Knee Smasher
Smash Ace
I am aware of four characters in the cast who can legitimately fail to recover upon being edgeguarded by Charizard's Flamethrower: ROB (Flamethrower can prevent him from reaching the ledge with Up B until his fuel runs out), Diddy Kong (Flamethrower can destroy his jetpack), Villager (pop their balloons) and Yoshi (flinch him out of the end of his second jump/Egg Toss).
Now, the thing I am curious about is this: I, and I am sure many of you have played matches where the other player just... fails to return to the stage upon having their recovery interrupted by Charizard's Flamethrower, like at the end of this video. You guys have probably done this a lot against Little Mac and Ness especially in high-lag environments. I play Charizard extremely often, but actually have very little experience playing against an opposing Charizard, let alone one who edgeguards with Flamethrower the way I do, so there is something I cannot tell from countless of my opponents' perspective. So what I wish to know is that, aside from the situations involving ROB, Diddy Kong, Villager and Yoshi I mentioned, whether or not the countless instances of my opponent failing to recover upon being hit by my Flamethrower occurred as a direct result of a mistake made by my opponent in recovering (in other words, they shouldn't have failed to recover in all of those instances, but did so either because of lag or because they didn't react quickly enough) or if there are actually some situations in which it is, according to frame data, absolutely impossible to recover upon being edgeguarded by Flamethrower. I have prevented so many Little Mac, Nesses, Captain Falcons, Ganondorfs, and a lot more from returning the stage by hitting them with Flamethrower as they are recovering. Were all of these gimps mistakes on my opponents' part, or is it truly impossible to recover in some cases? Also, in the video I linked to, was it possible for Link to recover at the end?
Now, the thing I am curious about is this: I, and I am sure many of you have played matches where the other player just... fails to return to the stage upon having their recovery interrupted by Charizard's Flamethrower, like at the end of this video. You guys have probably done this a lot against Little Mac and Ness especially in high-lag environments. I play Charizard extremely often, but actually have very little experience playing against an opposing Charizard, let alone one who edgeguards with Flamethrower the way I do, so there is something I cannot tell from countless of my opponents' perspective. So what I wish to know is that, aside from the situations involving ROB, Diddy Kong, Villager and Yoshi I mentioned, whether or not the countless instances of my opponent failing to recover upon being hit by my Flamethrower occurred as a direct result of a mistake made by my opponent in recovering (in other words, they shouldn't have failed to recover in all of those instances, but did so either because of lag or because they didn't react quickly enough) or if there are actually some situations in which it is, according to frame data, absolutely impossible to recover upon being edgeguarded by Flamethrower. I have prevented so many Little Mac, Nesses, Captain Falcons, Ganondorfs, and a lot more from returning the stage by hitting them with Flamethrower as they are recovering. Were all of these gimps mistakes on my opponents' part, or is it truly impossible to recover in some cases? Also, in the video I linked to, was it possible for Link to recover at the end?
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