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"A/B" Grounded Reverse, WaveBouncing?, SRK Height

EarthenPillar

Smash Apprentice
Joined
Nov 1, 2014
Messages
79
Location
Kuala Selangor
3DS FC
4399-1441-9789
["A/B" Quarter-Circle specials Reverse]
So you guys know, A/B Quarter-Circle specials can be reversed BOTH air and on the ground... & yes, even with Negative Edge input.
Commands:
trueHadoken:
:GCD::GCDR::GCR:+ :GCB:or:GCA:, then :GCL:
trueShoryuken:
:GCR::GCD::GCDR: + :GCB:or:GCA:, then :GCL:
Shakunetsu:
:GCL::GCDL::GCD::GCDR::GCR: + :GCB:or:GCA:, then :GCL:

Tips:
It seems like Quarter-Circle Tatsu is NOT Reversable.
Reversed trueSRK hits BOTH to your front & back.
Make sure to not let those Quarter-Circle inputs get in the way of your Downfalls and Smash inputs.
Neutral input is your friend.

[WaveBouncing?]
I've found nothing special with WaveBouncing specials.. sadly.
Also to those that are curious: It doesn't seem that Quarter-Circle specials can be WaveBounced. Or at least, I couldn't get it to happen yet anyway.

[SRK Height]
There seems to be *several heights I could accomplish consistantly. Not just 2. It all depends on how long A/B is held since input. This is important to know since the shorter more falling frames you'll save. This is true for both trueSRK and upB.

[OoS trueSRK]
Important to note that OoS trueSRK hops as high as OoS Rest (Jigglypuff). OoS upB however, begins at ground level. The Quarter-Circle inputs need to be tilted before the point of SpotDodge and Rolls. Commands:
Hold Shield, tilt-input::GCR::GCD::GCDR: + :GCB: or:GCA: + Jump

And yes, you can Reverse OoS trueSRK:
Hold Shield, tilt-input::GCR::GCD::GCDR: + :GCB:or:GCA: + Jump, then :GCL:

Tips:
Apparently you can OoS ALL Quarter-Circle Inputs by means of tilting, with the most useful being trueSRK due to it's Invulnerability frames. Remember that trueSRK beats Counters.

However, keep in mind that Ryu is a character who best punishes akin to StreetFighter on block. (he has the startup frames to do so) Meaning, he may as well drop his shield to Utilts, Dtilts; racking in that % before combo-ing into trueSRK *for launch, or Shakunetsu *for followups.


[Tech Glossary Below]

Quarter-Circle Input:
Traditional 2D fighter inputs for specials. Eg. SRK, Zangief's Spinning PileDriver, Gouki's Demon Flip.
For reference, I've labelled Quarter-Circle Hadoken, Shoryuken as trueHado, trueSRK to differentiate from B input counterparts.

Negative Edge Input:
Quarter-Circle inputs on button release, not press.

Out of Shield = OoS:
Going straight from a shield to specials, without having to drop shield.
Command:
Shield, Jump + 'Special Input'

WaveBouncing/B-reverse, link below:
https://www.youtube.com/user/mysmashcorner



Updated:
- OoS trueSRK, Reverse trueSRK note
 
Last edited:

Glicnak

Smash Apprentice
Joined
Feb 1, 2015
Messages
111
If quarter circle tatsu is not reversible then... the only reversable input is EX-hadouken? since EX-shoryuken and shakunetsu don't do quarter circle inputs.

That being said, B-reversing Ex-hadouken is still quite good, since it allows you to turn around in the air and Ex-shoryuken towards the stage (it sucks that EX-shoryuken isn't reversible).
 

EarthenPillar

Smash Apprentice
Joined
Nov 1, 2014
Messages
79
Location
Kuala Selangor
3DS FC
4399-1441-9789
Updated with OoS trueSRK inputs.



If quarter circle tatsu is not reversible then... the only reversable input is EX-hadouken? since EX-shoryuken and shakunetsu don't do quarter circle inputs.

That being said, B-reversing Ex-hadouken is still quite good, since it allows you to turn around in the air and Ex-shoryuken towards the stage (it sucks that EX-shoryuken isn't reversible).
What do you mean by EX-shoryuken? It's not in Smash4.
Shakunetsu and Shoryuken are considered as Quarter-Circle Inputs.
 

Glicnak

Smash Apprentice
Joined
Feb 1, 2015
Messages
111
i meant trueShoryuken*
Most people here have just been calling it EX-Shoryuken
 

redcometchar

Smash Journeyman
Joined
Apr 19, 2015
Messages
378
Location
Side 3
Could you share the inputs for those?
Of course:
Facing right, want to do specials left.
-Wavebounce Tatsu
:GCL:->:GCDL:->:GCD:->:GCA:->:GCL:

-Wavebounce HADOKEN!!!!!!!!!!!
:GCR:->:GCDR:->:GCD:->:GCA:->:GCL:

Few things to note, make sure your stick is at neutral during the a press. The game likely handles this just like a normal wavebounce
 

Glicnak

Smash Apprentice
Joined
Feb 1, 2015
Messages
111
Also, from another thread:


You can B-reverse/B-Turnaround all true Special variants of his Special moves.

True Hurricane Kick is bit trickier due to it being CQB rather then forward but it after doing the command hit the control stick forward quickly then back quickly (similar in how you would do a Wavebounce)
 
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