MagnesD3
Smash Master
I know sakurai doesnt want ssb to be a competitive game but Its still fun to play around with the idea maybe one day they will care. There are a few ideas I think would be interesting to see.
1. Id like there to be mid, low and high moves that will hit you depending on how you are blocking (these different types of moves could also help differentiate characters moves) so while holding the shield button to block high you have to hold up and to block low you have to hold the joystick down, any position while blocking will block mids. (Inputs to dodge will be altered.)
2. Id like to make shield breaking easier and shield reduction last longer that way a viable strategy would be to get guess a couple strings of making your opponent block would result in a shield break giving you a free smash of course.
3. Id like dodging to have a slight bit more recovery on ground and in air to make it easier to punish.
4. Id like sakurai to make certain moves be comboable on purpose, (I do not want a combo counter to indicate number of hits since the max combos may be like 5 hits, instead if something is a combo you should be able to tell by the color of the hit, say if on normal hit non comboed it would be red but if it was a comboed hit it would be blue, something like that.)
Make it so these game changes are optional that way no ones normal party gaming experience is affected by it but If you turn on competitive mode these changes go into affect including all of the characters move properties.
If you guys have any more suggestions or thoughts on the matter plz do tell.
1. Id like there to be mid, low and high moves that will hit you depending on how you are blocking (these different types of moves could also help differentiate characters moves) so while holding the shield button to block high you have to hold up and to block low you have to hold the joystick down, any position while blocking will block mids. (Inputs to dodge will be altered.)
2. Id like to make shield breaking easier and shield reduction last longer that way a viable strategy would be to get guess a couple strings of making your opponent block would result in a shield break giving you a free smash of course.
3. Id like dodging to have a slight bit more recovery on ground and in air to make it easier to punish.
4. Id like sakurai to make certain moves be comboable on purpose, (I do not want a combo counter to indicate number of hits since the max combos may be like 5 hits, instead if something is a combo you should be able to tell by the color of the hit, say if on normal hit non comboed it would be red but if it was a comboed hit it would be blue, something like that.)
Make it so these game changes are optional that way no ones normal party gaming experience is affected by it but If you turn on competitive mode these changes go into affect including all of the characters move properties.
If you guys have any more suggestions or thoughts on the matter plz do tell.