Da-D-Mon-109
Smash Lord
:flame:
I have an idea for a good team, designed to outright piss people off. I've tried this against a few friends, and they've found it just annoying as heck to fight. If it's an okay enough team, I'd like to learn how to use the "Shoddy Battle" thingamajiger. This would probably be my favorite battling team, since it's all about annoying the enemy to death, rather than actually striking them down.
Hippowdon @ Leftovers
Impish / Sandstream
252 HP / 168 Defense / 88 Special Defense
Earthquake
Stealth Rock
Roar
Slack Off
I'm pretty much just copying evs from Smogon, and this team isn't probably an origonal idea. But I rather like it. Hippowdon starts, setting up a Stealthrock, then fights if he can or has to, or switches to my next Pokemon. Once everything is set, assuming no one's messed it up, Hippowdon can simply Roar people away, dealing HUGE amounts of Residual Damage from Stealth Rock and Spikes, as well as statising people with Toxic Spikes (Team Spoiler Alert!). Earthquake prevents people from Taunting him and being able to set up for free, and Slack Off heals him if he takes some damage, or lets him laugh at his enemy while they succum to damage.
Skarmory @ Shed Shell
Impish / Keen Eye
252 Hp / 64 Attack / 176 Defense / 16 Speed
Drill Peck
Roost
Whirlwind
Spikes
The Source of Spike damage, and another main source of damage. I would like Skarmory to last a little longer so it can set up enough Spikes, so I'd rather not have a Suicide move like Brave Bird (since the main source of damage is from Whirlwind Combos and Residual Damage). So I'm fine with just Drill Peck. And since it' a Steel Type, I'd rather avoid letting it be traped by Magnezone and Probopass, so I'd rather Shed Shell over Leftovers.
Drapion @ Black Sludge
Impish / Battle Armor
252 Hp / 6 Attack / 252 Defense
Crunch
Toxic Spikes
WhirlWind
Knock Off
He can't heal, so I'll have to be careful when I switch him in, but Drapion gets to Toxic Spike people, screwing over long term fighters. Not much to say, since we already know what the team's for.
Dusknoir @ Leftovers
Impish / Pressure
252hp / 28 Attack / 228 Defense
Pain Split
Will o' Whisp
Shadow Sneak
Ice Punch
Someone needs Ice moves to deal with all of the Dragons in this game. There are few Specialy based Rapid Spiners (most noticably Starmie, who can be handled with Shadow Sneak), so the lot of them can get burned. And Pain Split is for healing when possible. Dusknoir hasn't seen much action, since most of my friends neglect the value of a rapid spiner, but he is vital against smarter enemies who are awary of the danger of this team.
Snorlax @ Leftovers
Careful / Immunity
168 hp / 120 defense / 220 special defense
Curse
Body Slam
Earthquake
Crunch
Considering that most of my team is Physically defensive, having one Special Defender seemed like a smart move. Plus, I've always liked Snorlax. Curse helps him cover his physial defense, Body Slam is his signature move (screw Return, *****'s gonna get BODY SLAMED!), and Earth Quake and Curse Provide Type Coverage. The reason I went with Immunity over Thick Fat is because with his high special defense, Snorlax shouldn't be scared of most Flamethrowers and IceBeams anyway, and being FlareBlitzed or Avalanched will suck anyway, too.
Scizor @ Life Orb
Adamant / Technician
252 hp / 252 Attack / 6 Speed
Sword Dance
Bullet Punch
Super Power
Double Hit
After teams have been slaughtered by everything else, residual damage and Pokemon, having a Final Fight with the possibly strongest Pokemon in today's Meta Game seems like a good way to end things. Sword Dance, Bullet Punch nearly everything into oblivion, and Super Power or Double Hit anything that resists Bullet Punch. This would be where the Champion Theme is played on an MP3.
Any recomended Ev? Notable move changes? Possible Pokemon to replace one of the last 2 (to defeat Pokemon that can't be Whirlwinded as well as a better Final Boss Pokemon)? Thank's for any advice. If this team is deemed good enough to be competable, can someone tell me how to work the Shoddy thingy?
