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A few Smash notes I picked up recently

Joined
Oct 30, 2007
Messages
1,494
Location
Providence, RI
Link to original post: [drupal=3906]A few Smash notes I picked up recently[/drupal]



- Above all else, PRACTICE! Practice builds consistency, which is one of the biggest things people tend to have trouble with. Practice your basic tech skill, practice simple combos and CGs, practice important matchup dependent tactics and combos. Learn your character inside and out, every aspect of every option. Don't get hung up on complex and extremely situational gimmicks, but don't neglect an option you don't understand.

- At times, it's better to follow up attacks with positioning rather than more attacks. By doing so, you exert pressure without committing to another attack. It taps into the human aspect of play

- Proper technical skill is the key; focus on needed tech first and foremost. It might be cool to be able to Waveshine all day, but it's not gonna help you much in a tournament match if you can't LCancel consistently. Efficiency, necessity and practicality. Perfecting the basics opens up more options in more situations, and makes your punishes more worthwhile.

- Have a good reason for doing any action. When an action is made (attack, grab, sheild, jump, etc.), have a conclusive reason for doing so before doing it. In doing so you can keep yourself safe and can be sure of an action being the right choice for that moment, as opposed to just randomly doing stuff and hoping it works. If you can't think of a reason to do something at that moment, don't do it.

- If a particular character has an option that your character has trouble against, try to find an exploitable player habit involving that option. Understanding why a player does a particular action in a situation can help you bait them into using it, leading to punishes on your end.

- Spacing: Keeping an opponent in your "zones" while placing yourself outside of theirs. Ex. In Melee, being above and away from Falco keeps you out of his zones, making it harder for him to punish mistakes safely.

- Zone: The area a character can safely threaten with hitboxes, and punish mistakes safely and easily.

More later, maybe
 
Joined
Oct 30, 2007
Messages
1,494
Location
Providence, RI
I agree, Jam. I believe that not enough people really understand how to keep themselves safe, or even have a clear definition of spacing. A lot of it comes down to experience and critical thinking, knowing your own and your opponent's options and how you abuse yours/avoid theirs safely.

I also think practice seems to be left to the wayside at times as well. A lot of players I see who are really smart but never train themselves lose to other players who have better control and precision from practicing tech stuff all day.

It's like with boxing or any sport. If you don't end up putting in time towards getting better, you won't get better. Simple causality IMO.
 

❀W.E.M.P.❀

Mote Of Dust
Joined
Oct 9, 2008
Messages
1,833
Location
Houston/Pittsburgh
Pretty much what the both of you already said about zoning. I can't help but feel link Link and Y link mains usually zone pretty well with their bag of B button tricksies.

Also A New England Winter, you have by far, by FAR, the coolest name on swf.
 
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