• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

A Demon's Annoying Team (Possibly a Compeditive Team?)

Da-D-Mon-109

Smash Lord
Joined
Nov 18, 2008
Messages
1,169
Location
Dallas GA
:flame:
I have an idea for a good team, designed to outright piss people off. I've tried this against a few friends, and they've found it just annoying as heck to fight. If it's an okay enough team, I'd like to learn how to use the "Shoddy Battle" thingamajiger. This would probably be my favorite battling team, since it's all about annoying the enemy to death, rather than actually striking them down.

Hippowdon @ Leftovers
Impish / Sandstream
252 HP / 168 Defense / 88 Special Defense
Earthquake
Stealth Rock
Roar
Slack Off

I'm pretty much just copying evs from Smogon, and this team isn't probably an origonal idea. But I rather like it. Hippowdon starts, setting up a Stealthrock, then fights if he can or has to, or switches to my next Pokemon. Once everything is set, assuming no one's messed it up, Hippowdon can simply Roar people away, dealing HUGE amounts of Residual Damage from Stealth Rock and Spikes, as well as statising people with Toxic Spikes (Team Spoiler Alert!). Earthquake prevents people from Taunting him and being able to set up for free, and Slack Off heals him if he takes some damage, or lets him laugh at his enemy while they succum to damage.

Skarmory @ Shed Shell
Impish / Keen Eye
252 Hp / 64 Attack / 176 Defense / 16 Speed
Drill Peck
Roost
Whirlwind
Spikes

The Source of Spike damage, and another main source of damage. I would like Skarmory to last a little longer so it can set up enough Spikes, so I'd rather not have a Suicide move like Brave Bird (since the main source of damage is from Whirlwind Combos and Residual Damage). So I'm fine with just Drill Peck. And since it' a Steel Type, I'd rather avoid letting it be traped by Magnezone and Probopass, so I'd rather Shed Shell over Leftovers.

Drapion @ Black Sludge
Impish / Battle Armor
252 Hp / 6 Attack / 252 Defense
Crunch
Toxic Spikes
WhirlWind
Knock Off

He can't heal, so I'll have to be careful when I switch him in, but Drapion gets to Toxic Spike people, screwing over long term fighters. Not much to say, since we already know what the team's for.

Dusknoir @ Leftovers
Impish / Pressure
252hp / 28 Attack / 228 Defense
Pain Split
Will o' Whisp
Shadow Sneak
Ice Punch

Someone needs Ice moves to deal with all of the Dragons in this game. There are few Specialy based Rapid Spiners (most noticably Starmie, who can be handled with Shadow Sneak), so the lot of them can get burned. And Pain Split is for healing when possible. Dusknoir hasn't seen much action, since most of my friends neglect the value of a rapid spiner, but he is vital against smarter enemies who are awary of the danger of this team.

Snorlax @ Leftovers
Careful / Immunity
168 hp / 120 defense / 220 special defense
Curse
Body Slam
Earthquake
Crunch

Considering that most of my team is Physically defensive, having one Special Defender seemed like a smart move. Plus, I've always liked Snorlax. Curse helps him cover his physial defense, Body Slam is his signature move (screw Return, *****'s gonna get BODY SLAMED!), and Earth Quake and Curse Provide Type Coverage. The reason I went with Immunity over Thick Fat is because with his high special defense, Snorlax shouldn't be scared of most Flamethrowers and IceBeams anyway, and being FlareBlitzed or Avalanched will suck anyway, too.

Scizor @ Life Orb
Adamant / Technician
252 hp / 252 Attack / 6 Speed
Sword Dance
Bullet Punch
Super Power
Double Hit

After teams have been slaughtered by everything else, residual damage and Pokemon, having a Final Fight with the possibly strongest Pokemon in today's Meta Game seems like a good way to end things. Sword Dance, Bullet Punch nearly everything into oblivion, and Super Power or Double Hit anything that resists Bullet Punch. This would be where the Champion Theme is played on an MP3. :p

Any recomended Ev? Notable move changes? Possible Pokemon to replace one of the last 2 (to defeat Pokemon that can't be Whirlwinded as well as a better Final Boss Pokemon)? Thank's for any advice. If this team is deemed good enough to be competable, can someone tell me how to work the Shoddy thingy?

:flame:
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Dusknoir has problems with Tentacruel.

Scizor gets Double Hit? I should try that out. Lack of STAB sucks, though.

Consider Tentacruel over Drapion, if you're willing to sacrifice Whirlwind for Rapid Spin.

You really should read what Smogon has to say:
Smgom said:
The EVs are focused in Defense as most of the Pokémon Dusknoir is looking to counter are physical attackers, like Heracross and Gyarados. 28 Atk EVs guarantees a OHKO with Earthquake on 4 HP Heatran with Stealth Rock support. If you have Shadow Sneak to 2HKO Gengar, then you may wish to use a spread of 252 HP / 172 Def / 84 SpD. This guarantees Dusknoir survives a Life Orb Shadow Ball from a Timid Gengar.
You don't have Earthquake.

Skarmory:
Smogon said:
16 Speed EVs grant Skarmory the ability to outrun maximum Speed Adamant Rhyperior, allowing it to Roost stall its Stone Edge.
Rhyperior is the 49th most used Pokemon in standard play. Get rid of those speed EVs.
 

Da-D-Mon-109

Smash Lord
Joined
Nov 18, 2008
Messages
1,169
Location
Dallas GA
Dusknoir has problems with Tentacruel.

Scizor gets Double Hit? I should try that out. Lack of STAB sucks, though.

Consider Tentacruel over Drapion, if you're willing to sacrifice Whirlwind for Rapid Spin.
:flame:
If you have any other good ghost to use over Dusknoir, since his main use is to keep Rapid Spiners in their place, I'm fine with trading him out. He hasn't had much use against my friends since they get slaughtered by the Residual Damage Combos; he's only a vital role because of his typing. Rapid Spiners would screw over 1/2 of this team, and Dusknoir screws over all of them but Torkal, Blastoice, and Tentacruel with just his Willowisp, while Starmie and Claydol don't like Shadow Sneak, and who in their right mind uses Delibird?

Scizor's Double Hit is the best way to take on a Zapdos or Gyarados that has waited until I was down to my final pokemon until they appeared. I know, stupid idea to have Scizor always appear last, but after everyone's taken Triple Spikes, A Stealth Rock, and Super Toxic Spikes up their butts, I'm quite confident that Scizor can simply wipe away whatever remains. Although I'm tempted to replace Double Hit with Night Slash, so that he can always be able to strike any Pokemon for Neutral Damage, as well as having a Super Effective hit against his Arch Nemesis, the Rotoms.

The Only reason I would change Drapion for anything is if I found another Toxic Spiker with a move that forces the enemy to be pushed out of the battle. I was indeed tempted to use Tentacruel as my Toxic Spiker, but I was saddened when he didn't have any "GET-OFF-THE-FIELD" attacks. Then, I found Drapion, and all became right with the world. If there's a better Toxic Spiking Field Clearing Pokemon (since Residual Damage Combo is the focal point of this team), let me hear of it please.


You really should read what Smogon has to say:

You don't have Earthquake.

Skarmory:
Rhyperior is the 49th most used Pokemon in standard play. Get rid of those speed EVs.
He still needs some EVs for CB Ttar...

Just leave it.
:flame:
I am basically completely unaware of what Evs I should have. I might have borrowed some of the moves, but I did straight up copy the Evs from Smogon (from sets that had most of the same moves I was using). Any Ev advice would be great. Since Dusknoir isn't a required Pokemon, what could I use in his place, who can deal with Torkal, Blastoice, Starmie, Claydol, Tentacruel, and (hahaha) Delibird?
:flame:

1. Download Shoddy Battle
2. Double click on the file you get
3. ?????
4. Profit!
:flame:
I thought you of all people would be all over weaknesses this team had. All you have to say is how to download Shoddy? You don't think I need to do 500 Poke-Pushups or Memmorize any Strategies? You honestly think I'm ready to join the "true" compeditive battling world? I'm dumb-founded! If there aren't any other tips or suggestions, I suppose I could go ahead and try and see how this works out, and come back when someone spots a fatal flaw in my team and beats me down with it.
:flame:
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Rotom-A (usually H) is popular for being able to counter Scizor and, in my personal experience, being a ***** to take down; it has Levitate so Spikes and Toxic spikes don't work on him. Like Dusknoir you can burn stuff with Will-o-Wisp and you have STAB Thunderbolt helping against Starmie and Tentacruel, some of the most common spinners.

Standard set:

Rotom-H @ Leftovers
Bold/Levitate
252HP/168Def/88Spe (outspeeds Scizor)
Thunderbolt/Discharge (STAB Electric, choose between more base power or 30% paralysis)
Shadow Ball (Secondary STAB)
Overheat (allows you to counter Scizor, the top threat in OU)
Will-o-Wisp/Reflect
 

supermarth64

Smash Ace
Joined
Jun 14, 2005
Messages
785
Alternatively, run 216 Speed EVs and Timid to outspeed Adamant Lucario, or just run a Scarf set with Tbolt, Shadow Ball, Overheat, and Trick.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Also, you're pretty boned against ChainTillery.
He's also screwed if he faces a +6 attack Marowak in Trick Room. Just because it's a threat doesn't mean he should worry about it.


I recommend either giving Dusknoir Earthquake or using WouW's set:
Rotom-H @ Leftovers
Bold/Levitate
252HP/168Def/88Spe (outspeeds Scizor)
Thunderbolt/Discharge (STAB Electric, choose between more base power or 30% paralysis)
Shadow Ball (Secondary STAB)
Overheat (allows you to counter Scizor, the top threat in OU)
Will-o-Wisp/Reflect
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I don't see why anyone would Baton Pass to Octillery when you can use Cradily.
 
Joined
Jun 5, 2009
Messages
1,978
Location
Lost in the Underworld
Like some have suggested before me. Switch dusknoir for rotom-h or the rotom-a of your choice(heat being the overall best) since ice punch with 28 evs isn't going to hurt even with SE. The dragons will not allow you to switch in and kill them. I'm pretty sure a single ice punch won't ohko them. If a starmie is running rapid spin, it'll probably run recover as well so sneak

Use thick fat on snorlax. You might as well double his defences versus fire and ice attacks which are pretty common. Body slam may not be the best choice for him as you're already running toxic spikes, just something worth considering.

Tentacruel is probably a better option as a toxic spike user than drapion. The major reason being that it provides additional resists for the team and it also keeps mixnape from plowing through this team. Tentacruel can even keep dragons from happily switching in due to the fear of a possible ice beam even if you don't carry it.

Edit: Baton pass teams are not good in general. they're just too difficult to set up on anyone that actually knows how to play and one crit can mean good bye to the chain since CH hits through defence boosts
 
Top Bottom