Why should the Mushroom Kingdom be the only classic level implemented? I had an idea, and thought about posting this in the official stage discussion, but these aren't confirmed stages, and it could heat up some good discussion. Please offer your feedback and suggestions.
First off, we've discussed a Tetris level in the past, but I also thought about some Donkey Kong classic levels that could be GREAT battle arenas:
A little awkward, but could also be interesting. The Game and Watch level was awful in my opinion in Melee, but this could actually be a very challenging level, and it's huge! Star KO's would be rather difficult from the platforms going up, but I think the battle could start at the top (where Cranky and Pauline would be.) Cranky would toss barrels as usual, and hammers could also be a standard item for the stage. KO'ing off to the side would probably be the norm for this stage. The music would be (of course), the classic Donkey Kong song.
This is roomier and more suitable for a real battle (aside from the roof where classic Mario stands.) There are many platforms here, small and large for battle, probably my top pick for a fight out of what I have included here.
I've never actually played this particular game, but it's a very standard level with nothing particularly special about it (the classic essence would be the redeeming factor.) If anyone has played this game, please share what actually goes on with Donkey Kong and Stanley and how it would benefit or cause havoc for fighters.
These were my main ideas. Please share other classic levels that could be implemented in Brawl with your descriptions.
First off, we've discussed a Tetris level in the past, but I also thought about some Donkey Kong classic levels that could be GREAT battle arenas:
A little awkward, but could also be interesting. The Game and Watch level was awful in my opinion in Melee, but this could actually be a very challenging level, and it's huge! Star KO's would be rather difficult from the platforms going up, but I think the battle could start at the top (where Cranky and Pauline would be.) Cranky would toss barrels as usual, and hammers could also be a standard item for the stage. KO'ing off to the side would probably be the norm for this stage. The music would be (of course), the classic Donkey Kong song.
This is roomier and more suitable for a real battle (aside from the roof where classic Mario stands.) There are many platforms here, small and large for battle, probably my top pick for a fight out of what I have included here.
I've never actually played this particular game, but it's a very standard level with nothing particularly special about it (the classic essence would be the redeeming factor.) If anyone has played this game, please share what actually goes on with Donkey Kong and Stanley and how it would benefit or cause havoc for fighters.
These were my main ideas. Please share other classic levels that could be implemented in Brawl with your descriptions.