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A Stage Editor Idea...

TamJammerz

Smash Apprentice
Joined
Sep 19, 2007
Messages
115
Hey, many of you from the NSider Forums at Nintendo.com are familiar with me, and a way while back, people seemed to be liking my Stage Editor idea, so I'm here to present it to you "Smash Board-tizens"...

So let's get to the matter at hand...

Here's the main menu when you first open up the mode.



Edit Current - Edit and work on the current stage that is opened.

Save Current - Saves the current stage that you have open currently.

Open Saved - Opens a stage that you've already saved before.

Reset Current - Resets the current stage you're working on, making it a blank stage.

Stage Options - Select multiple settings for the stage, such as music, brightness of the stage, a name for your stage and even choose a pre-made stage.

Exit - Take you back to the Main Menu screen.


Since you get the gist of most of the modes, I'll present to you how the "Edit Current" mode will work.



So let's add some platforms onto your stage to fight on!!



While in this mode, choose the type of platform you wish to place. After you select that, choose a specific platform from that type you wish to insert. After that, the menu will dissappear and you'll get to place your platform mostly anywhere on the grid. When you place it, you're able to tilt, enlarge or minimize the platform. This is only used for small platforms, though.

Base Platforms - Platforms that cannot be passed through and are meant to take up the majority of the space. The large, pink platform would be a base platform.

Solid Platforms - Platforms that aren't that large, but can't be passed through, either. The metal futuristic platform is a Solid Platform.

Pass-Through Platforms - Platforms that can be jumped or passed-through.

Moving Platforms - Platforms that scroll in a certain path. Certain platforms have set moving trails, so place them where they'd best fit in.

Special Platforms - Unique platforms that vary in shapes and sizes. Examples are a tower with platforms sticking out of it, a statue carrying a platform or a pulley with two platforms on either side.


Okay, since you seem to have that down great, let's set some start points!



Player Start Points - Where players will start. When you choose this option, you'll be able to select where P1, P2, P3 and P4 will start at on the stage. You cannot finish your stage without this.

Respawn Points - Set where the revival platform for revived characters will appear.

Item Spawn Point - Set where items will appear on the stage.

Hazard Spawn Rate - If you have a spawning hazard set in your stage, set how often it will appear. I'll explain the hazards later.

K.O. Boudaries - Set how far and near the K.O. Boundaries are.


Okay, so let's get on to some Hazards :lick:



Stationary Hazards - Add hazards on the stage that won't move on the stage. Examples would be cacti, pitfalls, etc.

Moving Hazards - Add hazards that move in a certain trail, such as spinning spike balls.

Stage Effect Hazards - Add hazards that occasionally activate on the stage at a set amount of time (See "Hazard Spawn Rate" under the "Add Start Points" mode), such as the falling bouldars depicted in the picture.

Background Hazards - Add hazards that are in the background, such as Arwings flying towards the stage shooting.

Pit Hazards - Set hazards to place at the bottom of the stage, such as lava or a spikes.


You don't want a gridded background, do you?



Generic Backgrounds - Basic backgrounds, such as the Starry Sky background in the picture.

Moving Backgrounds - Backgrounds that have lots of action going on in them, such as armies fighting.

Scrolling Backgrounds - These can only be selected if you turn the Scrolling Options on. this will be explained later.

Smash Bros. Backgrounds - Backgrounds that are used in the Smash Bros. games.

Special Backgrounds - Unique backgrounds that are... Special.


There's no need for a picture to explain the scrolling options. Basically, you will set whether the stage will scroll up or down and the speed, that's it...


So now that you have a basic understanding of it, I'll explain a little more...

How would you get this mode? Well, you'd have to unlock it, of course. Something like, unlock all stages first.

After getting this mode, there will be 5-10 blank stages at the bottom of the selection screen. Once you save a stage, it will appear here for you to fight in!

Of course, you don't get every single part of the Editor from the start. Half of the parts you'll probably start with, while the others you'll have to unlock from playing modes and playing certain amounts of VS. matches.


So, that's basically the gist of it... Tell me what you think :chuckle:
 

IllidR

Smash Champion
Joined
Jul 24, 2007
Messages
2,373
Location
"Pikmen" Forever!
Even though I've already seen many threads about this you gave more explanation and detail with your post. It's a good idea, but I really don't think it'll be utilized in Brawl.
 
D

Deleted member

Guest
THAT IS AWESOME.

I'd love to brawl in a massive stage, with huge opportunites for aerial play. But I think they should limit it to maybe 5 stages, as platforms may get samey after a while.
 

TamJammerz

Smash Apprentice
Joined
Sep 19, 2007
Messages
115
Even though I've already seen many threads about this you gave more explanation and detail with your post. It's a good idea, but I really don't think it'll be utilized in Brawl.
I've seen many other ideas like this, also, and I usually get the same response that I go in-depth with this kind of stuff.

Although I agree that this isn't likely, I think it would add a little more of the Player's touch to the game.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
This is the smartest Brawl Related Idea ever, but said many times... BUT NOBODY EVER MADE PICTURES LIKE THAT..... so good job, you are the most intelligent person that has ever tried to show what edit mode would be like, you RULE
 

TamJammerz

Smash Apprentice
Joined
Sep 19, 2007
Messages
115
This is the smartest Brawl Related Idea ever, but said many times... BUT NOBODY EVER MADE PICTURES LIKE THAT..... so good job, you are the most intelligent person that has ever tried to show what edit mode would be like, you RULE
Errr... Thanks a lot, I guess.
 

mario-man

Smash Lord
Joined
Feb 6, 2007
Messages
1,840
I love this Idea. It would add a special touch to the game the really pushes it over the top.

As for your job. It was a good job. LOL
(except you spelled BOULDER wrong)
 

TamJammerz

Smash Apprentice
Joined
Sep 19, 2007
Messages
115
I love this Idea. It would add a special touch to the game the really pushes it over the top.

As for your job. It was a good job. LOL
(except you spelled BOULDER wrong)
Oh... Oh??? NO!!!!!! My hard work, ruined!!
 

Birdie

Smash Cadet
Joined
Sep 25, 2007
Messages
51
Location
Leftern Canada
I support a stage editor, but I can't imagine how stale it would become if you were limited to so few options and visual appearances; the way to fix that would be to make the stage editor more similar to unrealEd or hammer, in the way that you can do whatever you want. Unfortunately that would probably make it less accessible to people, not to mention it would take a long while to download a stage. So I don't really think it has much chance of making it into brawl.
 

Brentos4o8

Smash Ace
Joined
Jul 14, 2006
Messages
518
Location
Livermore, CA
Hey, many of you from the NSider Forums at Nintendo.com are familiar with me, and a way while back, people seemed to be liking my Stage Editor idea, so I'm here to present it to you "Smash Board-tizens"...

So let's get to the matter at hand...

Here's the main menu when you first open up the mode.



Edit Current - Edit and work on the current stage that is opened.

Save Current - Saves the current stage that you have open currently.

Open Saved - Opens a stage that you've already saved before.

Reset Current - Resets the current stage you're working on, making it a blank stage.

Stage Options - Select multiple settings for the stage, such as music, brightness of the stage, a name for your stage and even choose a pre-made stage.

Exit - Take you back to the Main Menu screen.


Since you get the gist of most of the modes, I'll present to you how the "Edit Current" mode will work.



So let's add some platforms onto your stage to fight on!!



While in this mode, choose the type of platform you wish to place. After you select that, choose a specific platform from that type you wish to insert. After that, the menu will dissappear and you'll get to place your platform mostly anywhere on the grid. When you place it, you're able to tilt, enlarge or minimize the platform. This is only used for small platforms, though.

Base Platforms - Platforms that cannot be passed through and are meant to take up the majority of the space. The large, pink platform would be a base platform.

Solid Platforms - Platforms that aren't that large, but can't be passed through, either. The metal futuristic platform is a Solid Platform.

Pass-Through Platforms - Platforms that can be jumped or passed-through.

Moving Platforms - Platforms that scroll in a certain path. Certain platforms have set moving trails, so place them where they'd best fit in.

Special Platforms - Unique platforms that vary in shapes and sizes. Examples are a tower with platforms sticking out of it, a statue carrying a platform or a pulley with two platforms on either side.


Okay, since you seem to have that down great, let's set some start points!



Player Start Points - Where players will start. When you choose this option, you'll be able to select where P1, P2, P3 and P4 will start at on the stage. You cannot finish your stage without this.

