noobslayer
Smash Apprentice
In nearly all Ike video I see, the player usually has mind-games and mix-ups to the extent of jumping around and/or spacing awkwardly. I'd like to share some unexpected tactics that might catch your opponent offguard.
Reverse Quick Draw:
Run at the opponent, then use a Reverse-B QD to instantly head in the opposite direction. DJFF Fair follows nicely afterwards.
Reverse Hyphen Smash:
Turning around your Hyphen Smash has two benefits - it looks funky, and striking with the end of your Usmash (as opposed to the start) means you recover faster from hitting (or not hitting) your opponent.
For those confused, the button input would be
dash > tap back > jump > very quickly tap up + a
Rising Counter:
In the air, Counter always stops your upper momentum, instantly. Thus, while ledge jumping, you can hold down and spam B to stop and Counter as soon as your invincibility frames drop.
Ledge-to-Stage Aerials:
All of your aerials can land on the stage from the ledge with appropriate timing. You have to drop off the ledge (tap away from the stage to drop without fast falling) and instantly jump, aerial, and hold towards the stage. I'm not sure if you can land a Bair, but, how often would you want to, anyways?
Tip: Absuse Falling Eruption
The super armor on Eruption makes it fantastic for covering yourself while falling from an attack, however, due to its lag, many players will tell you to use it sparingly lest you be punished for being predictable. The key is, if the opponent has already jumped in the air uafter you, it's completely safe 95% of the time to use Eruption - even if they dodge the attack, there's almost no way they can punish you without being on the ground. The exception is if they have a fast-shooting projectile (The Links, Spacies), and these projectiles don't have a particularly high chance of hitting you, nor are they devastating.
Comments/Questions?
Reverse Quick Draw:
Run at the opponent, then use a Reverse-B QD to instantly head in the opposite direction. DJFF Fair follows nicely afterwards.
Reverse Hyphen Smash:
Turning around your Hyphen Smash has two benefits - it looks funky, and striking with the end of your Usmash (as opposed to the start) means you recover faster from hitting (or not hitting) your opponent.
For those confused, the button input would be
dash > tap back > jump > very quickly tap up + a
Rising Counter:
In the air, Counter always stops your upper momentum, instantly. Thus, while ledge jumping, you can hold down and spam B to stop and Counter as soon as your invincibility frames drop.
Ledge-to-Stage Aerials:
All of your aerials can land on the stage from the ledge with appropriate timing. You have to drop off the ledge (tap away from the stage to drop without fast falling) and instantly jump, aerial, and hold towards the stage. I'm not sure if you can land a Bair, but, how often would you want to, anyways?
Tip: Absuse Falling Eruption
The super armor on Eruption makes it fantastic for covering yourself while falling from an attack, however, due to its lag, many players will tell you to use it sparingly lest you be punished for being predictable. The key is, if the opponent has already jumped in the air uafter you, it's completely safe 95% of the time to use Eruption - even if they dodge the attack, there's almost no way they can punish you without being on the ground. The exception is if they have a fast-shooting projectile (The Links, Spacies), and these projectiles don't have a particularly high chance of hitting you, nor are they devastating.
Comments/Questions?