NintendoGamer88
Smash Cadet
Does anyone here even remember life before E3 2007? Because as I recall, a vast majority of the internet was demanding things like a new trailer, release date, and new character to be revealed at the press conference. And even though we got a release date, a short gameplay clip, and a confirmed Veteran Fighter, everyone got pissed about "Brawl not being there in any form."
All video game companies are incredibly pressured by fans and the media to put up a date (and don't get me started on the pressure for new gameplay content because I swear that gamers nowadays want to have already beaten a game before the disc is even in their hands). Remember at E3 2006, when fans and media alike almost ripped Nintendo a new ******* for refusing to announce the Wii's release date? Or how about when Sony had to announce in 2005 that the PS3 would release right behind 360, just to keep their competitive edge? Sony simply couldn't fulfill the promise they were forced to make in order to deliver the quality (not by my standards) product they wanted and had to delay it a full year.
This is a lose-lose situation for game-makers. Either they wait to announce a release date until they have a solid date and get publicly ridiculed for not providing gamers with essential information OR they can announce a release date they cannot possibly make, thereby causing multiple delays, fan outrage, and bad publicity.
Gamers and gaming journalists need to realize that pressuring video game companies is very, VERY bad. By forcing them to say/do something they are not yet ready to announce/release, the end result is a happiness that is exceptionally short-lived, lingering frustrations from the eventual delay, and a lower quality product upon release.
We all must also realize that every delay has its purpose. Sometimes, we may not like that purpose (i.e. marketing or conflict with another title's sales), but 9 times out of 10, the delay results in a much better project as a whole. Japan's one week is just enough to prevent a major shortage of discs and fan outrage. NA's one month is enough to make sure no bugs make it through localization and lower the game's overall quality.
Summary: Fans and the media force gamemakers into a lose-lose situation. High expectations cause both premature release dates and delays. Outrage at a delay is completely counterproductive, paradoxical, and incredibly immature.
Summary's Summary: ANGRY YELLING AT NINTENDO DOES NOTHING. NINJAS. THOUSANDS OF THEM!!!
EDIT: I apologize for not mentioning this originally. I UNDERSTAND THAT DEVELOPERS ALWAYS SELECT A REASONABLE RELEASE DATE WHEN THEY CHOOSE TO MAKE THE ANNOUNCEMENT.
The point I am making here is that developers are pressured to make the ANNOUNCEMENT too early, especially for their AAA titles; therefore, it results in a release date that, while it may end up being final, is also exceptionally prone to delays.
All video game companies are incredibly pressured by fans and the media to put up a date (and don't get me started on the pressure for new gameplay content because I swear that gamers nowadays want to have already beaten a game before the disc is even in their hands). Remember at E3 2006, when fans and media alike almost ripped Nintendo a new ******* for refusing to announce the Wii's release date? Or how about when Sony had to announce in 2005 that the PS3 would release right behind 360, just to keep their competitive edge? Sony simply couldn't fulfill the promise they were forced to make in order to deliver the quality (not by my standards) product they wanted and had to delay it a full year.
This is a lose-lose situation for game-makers. Either they wait to announce a release date until they have a solid date and get publicly ridiculed for not providing gamers with essential information OR they can announce a release date they cannot possibly make, thereby causing multiple delays, fan outrage, and bad publicity.
Gamers and gaming journalists need to realize that pressuring video game companies is very, VERY bad. By forcing them to say/do something they are not yet ready to announce/release, the end result is a happiness that is exceptionally short-lived, lingering frustrations from the eventual delay, and a lower quality product upon release.
We all must also realize that every delay has its purpose. Sometimes, we may not like that purpose (i.e. marketing or conflict with another title's sales), but 9 times out of 10, the delay results in a much better project as a whole. Japan's one week is just enough to prevent a major shortage of discs and fan outrage. NA's one month is enough to make sure no bugs make it through localization and lower the game's overall quality.
Summary: Fans and the media force gamemakers into a lose-lose situation. High expectations cause both premature release dates and delays. Outrage at a delay is completely counterproductive, paradoxical, and incredibly immature.
Summary's Summary: ANGRY YELLING AT NINTENDO DOES NOTHING. NINJAS. THOUSANDS OF THEM!!!
EDIT: I apologize for not mentioning this originally. I UNDERSTAND THAT DEVELOPERS ALWAYS SELECT A REASONABLE RELEASE DATE WHEN THEY CHOOSE TO MAKE THE ANNOUNCEMENT.
The point I am making here is that developers are pressured to make the ANNOUNCEMENT too early, especially for their AAA titles; therefore, it results in a release date that, while it may end up being final, is also exceptionally prone to delays.