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A fresh and sleek new HUD

Doq

Smash Lord
Joined
Dec 28, 2012
Messages
1,037
Location
The Lab, Sweet Home, OR
Indeed. A rare thing that common sense.

I want to use the melee hud with the newly release 12 stage expansion pack. Which individual files do I need from the info.pac file?
The .msbin containing the changed Song Names. (I believe it's MiscData[120] if not try MiscData[130] but you'll know when you've found it) I believe that's all you need.
 

Alm5252

Smash Apprentice
Joined
Mar 28, 2010
Messages
146
Location
Texas
NNID
ALM5252
Do you plan on updating the Melee styled HUD fot 3.0? I love using that one.
 

NameChange

Banned via Warnings
Joined
May 3, 2012
Messages
217
I don't see any uses for these Huds anymore 3.0's just blew them out of the water for me at least
It was good while it was lasted
 

Dng3

Smash Apprentice
Joined
Feb 14, 2008
Messages
129
As much as I like the improvements to 3.0's hud, I still very much prefer this sleek and sexy one.

Please update this with damage fonts going from yellow=>orange=>red!!

Thank you =D.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
The slanted portraits are still the sleekest. I'm very tempted to convert to those over the melee beta with no portraits at all.
 

B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
I had a HUD that had a stock icon with the 4 colored hearts next to it with Melee text. I miss it. Someone bring it back.
 

GigasOverlord

Smash Apprentice
Joined
Jul 19, 2013
Messages
158
Location
British Columbia, Canada
Just something that I was wondering, would it be possible to put the damage numbers from the newest 2.6b HUD onto the Melee HUD? That font is super tight, but I tried it earlier and the 0 was smaller than the other numbers. I tried fixing it by resizing in GIMP, but then the black outline didn't fit it anymore.

Or is it possible to just resize the black outline on the numbers?
 

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
Really? All you have to do is port the Misc30 into the 3.0 info? I just pulled the whole thing and then I'm pretty sure that it causes the AI to go funny.
It very well might do that. I'm not really sure. Though it does allow you to have the HUD. I'm hoping an official version is released soon.
 

SAHunterMech

Smash Journeyman
Joined
Sep 29, 2013
Messages
207
Woo! Just made making clean borders on IA4 images a billion times easier! It turns out that IA4 just swaps the brightness and alpha values, so I wrote a little Java program to swap those values in a grayscale (or nearly-so) bitmap with alpha. Ergo, I can take a PNG file like this:



and turn it into the proper IA4 file to make it look like this in-game! Hooray for one semester of Java!
Is it possible you could share this Java program? Trying to get the outlines in-game is driving me up the wall...
 

Jdaster64

Smash Ace
Joined
Feb 29, 2012
Messages
668
Location
New Donk City
NNID
Jdaster64
3DS FC
4141-3026-8303
Switch FC
SW 7540 0069 7907
I'll see if I can't write a proper executable written in C++ within a week or so; I never could figure out how to export runnable files in Eclipse.
 

Jdaster64

Smash Ace
Joined
Feb 29, 2012
Messages
668
Location
New Donk City
NNID
Jdaster64
3DS FC
4141-3026-8303
Switch FC
SW 7540 0069 7907
Here's a link to the program; simply put a 24-bit RGB or 32-bit ARGB bitmap file in the same directory and enter the desired file to convert in the program, and it'll spit out a 32-bit ARGB in IA4 format. I forget if BrawlBox likes ARGB bitmaps, so you might have to convert it to a PNG using GIMP or Photoshop or the like. If you want to convert an IA4 image back to standard ARGB, just run the converter on it again, since all it's doing is swapping the intensity and opacity values.

EDIT: Source, for those interested. Should compile right away if you put it in an empty Visual Studio project and change the extension to .cpp. Also, as a fun bonus, if you run the converter on a file, then run it again on the converted file, it converts it to greyscale!

EDIT: Aggh, forgot to account for row padding in 24-bit. Should be fixed now.

Also, Project M 3.0's HUD is amazing, though it slightly bothers me that the numbers are still slanted.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Yeah melee hud's miscdata 30 fits into 3.02's info.pac without causing trouble.
 

DrDoggo

Smash Rookie
Joined
Apr 22, 2016
Messages
14
Is there a way I can get it to have no hud and none of the P1 stuff over the character's heads?
 

Jmanthesmasher683

Smash Journeyman
Joined
Oct 30, 2014
Messages
475
Location
House
Is there a way I can get it to have no hud and none of the P1 stuff over the character's heads?
if you're looking for a "no hud" mod, look for some codes for it. Someone has probably made a code that gets rid of the hud. BTW the hud is only for PM 2.5! It probably won't work for versions 3.0 to 3.6. Can't say for sure though.
 
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DrDoggo

Smash Rookie
Joined
Apr 22, 2016
Messages
14
if you're looking for a "no hud" mod, look for some codes for it. Someone has probably made a code that gets rid of the hud. BTW the hud is only for PM 2.5! It probably won't work for versions 3.0 to 3.6. Can't say for sure though.
I tried using this code

No HUD:

  • 4A000000 800E08D4

  • 14000000 38A00000
No Tags:

  • C20E5190 00000002

  • 38800000 90830354

  • 60000000 00000000
But, this makes my game just load regular Brawl.

Also, thank you for responding!
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
I tried using this code

No HUD:

  • 4A000000 800E08D4

  • 14000000 38A00000
No Tags:

  • C20E5190 00000002

  • 38800000 90830354

  • 60000000 00000000
But, this makes my game just load regular Brawl.

Also, thank you for responding!
Did you add it to your existing codeset or did you make an entirely new one.
If it's the latter, of course it would load brawl; you got rid of the P:M codeset.
 

DrDoggo

Smash Rookie
Joined
Apr 22, 2016
Messages
14
Did you add it to your existing codeset or did you make an entirely new one.
If it's the latter, of course it would load brawl; you got rid of the P:M codeset.
I copied my RSBE01 file and then added this code. Sorry if I'm bad at this modding thing. I don't know a how lot about Smash modding. :0
 
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