Calixto
Smash Apprentice
As we all know you can use an Aerial Flame Choke (Side B) to Ganoncide an opponent off the edge. Reports on the effect of this, however, seem a little varied. On some occasions, Ganon will die first, on others there will be a sudden death, and with the influence of the environment (water, lava) other things occur.
With this idea in mind I attempted to make a little science.
(Please take the following with a grain of salt, after several trials (20+), it seems that Ganoncide to Sudden Death may still be a completely random occurence.)
What I have done is set stocks to 1, went to Final Destination, and tried my hand at Ganonciding.
Apparently, if you Ganoncide a character and DI up and toward the stage (a little bit, not too much) the match will end in a sudden death, rather than Ganondorf dieing first.
I've tried this with three characters so far, Mario, King Dedede, and Jigglypuff, attempting to capture 3 mileposts of the weight spectrum in one go. Both the target and Ganon had no damage at each attempt, and the target did not attempt to DI (as I simply use another controller to force them to jump for the Ganoncide). I had them stand right on the edge, and jump, as I approached with the aerial flame choke from the stage.
It seems that you need to start DIing either right before, or right at the moment you grab them, and keep holding it until you hit the bottom.
An odd little quirk, I'll see what I can do with other characters, varying damage, and DI on the targets part.
With this idea in mind I attempted to make a little science.
(Please take the following with a grain of salt, after several trials (20+), it seems that Ganoncide to Sudden Death may still be a completely random occurence.)
What I have done is set stocks to 1, went to Final Destination, and tried my hand at Ganonciding.
Apparently, if you Ganoncide a character and DI up and toward the stage (a little bit, not too much) the match will end in a sudden death, rather than Ganondorf dieing first.
I've tried this with three characters so far, Mario, King Dedede, and Jigglypuff, attempting to capture 3 mileposts of the weight spectrum in one go. Both the target and Ganon had no damage at each attempt, and the target did not attempt to DI (as I simply use another controller to force them to jump for the Ganoncide). I had them stand right on the edge, and jump, as I approached with the aerial flame choke from the stage.
It seems that you need to start DIing either right before, or right at the moment you grab them, and keep holding it until you hit the bottom.
An odd little quirk, I'll see what I can do with other characters, varying damage, and DI on the targets part.