Perkilator
Smash Legend
Okay, so in Classic Mode, the better you do in a battle, the higher your intensity raises. I like that idea, slowly getting harder and harder the better you do in Classic Mode and then boasting greatly if you do good at the final round.
But herein lies what I hate about it: the execution of “doing good” isn’t finishing it quickly and taking as little damage as possible. That’s it. Taking your time and thinking strategically about how to go about a tough battle? Lol, who cares, you took 2 minutes and took 120% damage, so K E K
Now if this execution is meant for casual players, then that’s perfectly understandable, Sakurai. But it’s an execution that gives basically zero thought to players who prefer to be cautious and strategic, and it nearly ruins the concept as far as I’m concerned.
What’s everyone else’s opinion on this?
But herein lies what I hate about it: the execution of “doing good” isn’t finishing it quickly and taking as little damage as possible. That’s it. Taking your time and thinking strategically about how to go about a tough battle? Lol, who cares, you took 2 minutes and took 120% damage, so K E K
Now if this execution is meant for casual players, then that’s perfectly understandable, Sakurai. But it’s an execution that gives basically zero thought to players who prefer to be cautious and strategic, and it nearly ruins the concept as far as I’m concerned.
What’s everyone else’s opinion on this?