What about
![Shulk :4shulk: :4shulk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's Monado arts or
![Olimar :4olimar: :4olimar:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's Pikmin?
Shulk's Monado Arts is a unique attribute to a special, but it's still only a special. Olimar's Pikmin CAN count because of what each Pikmin does (like how red is immune to fire, yellow is immune to electric, etc.) but as attacks themselves, no. Because they only attack in any other way a character would attack (smashes, aerials, specials). I'll edit the aforementioned post, though.
![Villager Male :4villager: :4villager:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's 3-step down special. Does anyone else have a special that changes entirely based on whether or not that same special was used earlier?
Cloud's Down Special turns into Finishing Touch when his Limit is charged, Peach's Veggie has an RGN with faces and items, Shulk's Vision decays when it is spammed, WFT's Deep Breathing gradually takes longer to use if it is spammed...Villager's Timber has a lot of creativity and use in it, but it is still only really a special in the end. The waterbox isn't unique, the tree is still just a projectile (albeit a strong one).
Edit: How did I not think of this before? The Pokemon (without mechanics already...
![Lucario :4lucario: :4lucario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) could use their abilities from the games somehow!
![Charizard :4charizard: :4charizard:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Blaze: All attacks that do Fire damage will have slightly increased damage output above 100%.
![Greninja :4greninja: :4greninja:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Torrent: Same as above, but with Water attacks.
![Mewtwo :4mewtwo: :4mewtwo:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Can have Pressure or Unnerve. Pressure causes an attack to stale faster (which is kind of a double-edged sword because moves freshen faster as well) or Unnerve could make Mewtwo take less damage from thrown items, like Veggie or Bombs (in Pokemon they stop held items altogether but that's too much). I wonder which one sounds better?
![Pikachu :4pikachu: :4pikachu:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Lightning Rod: Essentially, Electric attacks don't do as much damage (I thought about making it do what it does in Pokemon, where Pikachu would absorb electric attacks to become stronger, but...he's already really good so
![Dizzy :dizzy: :dizzy:](/styles/default/xenforo/smilies/dizzy.gif)
).
![Jigglypuff :4jigglypuff: :4jigglypuff:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Friend Guard. If Team Attack is on, Puff will do half as much damage and knockback to any of her teammates (at least she'd be good in doubles).