:flame:
I have an idea for a good team, designed to outright piss people off. I've tried this against a few friends, and they've found it just annoying as heck to fight. If it's an okay enough team, I'd like to learn how to use the "Shoddy Battle" thingamajiger. This would probably be my favorite battling team, since it's all about annoying the enemy to death, rather than actually striking them down.
Hippowdon @ Leftovers
Impish / Sandstream
252 HP / 168 Defense / 88 Special Defense
Earthquake
Stealth Rock
Roar
Slack Off
I'm pretty much just copying evs from Smogon, and this team isn't probably an origonal idea. But I rather like it. Hippowdon starts, setting up a Stealthrock, then fights if he can or has to, or switches to my next Pokemon. Once everything is set, assuming no one's messed it up, Hippowdon can simply Roar people away, dealing HUGE amounts of Residual Damage from Stealth Rock and Spikes, as well as statising people with Toxic Spikes (Team Spoiler Alert!). Earthquake prevents people from Taunting him and being able to set up for free, and Slack Off heals him if he takes some damage, or lets him laugh at his enemy while they succum to damage.
Skarmory @ Shed Shell
Impish / Keen Eye
252 Hp / 64 Attack / 176 Defense / 16 Speed
Drill Peck
Roost
Whirlwind
Spikes
The Source of Spike damage, and another main source of damage. I would like Skarmory to last a little longer so it can set up enough Spikes, so I'd rather not have a Suicide move like Brave Bird (since the main source of damage is from Whirlwind Combos and Residual Damage). So I'm fine with just Drill Peck. And since it' a Steel Type, I'd rather avoid letting it be traped by Magnezone and Probopass, so I'd rather Shed Shell over Leftovers.
Drapion @ Black Sludge
Impish / Battle Armor
252 Hp / 6 Attack / 252 Defense
Crunch
Toxic Spikes
WhirlWind
Knock Off
He can't heal, so I'll have to be careful when I switch him in, but Drapion gets to Toxic Spike people, screwing over long term fighters. Not much to say, since we already know what the team's for.
Dusknoir @ Leftovers
Impish / Pressure
252hp / 28 Attack / 228 Defense
Pain Split
Will o' Whisp
Shadow Sneak
Ice Punch
Someone needs Ice moves to deal with all of the Dragons in this game. There are few Specialy based Rapid Spiners (most noticably Starmie, who can be handled with Shadow Sneak), so the lot of them can get burned. And Pain Split is for healing when possible. Dusknoir hasn't seen much action, since most of my friends neglect the value of a rapid spiner, but he is vital against smarter enemies who are awary of the danger of this team.
Snorlax @ Leftovers
Careful / Immunity
168 hp / 120 defense / 220 special defense
Curse
Body Slam
Earthquake
Crunch
Considering that most of my team is Physically defensive, having one Special Defender seemed like a smart move. Plus, I've always liked Snorlax. Curse helps him cover his physial defense, Body Slam is his signature move (screw Return, *****'s gonna get BODY SLAMED!), and Earth Quake and Curse Provide Type Coverage. The reason I went with Immunity over Thick Fat is because with his high special defense, Snorlax shouldn't be scared of most Flamethrowers and IceBeams anyway, and being FlareBlitzed or Avalanched will suck anyway, too.
Scizor @ Life Orb
Adamant / Technician
252 hp / 252 Attack / 6 Speed
Sword Dance
Bullet Punch
Super Power
Double Hit
After teams have been slaughtered by everything else, residual damage and Pokemon, having a Final Fight with the possibly strongest Pokemon in today's Meta Game seems like a good way to end things. Sword Dance, Bullet Punch nearly everything into oblivion, and Super Power or Double Hit anything that resists Bullet Punch. This would be where the Champion Theme is played on an MP3.

Any recomended Ev? Notable move changes? Possible Pokemon to replace one of the last 2 (to defeat Pokemon that can't be Whirlwinded as well as a better Final Boss Pokemon)? Thank's for any advice. If this team is deemed good enough to be competable, can someone tell me how to work the Shoddy thingy?
:flame: