Pokémon Stadium (Pokémon series)
Finally we reach another new mechanic Sakurai introduced in Melee: transforming stages. And Pokémon was basically the perfect fit to introduce this new idea, because of its massive possibilities to be represented in a game like Smash Bros.
Pokémon Stadium starts in a pretty simple way: it's basically a flat platform with two little ones on top of it in the middle of nowhere. A giant Poké Ball logo appears in its surface to remind us that we're actually in a Colosseum-like field, with millions of people watching us battling each other to the death. I loved the idea of putting a giant screen in the background: its purpose was to report the player about many informations regarding the match taking place, from the protagonists to the time left before the ending.
Even as a simple stage like this it could've worked, by not being much memorable, it was serviceable. But then...
Randomly, one of four transformations would occur, changing the stage layout completely because why the hell not. Every transformation was based on one of the 17 (back then) different types Pokémon could be identificated with. This one is the grass type, one of the main trifecta, which is pretty simple. The main platform is a little more complicated, but basically it just changes the position of the two platforms of the main form, and adds a couple of trees.
The same happens with the fire type. Everything is burning, but that doesn't actually affect the player at all. The left part was a pretty annoying part where to fight in in my opinion, and for some reason the entire stage reminds me of Donkey Kong regarding the style. Still, this is a pretty basic transformation, it looks cool, but doesn't introduce any new ideas gameplay-wise.
The water transformation was by far the most interesting in my opinion thanks to the windmill. Out of all the four transformation, this was my (second) favorite for that element alone. Many probably find it weird to navigate, but me? I like when simple platforming is used in an original way, if it doesn't end up being particularly annoying. The best transformation though?
You'd think that having fire, water and gress (the three main types in Pokémon games since forevere) would be more than enough for this kind of stage, but Sakurai throws in a curveball in the form of the rock type. This was the most complicated and uncomfortable place to fight in, but it actually makes sense to me: it's supposed to represent the infrangible, undestructible personality of the rock type. You have to adapt yourself here, battling against the element itself, which is something you don't actually do in the other forms. Do you escape fire in the fire form? No. Do you swim in the water form? No. Do you, I dunno, get hit by leaves in the grass form? Nah. Here, though, you actually are grinding against rocks, trying to hit your opponent while that giant mountain on the left just sits there, giving you a literal hard time.
In general, the whole stage is pretty damn awesome. It was something completely novel in Smash Bros. and worked perfectly. I like the fact that the whole concept heavily reminds me of the gym locations in the actual games, here completely done from scratch but following the same idea of battling against a certain element, in its own element. Sakurai probably realized this worked because the stage came back in Brawl, followed by a completely new Stadium with more elements, expanded to actually have an effect on gameplay out of the simple platform design.[/QUOTE
One of my personal problems with this stage is not being able to see the ledges! It’s so annoying sometimes I don’t know where I’m recovering to!