I was pondering about Bowser's flaws and what tasteful changes could be done to improve his neutral game/match up spread. I recently played an older version of Bowser where he had 8 frames of jumpsquat. My lord, am I ever glad PMDT reduced that to 6 in 3.5 (plus the SCD fixes). It opened up Bowser's movement options very nicely. Perfect Wave Lands/Dashes give significant distance that have since given him more opportunities to approach in neutral.
I then remembered that Ganon was another character in 3.5 that got his jumpsquat frames reduced from 6 to 5. Not a character I practice, but of course his movement immediately felt tighter as well.
I ended up hitting the debug lab to see what other heavyweights/superweights had 6-frame jumpsquats. Unless i'm missing someone, it turns out that only 2 characters out of 41 fall in this category:
-Bowser
-ROB
-Dedede
Most other 'heavyweight' characters, such as DK, Yoshi, and Wario, have 5-frame jumpsquats. Other heavyweights have less than that (e.g. Charizard has 4 frames, Samus has 3 frames).
Now i'm wondering if reducing the jumpsquat frames of these 2 characters to 5 frames would make a positive impact on their design and the developing metagame. Just have 3, 4, and 5 frame jumpsquats. The reduction alone means M will have 3 tiers of jumpsquat frames and should help Bowser and DDD even out some match ups.I don't know too much details about ROB, but I know his airdashing and projectiles are hot topics. I have played some solid ROBs and that character does not make a straightforward match up. I can imagine a faster ground game would be a fair trade-off for some air game nerfs. More importantly, I think, it may help with some of the balancing attempts since these 2 are usually in discussion for possible changes. Some of their 'unorthodox' tools could be toned down while more subtle improvements can make more of an impact.
Maybe this is more wild than I see it, but i'd assume a game with a heavy emphasis on movement, positioning, and a relatively balanced roster should have global options in line and homogenized to a point. Only then can unique attributes really shine while maintaining a nice match up spread. 3.5/3.6 definitely goes in the right direction.
EDIT: ROB has 5 frames of jumpsquat.
TL;DR - Bowser and Dedede are the only characters left with 6-frame jumpsquats. I think reducing the frames to 5 and some balance changes will make them better to play as/against in the long run.
PS. Say Jumpsquat 10x fast or until it loses meaning![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
I then remembered that Ganon was another character in 3.5 that got his jumpsquat frames reduced from 6 to 5. Not a character I practice, but of course his movement immediately felt tighter as well.
I ended up hitting the debug lab to see what other heavyweights/superweights had 6-frame jumpsquats. Unless i'm missing someone, it turns out that only 2 characters out of 41 fall in this category:
-Bowser
-
-Dedede
Most other 'heavyweight' characters, such as DK, Yoshi, and Wario, have 5-frame jumpsquats. Other heavyweights have less than that (e.g. Charizard has 4 frames, Samus has 3 frames).
Now i'm wondering if reducing the jumpsquat frames of these 2 characters to 5 frames would make a positive impact on their design and the developing metagame. Just have 3, 4, and 5 frame jumpsquats. The reduction alone means M will have 3 tiers of jumpsquat frames and should help Bowser and DDD even out some match ups.
Maybe this is more wild than I see it, but i'd assume a game with a heavy emphasis on movement, positioning, and a relatively balanced roster should have global options in line and homogenized to a point. Only then can unique attributes really shine while maintaining a nice match up spread. 3.5/3.6 definitely goes in the right direction.
EDIT: ROB has 5 frames of jumpsquat.
TL;DR - Bowser and Dedede are the only characters left with 6-frame jumpsquats. I think reducing the frames to 5 and some balance changes will make them better to play as/against in the long run.
PS. Say Jumpsquat 10x fast or until it loses meaning
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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