Attaxer
Smash Rookie
- Joined
- Apr 27, 2015
- Messages
- 4
So I've been experimenting with a different way to decide the victor in a match. Something that might play in a completely different way from your traditional best 2 out of 3, and I wanted to know what the people here had to say about it.
So the idea is Stock Point battles. You have 3 matches, 3 stock, 8 minutes. You get a point for every stock you have remaining when you win a match and the player with the most points at the end of the set wins.
I've only ran one round robin with 5 people on this system so far, but from what I could see it did 4 major things when factoring it in to the competitive meta.
1. Players were more cautious, and generally had better reads because of it, and it didn't affect the length of the individual matches all that much. Most of the matches still clocked in around 5-6 minutes.
2. The overall length of the tournament was effected by quite a bit, because in this system requires that all 3 matches be played.
3. There we some wonky things we had to do with the rules, because this system allowes ties to be possible. I handled ties by doing just another match with 1 stock and 2 minutes. Only happened twice throughout the whole round robin.
4. This system punishes SD's waaaay harder than the standard system.
What do you all think? Is there an alternative way that it could work better and be easier to implement? The reason for this is that I feel a player should be rewarded for not just beating their opponent but beating them hard core. It makes that extra stock worth something when you just annihilate someone.
So the idea is Stock Point battles. You have 3 matches, 3 stock, 8 minutes. You get a point for every stock you have remaining when you win a match and the player with the most points at the end of the set wins.
I've only ran one round robin with 5 people on this system so far, but from what I could see it did 4 major things when factoring it in to the competitive meta.
1. Players were more cautious, and generally had better reads because of it, and it didn't affect the length of the individual matches all that much. Most of the matches still clocked in around 5-6 minutes.
2. The overall length of the tournament was effected by quite a bit, because in this system requires that all 3 matches be played.
3. There we some wonky things we had to do with the rules, because this system allowes ties to be possible. I handled ties by doing just another match with 1 stock and 2 minutes. Only happened twice throughout the whole round robin.
4. This system punishes SD's waaaay harder than the standard system.
What do you all think? Is there an alternative way that it could work better and be easier to implement? The reason for this is that I feel a player should be rewarded for not just beating their opponent but beating them hard core. It makes that extra stock worth something when you just annihilate someone.