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A Possibly Interesting, But Not Entirely Exciting, Discovery

Calixto

Smash Apprentice
Joined
Nov 2, 2007
Messages
169
Location
Santa Fe, New Mexico
As we all know you can use an Aerial Flame Choke (Side B) to Ganoncide an opponent off the edge. Reports on the effect of this, however, seem a little varied. On some occasions, Ganon will die first, on others there will be a sudden death, and with the influence of the environment (water, lava) other things occur.

With this idea in mind I attempted to make a little science.


(Please take the following with a grain of salt, after several trials (20+), it seems that Ganoncide to Sudden Death may still be a completely random occurence.)

What I have done is set stocks to 1, went to Final Destination, and tried my hand at Ganonciding.


Apparently, if you Ganoncide a character and DI up and toward the stage (a little bit, not too much) the match will end in a sudden death, rather than Ganondorf dieing first.


I've tried this with three characters so far, Mario, King Dedede, and Jigglypuff, attempting to capture 3 mileposts of the weight spectrum in one go. Both the target and Ganon had no damage at each attempt, and the target did not attempt to DI (as I simply use another controller to force them to jump for the Ganoncide). I had them stand right on the edge, and jump, as I approached with the aerial flame choke from the stage.

It seems that you need to start DIing either right before, or right at the moment you grab them, and keep holding it until you hit the bottom.

An odd little quirk, I'll see what I can do with other characters, varying damage, and DI on the targets part.
 

Calixto

Smash Apprentice
Joined
Nov 2, 2007
Messages
169
Location
Santa Fe, New Mexico
Tried it on Fox, Shiek, Wolf, Pit, and Metaknight now, with same conditions as mentioned above.

I was able to do it fairly easily on Fox and Shiek, but had some difficulties with Wolf, Pit and Metaknight. With Wolf and Pit it seemed rather random, I got one Sudden Death to go, but then on the next attempt Ganondorf died first. With Metaknight I was having some trouble, but apparently, if I make him jump more than twice, and have him use up some of his extra jumps, it was a bit more reliable.


More to come as I have the time to test this.
 

Crow02

Smash Rookie
Joined
Mar 13, 2008
Messages
9
Hm, well you've definitely saved me some work. It sucks that the best option we have seems to be sudden death, though it is useful to know.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
I would think it's just that Ganon is slightly below the character he's holding, and so with the speed at which they travel downward they sometimes both cross into the blastzone on the same frame and sometimes Ganon crosses it with the other still slightly above it.

In other words, the distance they travel downward per frame is greater than the distance between them, so it is possible to have them both be above it one frame then both past it the next. It is also possible that the distance only makes Ganon cross it with the other still above it, with the blastline between the two of them.

Here's a picture to help explain what I mean. The red like is the blastline at the bottom of the stage.

 

Ganny

Smash Journeyman
Joined
Mar 15, 2008
Messages
208
Location
Florida
Maybe grabbing opponents at higher points on their bodies will change the effect on ganicide
 
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