- Joined
- Feb 1, 2019
- Messages
- 73
List of changes:
-Ike's Dash attack - extended launch distance
-Ike's Down tilt - shortened launch distance
-Ike's Neutral air - extended launch distance and reduced the low damage range
-Ike's Forward air - reduced vulnerability, maintained launch distance and increased power
-Ike's Up-Special - made it so the first attack upward does not get neutralized, extended launch distance of the final attack, adjusted launch angle of final attack
Well we finally got some changes. I have to say initially I was disappointed and felt like it was a nerf overall but as I played more games I've changed my mind and actually think these changes are an overall buff for Ike.
-Dash Attack kills earlier, this is a straight up buff and adds one more thing people have to worry about when they're at kill %
-Down tilt should be able to combo into much more attacks and at higher percentages. I haven't had a chance to lab this too much but I would love to hear what new combos and confirms we have with this now
-N-air was unquestionably nerfed. At very high percents the front side of it will actually KO so there is that but otherwise it's a straight up nerf. It's much harder to hit frontside N-air into U-air for a confirm, and the backside of N-air also got a nerf.
-F-air got a huge buff, reduced vulnerability means we can use this in more matchups more often, it also hits harder which is amazing.
-Up-special got a big buff as well. I believe the first note about it concerns it "clanking" against another move with about equal power, so that's just a straight up buff. The launch distance buff also makes this a fairly reliable KO move at high percents
So my final thoughts are it really sucks that N-air got nerfed, HOWEVER, dash attack, d-tilt, f-air, and aether all got buffed so if they also kept N-air as is Ike would be unstoppable. N-air is still good, but we have a number of other good options to use in addition to N-air instead of having to rely almost solely on N-air. In the end these changes are going to force Ike players to have a more fluid style and weave a higher variety of attacks into their game instead of just going for N-air at all percents. This will create more unpredictable Ike players which will benefit us in the long run once we get used to the N-air nerfs.
Edit: Video just came out confirming my thoughts xD
https://www.youtube.com/watch?v=UDZY6wRob34&feature=youtu.be
-Ike's Dash attack - extended launch distance
-Ike's Down tilt - shortened launch distance
-Ike's Neutral air - extended launch distance and reduced the low damage range
-Ike's Forward air - reduced vulnerability, maintained launch distance and increased power
-Ike's Up-Special - made it so the first attack upward does not get neutralized, extended launch distance of the final attack, adjusted launch angle of final attack
Well we finally got some changes. I have to say initially I was disappointed and felt like it was a nerf overall but as I played more games I've changed my mind and actually think these changes are an overall buff for Ike.
-Dash Attack kills earlier, this is a straight up buff and adds one more thing people have to worry about when they're at kill %
-Down tilt should be able to combo into much more attacks and at higher percentages. I haven't had a chance to lab this too much but I would love to hear what new combos and confirms we have with this now
-N-air was unquestionably nerfed. At very high percents the front side of it will actually KO so there is that but otherwise it's a straight up nerf. It's much harder to hit frontside N-air into U-air for a confirm, and the backside of N-air also got a nerf.
-F-air got a huge buff, reduced vulnerability means we can use this in more matchups more often, it also hits harder which is amazing.
-Up-special got a big buff as well. I believe the first note about it concerns it "clanking" against another move with about equal power, so that's just a straight up buff. The launch distance buff also makes this a fairly reliable KO move at high percents
So my final thoughts are it really sucks that N-air got nerfed, HOWEVER, dash attack, d-tilt, f-air, and aether all got buffed so if they also kept N-air as is Ike would be unstoppable. N-air is still good, but we have a number of other good options to use in addition to N-air instead of having to rely almost solely on N-air. In the end these changes are going to force Ike players to have a more fluid style and weave a higher variety of attacks into their game instead of just going for N-air at all percents. This will create more unpredictable Ike players which will benefit us in the long run once we get used to the N-air nerfs.
Edit: Video just came out confirming my thoughts xD
https://www.youtube.com/watch?v=UDZY6wRob34&feature=youtu.be
Last edited: