am I the only one who uses the analog stick to n-air OOS?
 

The Lemon

Smash Cadet
Joined
Feb 23, 2011
Messages
43
So I'm practicing nair OOS on Jiggs like y'all said. Gawd the timing's so hard.

Is it only possible with SH? Also, what are the uses of SH vs FJ nair OOS?
I feel like it would always be better to SH unless you want to get to a platform above you?
 

KirbyKaze

Smash Legend
Joined
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So I'm practicing nair OOS on Jiggs like y'all said. Gawd the timing's so hard.

Is it only possible with SH? Also, what are the uses of SH vs FJ nair OOS?
I feel like it would always be better to SH unless you want to get to a platform above you?
Yeah, nair OOS perfectly is tough. And it's only possible with SH.

Your instincts are good; FJ is mostly just to get on a platform above you.





MORE GENERAL STUFF ABOUT LEARNING NAIR OOS:

Once you get down the timing of the X/Y/c-stick jump (whatever method you like most) into nair to be routinely frame perfect vs the Jigglypuff, you can move onto the second stage of nair OOS timing training. Which is doing it vs shield stun. Because you're often going to need to do this after an attack strikes your shield, and that means you've gotta be comfortable acting after shield stun elapses or else the move loses a lot of its value as a counterattack. When you're dealing with the interactions that occur between the anti-pressure and pressure games of the top 8-12 characters in this game, you're going to realize (if you haven't already) that a frame or two actually does matter, and that being off in your counterattack timing can make or break you vs aggressive, pressure-heavy styles. Hell, being perfect vs not being perfect can mean the difference between avoiding a shine > grab when you Nair OOS vs Fox and being shine > grab > u-throw > uaired.

The way I learned and worked on the technique doesn't require you to have a Wii / Melee hack (though admittedly if you do have hacks you can likely come up with a superior training method and I'd love to hear it). In the current metagame, nair OOS is fairly solid in virtually all of her matchups but the main moves you wind up using it on are stuff like Falco's shine, Fox's shine, Sheik's f-tilt (especially if behind you), after a space animal aerial, after an overzealous Puff aerial, and so forth.

So you basically want to setup a controlled situation where you can replicate the stun of those attacks.

HOW TO PRACTICE NAIR OOS (pt. 2)

1P Mode > Training Mode:

Level: FD
P1: Sheik
CPU: Fox or Falco or Marth or Roy

1) Set their damage to 30 (estimate).
2) Move them so that you can b-throw them off the level while standing on the edge of the stage (just walk, then dash past them or something).
3) throw the opponent off the level with your b-throw.

At this point, if you've done everything correctly, the opposing Marth/Falco/Fox should begin recovering low offstage with their up-B (Marth DJs towards the level iirc).

Their up-Bs do:
Falco: 16% - 14% (1 stale) - 12% (2 stales) - etc.
Fox: 14% - 12% (1 stale) - 11% (2 stales) - etc.
Marth: 7% - 6% (1 stale) - 5% (2 stales) - etc.
Roy: Multi-hitting, 1-3% per hit (not sure how staling works)

At this point, what you do next depends on what you want to practice. Since shield stun is based off how much damage an attack would inflict, staling alters the stun value. So by getting hit by the up-B, you lower the shield stun (remember to reset the damage every few b-throws). By exploiting the damage staling system and the fact that CPUs only recover one way when b-thrown by Sheik in this envrionment, this allows us to recreate stun values that are very very similar (or that even match) the values that important moves like the spacies' shines, dairs, and nairs would do. And then some.

There's no perfect way to verify the frame perfectness of your nair this way, but if you're perfect or close to perfect on the Jigglypuff you should be able to tell somewhat intuitively whether your nairs in the controlled b-throw > shield environment are being executed at similar quality (acting out of shield at the right moment, not accidentally FJing or shield-grabbing, etc).






Notes: Do not neglect Falco's up-B at 16% and 14%. Shield stun is calculated by a formula [(DMG+4.45)/2.235]. This formula expresses how much net shield stun your attack will inflict to the opponent's shield in frames.

Because the shield stun formula is a simple function, shield stun increases at a constant rate as the damage of the move increases (and obviously the same is true is if the attack's power is decreasing; stale moves works in both directions). However, this does not mean that shield stun is different at every percent. If you run 14% and 15% through that formula you'll get the same whole number and then two different decimals. Since smash can't have fractional frames, it shaves off the incomplete ones. Which means that 14% will be doing the same shield stun (in frames) as a move at 15%.

For further reading:
http://smashboards.com/threads/frame-advantage-on-block.309694/
 

WWGenesis

Smash Cadet
Joined
Jul 10, 2013
Messages
30
That's an amazing training method you highlighted for us. Thanks for sharing it! (In the meanwhile I'll still be practicing the first step haha).
 

KirbyKaze

Smash Legend
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I feel that SHs OOS are easier with X or Y as opposed to c-stick up.

Buffering jump with [shield --> c-stick up] works by counting each frame you have the c-stick pressed up as a jump input. In order for Sheik to SH during jump, the jump input must be finished within 2-3 frames (forget exactly which). Because that's the nature of airborne frame 4. This means that buffering jump out of shield by holding the c-stick up will work for FJ but not SH, which will still necessitate a timed release. Since timing the release of the c-stick is in my mind not really different than timing a simple button press... I feel that SH OOS with the c-stick is likely harder due to it being a stick action (more room for error) and I legitimately feel that timing the c-stick's release out of shield stun is more counter-intuitive than pushing a jump button when shield stun has elapsed.

However this is all just gobbledygook if you're actually just really good at c-stick SHing after stun finishes. And both methods work (button vs. stick).
 

KirbyKaze

Smash Legend
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*shrug*

It's totally possible I'm the odd one here who has weird OOS preferences. I am also comfortable with this notion.

Do any of you guys WD OOS using c-stick up as well?
 

Hawt Salsa

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That on the other hand is weird to me. I always choose to use a normal WD format because it feels better.
 

BTmoney

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Do any of you guys WD OOS using c-stick up as well?
I used to do it more but I always wondered if it was worth my time making it muscle memory
It's a pretty comfortable motion though so I might go back to doing that

edit:
now that I think about it, if I still mained Marth I would probably do this since WD oos is usually a solid option for him
 

Jolteon

I'm sharpening my knife, kupo.
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Using Z for nair oos is the business.

KK: I used to use c-up for oos nairs but personally I agree with you in that it feels counter-intuitive. I use Y -> Z now.

Also, speaking of c-sticking have you experimented with using claw c-up to do dash instant sh uair after dthrows etc? If so, why do you prefer using A instead?
 

KirbyKaze

Smash Legend
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Aerials with Z is Hbox status (which isn't a bad thing ftr)

I've tried to claw that and truthfully if there was ever a character built to afford so many grip changes it would be Sheik (up-B stall, long d-throw animation, etc). But I personally find it uncomfortable to do it so frequently as opposed to dash > X > (hold up lightly) > A.
 
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