Respawn Points - Set where the revival platform for revived characters will appear.

Item Spawn Point - Set where items will appear on the stage.

Hazard Spawn Rate - If you have a spawning hazard set in your stage, set how often it will appear. I'll explain the hazards later.

K.O. Boudaries - Set how far and near the K.O. Boundaries are.


Okay, so let's get on to some Hazards :lick:



Stationary Hazards - Add hazards on the stage that won't move on the stage. Examples would be cacti, pitfalls, etc.

Moving Hazards - Add hazards that move in a certain trail, such as spinning spike balls.

Stage Effect Hazards - Add hazards that occasionally activate on the stage at a set amount of time (See "Hazard Spawn Rate" under the "Add Start Points" mode), such as the falling bouldars depicted in the picture.

Background Hazards - Add hazards that are in the background, such as Arwings flying towards the stage shooting.

Pit Hazards - Set hazards to place at the bottom of the stage, such as lava or a spikes.


You don't want a gridded background, do you?



Generic Backgrounds - Basic backgrounds, such as the Starry Sky background in the picture.

Moving Backgrounds - Backgrounds that have lots of action going on in them, such as armies fighting.

Scrolling Backgrounds - These can only be selected if you turn the Scrolling Options on. this will be explained later.

Smash Bros. Backgrounds - Backgrounds that are used in the Smash Bros. games.

Special Backgrounds - Unique backgrounds that are... Special.


There's no need for a picture to explain the scrolling options. Basically, you will set whether the stage will scroll up or down and the speed, that's it...


So now that you have a basic understanding of it, I'll explain a little more...

How would you get this mode? Well, you'd have to unlock it, of course. Something like, unlock all stages first.

After getting this mode, there will be 5-10 blank stages at the bottom of the selection screen. Once you save a stage, it will appear here for you to fight in!

Of course, you don't get every single part of the Editor from the start. Half of the parts you'll probably start with, while the others you'll have to unlock from playing modes and playing certain amounts of VS. matches.


So, that's basically the gist of it... Tell me what you think :chuckle:
You idea is great but the chances of it making to Brawl are against us. :(
 

TamJammerz

Smash Apprentice
Joined
Sep 19, 2007
Messages
115
^^To Brentos4o8A^^

1. Please don't quote a long thread...
2. I feel the same way, I just think it would be a nice little feature though... Gives the player a bit more of their own "spice" to the game.
 

ElvishSpirit

Smash Apprentice
Joined
Sep 18, 2007
Messages
181
I always have supported this idea 110%. I was one of the many people who made threads about this on teh Nsider, and I thought of these features

You have pieces of stages you already own (exp: Delfino Square) and when you unlock a stage, you get all the pieces/backgrounds/hazards of that stage to use.

You have download all of someones stages by wi-fi (like mii parade) and you will be able to download via shop channel stages made by NOAs themselfs.

Oh, lets not forgot put any pieces of music together from the CDs you collect in single player.
 

ZeldaFox38

Smash Lord
Joined
Jul 16, 2001
Messages
1,031
Location
Titania, in a cave
The CD picker is a great addition, ElvishSpirit. :)

This would be awesome. Don't know if it would happen, but I think it would be cool. (I'd also like to customize my character's costumes, but that could go down a bad way really quick . . .)
 

Magnacor

Smash Ace
Joined
Sep 19, 2007
Messages
960
Location
Over there
That's a good idea but like many others before me pointed out, it probably won't happen.

P.S. You forgot about the platforms that you can jump through but not fall fall through.
 

crush_T_asain

Smash Apprentice
Joined
Oct 6, 2007
Messages
147
Location
Canada
It would be pretty werid like jsut a freefall pit with a few yoshi cloud stuff(disappear after a sec or two but basically you a scrolling down too bad spikes would be deadly...good practise for all out ariel
 

Katy Parry

The Only Zelda in Indiana
Joined
May 20, 2007
Messages
3,328
Location
Indianapolis, IN
NNID
justysuxx
Even though I've already seen many threads about this you gave more explanation and detail with your post. It's a good idea, but I really don't think it'll be utilized in Brawl.
HAH! FACE! lol

Can't believe you called it! :)
 
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