I have a few questions that I couldn't find any documentation on. These are all about her grapple.
1. When inputting the Z+up+down+up+Z combo to activate the extender, I know it has to be between frames 8 and 39 when she is on the ground. But I actually find that it is easier to activate the extender combo using Samus' Zair. This makes it almost feels like it's more lenient on the timing in the air. As well, in the air there's no visual cue of requiring to input the combo before the grapple comes out. Do we know for sure that the amount of time you have to activate the extender in the air is the same as on the ground?
2. When trying to do things like walljump out of grapple, or sometimes even just walljump at all, especially on Battlefield, it fails. What are the conditions for walljumping out of grapple, or even just walljumping in general on janky walls like that? Do there exist any resources that show clearly what parts of walls are walljumpable, and the requirements to do things like walljump out of grapple?
3. Basically the same question as 2, but for tumble out of grapple. I'm wondering if there are any resources out there that show what parts of the stages satisfy the "curved" criterion such that they cause samus to do a tumble out of grapple, the one where she can perform aerials still. And what determins the height of a rising grapple, and the tumbling rising grapple where you high jump because you are too close to the wall when you grapple? It seems to be fairly dependent on how soon after you airdodge you grapple, but this again seems inconsistent to me.
4. What causes Samus to sometimes detatch from her grapple after it's latched the wall? There are some instances, however rare, where Samus will grapple the wall, and then her grapple will disappear and she will be where she was before, as opposed to retracting herself onto the wall. It's like something concerning the position of Samus and her grapple causes the retraction animation to terminate, and I can't find a consistent causality.
Thank you in advance.
1. When inputting the Z+up+down+up+Z combo to activate the extender, I know it has to be between frames 8 and 39 when she is on the ground. But I actually find that it is easier to activate the extender combo using Samus' Zair. This makes it almost feels like it's more lenient on the timing in the air. As well, in the air there's no visual cue of requiring to input the combo before the grapple comes out. Do we know for sure that the amount of time you have to activate the extender in the air is the same as on the ground?
2. When trying to do things like walljump out of grapple, or sometimes even just walljump at all, especially on Battlefield, it fails. What are the conditions for walljumping out of grapple, or even just walljumping in general on janky walls like that? Do there exist any resources that show clearly what parts of walls are walljumpable, and the requirements to do things like walljump out of grapple?
3. Basically the same question as 2, but for tumble out of grapple. I'm wondering if there are any resources out there that show what parts of the stages satisfy the "curved" criterion such that they cause samus to do a tumble out of grapple, the one where she can perform aerials still. And what determins the height of a rising grapple, and the tumbling rising grapple where you high jump because you are too close to the wall when you grapple? It seems to be fairly dependent on how soon after you airdodge you grapple, but this again seems inconsistent to me.
4. What causes Samus to sometimes detatch from her grapple after it's latched the wall? There are some instances, however rare, where Samus will grapple the wall, and then her grapple will disappear and she will be where she was before, as opposed to retracting herself onto the wall. It's like something concerning the position of Samus and her grapple causes the retraction animation to terminate, and I can't find a consistent causality.
Thank you in advance.
Last edited: